Brian's Brain is a cellular automaton devised by Brian Silverman, which is very similar to his Seeds rule. It consists of an infinite two-dimensional grid of cells, but unlike Seeds, each cell may be in one of three states: on, dying, or off. Each cell is considered to have eight neighbors (Moore neighborhood), as in Seeds and Conway's Game of Life. In each time step, a cell turns on if it was off but had exactly two neighbors that were on, just like the birth rule for Seeds. All cells that were "on" go into the "dying" state, which is not counted as an "on" cell in the neighbor count, and prevents any cell from being born there. Cells that were in the dying state go into the off state.
Because of the cellular automaton's name, some websites compare the automaton to a brain and each of its cells to a neuron, which can be in three different states: ready (off), firing (on), and refractory (dying).
The "dying state" cells tend to lead to directional movement, so almost every pattern in Brian's Brain is a spaceship. Many spaceships are rakes, which emit other spaceships. Another result is that many Brian's Brain patterns will explode messily and chaotically, and often will result in or contain great diagonal waves of on and dying cells. For example, a 2x2 block of on cells will result in an ever-expanding diamond consisting of four diagonal waves that move across the plane at the pattern's speed of light.
- Resnick, Mitchel; Silverman, Brian (1996-02-04). "Exploring Emergence: The Brain Rules". MIT Media Laboratory, Lifelong Kindergarten Group. Archived from the original on 2008-12-23. Retrieved 2008-12-15.
- Evans, M. Steven (2002-01-28). "Cellular Automata - Brian's Brain". Retrieved 2009-05-17.
- Wójtowicz, Mirek (2001-09-15). "Cellular Automata rules lexicon - Generations". Mirek's Cellebration documentation. Retrieved 2009-05-17.
- "Archived copy". Archived from the original on 2011-07-23. Retrieved 2009-05-17.
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