|Developer(s)||Erwin Coumans, et al.|
2.88 / January 1, 2019
|Written in||C, C++|
|Operating system||Microsoft Windows, OS X, Linux, iOS, Android, PlayStation 3, Xbox 360, Wii|
Bullet is a physics engine which simulates collision detection, soft and rigid body dynamics. It has been used in video games as well as for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award for his work on Bullet. He worked for Sony Computer Entertainment US R&D from 2003 until 2010, for AMD until 2014, and he now works for Google.
- Rigid body and soft body simulation with discrete and continuous collision detection
- Collision shapes include: sphere, box, cylinder, cone, convex hull using GJK, non-convex and triangle mesh
- Soft body support: cloth, rope and deformable objects
- A rich set of rigid body and soft body constraints with constraint limits and motors
- Plugins for Maya, Softimage, integrated into Houdini, Cinema 4D, LightWave 3D and Blender and import of COLLADA 1.4 physics content
- Optional optimizations for PlayStation 3 Cell SPU, CUDA and OpenCL
The Bullet website also hosts a Physics Forum for general discussion around Physics Simulation for Games and Animation.
- "GitHub: Bullet Physics". GitHub.
- "Google Code: Bullet Physics".
- "GitHub: bulletphysics/bullet3 releases".
- cgchannel:Bullet and Naiad creators win Academy Awards (January 14th, 2015)
- Bullet moves to github and Erwin Coumans joins Google! (May 16th, 2014)
- "GPU physics: OpenCL separate branch".
- "Bullet 3 OpenCL Rigid Body Simulation". 2013-11-21.
- "bullet3 on GitHub".