Brian Paul

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Brian Paul receiving the FSF Free Software Awards from Richard Stallman.

Brian E. Paul is a computer programmer who originally wrote and continues to maintain the source code for the open source Mesa graphics library. Paul began programming initial source code in August 1993. Mesa is a free software/open source graphics library that provides a generic OpenGL implementation for rendering three-dimensional graphics on multiple platforms. Though Mesa is not an officially licensed OpenGL implementation, the structure, syntax and semantics of the API is that of OpenGL.

Education[edit]

Paul obtained his bachelor's degree at the University of Wisconsin–Oshkosh in 1990. He worked on the SSEC Visualization Project while obtaining his master's degree at the University of Wisconsin–Madison.

Mesa development[edit]

Paul was a graphics hobbyist. He thought it would be fun to implement a simple 3D graphics library using the OpenGL API, which he might then use instead of VOGL. He spent eighteen months of part-time development before he released the software on the Internet. The software was well received, and people began contributing to its development. Graphics hardware support was added to Mesa in 1997 in the form of a Glide driver for the new 3dfx Voodoo graphics card.[1]

Career[edit]

Paul continued working on the SSEC Project after graduation. He has also worked for Silicon Graphics, Avid Technology, and Precision Insight (bought out by VA Linux Systems).

In 2000, Paul won the third Free Software Foundation Award for the Advancement of Free Software.[2]

In November 2001, he co-founded Tungsten Graphics.

In December 2008, Tungsten Graphics was acquired by VMware, where he now works.

Other contributions[edit]

Paul has also contributed to or written:

  • Chromium
  • Direct Rendering Infrastructure in XFree86[1]
  • Blockbuster – a high-res movie player for scientific visualization applications
  • Glean – OpenGL validation
  • Togl – an OpenGL widget for Tcl/Tk
  • Vis5D visualization system
  • VisAD visualization system
  • Cave5D – an adaptation of Vis5D to immersive virtual reality
  • TR – OpenGL tile rendering library
  • V-Blocks – virtual building blocks
  • Avid Marquee – video animation, 3D text, graphics

References[edit]

External links[edit]