Brix (video game)

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Brix
Brix Cover art.jpg
Cover art
Developer(s)Michael Riedel
Publisher(s)Epic MegaGames
Composer(s)Dan Froelich
Platform(s)MS-DOS
Release
Genre(s)Puzzle
Mode(s)Single-player

Brix is a puzzle game for MS-DOS, developed by Michael Riedel and produced and published by Epic MegaGames in 1992. It is a clone of Taito's Puzznic, and thus bears strong graphical and some gameplay similarities to Flipull/Plotting, also produced by Taito.[1] A deluxe version of the game titled "Brix 2 Deluxe" with dozens of new levels and a level editor.[2]

Gameplay[edit]

Brix presents the player with an array of square puzzle pieces that can be moved horizontally across the playing area. Each piece has a symbol, and when two or more of the same type touch, they vanish. The goal is to make all the pieces disappear within the time limit. As the player progress through the game's 112 levels, Brix adds more challenging gameplay elements, including lasers, reversing gravity, teleporters, elevators, breakable barriers and acid.

Brix screenshot.png

Reception[edit]

Computer Gaming World in 1994 said that Brix was "somewhat more interesting than the average brain teaser". The magazine concluded that it was "an entertaining little exercise, although its potential for desktop-based addiction is not quite as high as its package would lead you to believe".[3]

References[edit]

  1. ^ http://www.gamesdatabase.org/game/amstrad-cpc/puzznic
  2. ^ http://www.geocities.ws/quaversmail/Brix.html
  3. ^ Greenberg, Allen L. (February 1994). "Mortar Combat!". p. 92.

External links[edit]