Brian Moriarty

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Brian Moriarty
Brian Moriarty, Infocom (1984).jpg
Brian Moriarty stands beside Infocom's DECSYSTEM-20 mainframe (1984)
Born 1956 (age 59–60)
Occupation Video game designer
Known for Loom, Wishbringer, Trinity

Brian Moriarty (born 1956) is an American video game developer who authored two of the original Infocom interactive fiction titles, Wishbringer (1985) and Trinity (1986), as well as Loom (1990) for LucasArts.[1]

Prior to joining Infocom, Moriarty was a Technical Editor for the Atari 8-bit computer magazine ANALOG Computing.[2] He wrote two text adventures for ANALOG: Adventure in the 5th Dimension (1983) and Crash Dive! (1984). He also worked on Tachyon (1985), an adaptation of Atari's Quantum arcade game, which was previewed but never published.[2]

His first graphic adventure game was Loom, published in 1990 by Lucasfilm Games.[2] After that, he worked on two sequels, Forge and The Fold, which were never released. The next adventure game he made was The Dig (1994), a game based on an idea from Steven Spielberg.

On occasion, Moriarty delivers public lectures,[3] one of which has been turned into an amateur dramatic production.[4]


ANALOG Computing[edit]

  • Adventure in the 5th Dimension (1983)
  • Crash Dive! (1984)
  • Tachyon (1985, unpublished)


Lucasfilm Games / LucasArts Entertainment[edit]

  • Loom (1990)
  • Forge (unpublished)
  • The Fold (unpublished)
  • The Dig (1995)

Rocket Science Games[edit]

Other software[edit]

  • The Black Rabbit (1982, Atari 8-bit)[6] - single-drive disk duplicator
  • Snail (1983, Atari 8-bit)[7] - disk drive RPM checker
  • mUSE: A BASIC Memory Monitor (1983, Atari 8-bit)[8] - programming utility


  1. ^ Brian Moriarty's profile at MobyGames
  2. ^ a b c Brian Moriarty interview from Halcyon Days
  3. ^ Brian Moriarty lectures and presentations
  4. ^ Cooke, Amy (24 May 2011). "Open Drama Night". Nouse: University of York's Student Website. Archived from the original on 3 June 2011. Retrieved 9 June 2011. A Brechtian style piece, based on a lecture Todd received by Brian Moriarty, the play explores the history or rather the historiography surrounding the issue of the authorship of Shakespeare’s plays. 
  5. ^ Moriarty, Brian (November 1986). "Designer Profiles / Brian Moriarty". Computer Gaming World. p. 16. 
  6. ^ Moriarty, Brian (1982). "The Black Rabbit". ANALOG Computing: 49. Retrieved 18 August 2014. 
  7. ^ Moriarty, Brian (July 1983). "Snail". ANALOG Computing: 12. 
  8. ^ Moriarty, Brian (November 1983). "mUSE: A BASIC Memory Monitor". ANALOG Computing: 111. 

External links[edit]