Brownian noise

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Colors of noise
Red (Brownian)
Spectrum of Brownian noise, with a slope of –20 dB per decade

In science, Brownian noise (About this soundSample ), also known as Brown noise or red noise, is the kind of signal noise produced by Brownian motion, hence its alternative name of random walk noise. The term "Brown noise" does not come from the color, but after Robert Brown, the discoverer of Brownian motion. The term "red noise" comes from the "white noise"/"white light" analogy; red noise is strong in longer wavelengths, similar to the red end of the visible spectrum.


The graphic representation of the sound signal mimics a Brownian pattern. Its spectral density is inversely proportional to f 2, meaning it has more energy at lower frequencies, even more so than pink noise. It decreases in power by 6 dB per octave (20 dB per decade) and, when heard, has a "damped" or "soft" quality compared to white and pink noise. The sound is a low roar resembling a waterfall or heavy rainfall. See also violet noise, which is a 6 dB increase per octave.

Strictly, Brownian motion has a Gaussian probability distribution, but "red noise" could apply to any signal with the 1/f 2 frequency spectrum.

Power spectrum[edit]

A Brownian motion, also called a Wiener process, is obtained as the integral of a white noise signal:

meaning that Brownian motion is the integral of the white noise , whose power spectral density is flat:[1]

Note that here denotes the Fourier transform, and is a constant. An important property of this transform is that the derivative of any distribution transforms as[2]

from which we can conclude that the power spectrum of Brownian noise is


Brown noise can be produced by integrating white noise.[3][4] That is, whereas (digital) white noise can be produced by randomly choosing each sample independently, Brown noise can be produced by adding a random offset to each sample to obtain the next one. A leaky integrator might be used in audio applications to ensure the signal does not "wander off". Note that while the first sample is random across the entire range that the sound sample can take on, the remaining offsets from there on are a tenth or there abouts, leaving room for the signal to bounce around.



  1. ^ Gardiner, C. W. Handbook of stochastic methods. Berlin: Springer Verlag.
  2. ^ Barnes, J. A. & Allan, D. W. (1966). "A statistical model of flicker noise". Proceedings of the IEEE. 54 (2): 176–178. doi:10.1109/proc.1966.4630. and references therein
  3. ^ "Integral of White noise". 2005.
  4. ^ Bourke, Paul (October 1998). "Generating noise with different power spectra laws".