Bulls vs Lakers and the NBA Playoffs

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Bulls vs Lakers and the NBA Playoffs
Bulls versus Lakers and the NBA Playoffs
North American cover art
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Designer(s) Lisa Ching
Jeff A. Lefferts
Edwin W. Reich Jr.
Programmer(s) Lisa Ching
Jeff A. Lefferts
Edwin W. Reich Jr.
Composer(s) Michael Bartlow
Series NBA Playoffs
Platform(s) Sega Mega Drive/Genesis
Release date(s)
  • EU: 1991
  • NA: 1992
  • JP: April 2, 1993
Genre(s) Traditional basketball simulation
Mode(s) Single-player
Multiplayer

Bulls vs Lakers and the NBA Playoffs is a basketball video game developed by Electronic Arts and released in 1992 exclusively for the Sega Mega Drive. The game is the sequel to Lakers versus Celtics. The game's name refers to the previous season's NBA championship series, the 1991 NBA Finals matchup between the Chicago Bulls and Los Angeles Lakers. It is the second game in the NBA Playoffs series of games.

Although there is no SNES version for Bulls vs Lakers, the SNES (and first) version of Bulls vs. Blazers was heavily based on Bulls vs Lakers, with the later Mega Drive version introducing a few changes from this.

Bulls vs Lakers introduced a television broadcast-style presentation with a fictional television network, "EASN", the Electronic Arts Sports Network. It was the first team basketball game to feature an in-game instant replay feature. Bing Gordon, the Chief Creative Officer of Electronic Arts, was featured as the game announcer. This was also the first game to depict NBA team logos on the courts.

Gameplay[edit]

The game can be played in various ways: players could play against each other, or against the computer. Games against the computer were divided into two modes, "Exhibition" or "Playoffs". Players could pick from one of the 16 teams that competed in the 1991 NBA Playoffs. Rosters featured many top NBA stars of the time, including Michael Jordan. Games could be configured for 2, 5, 8 or 12 minute quarters. New to the series is a star underneath the player to let users easily know which player they are controlling.[1]

Reception
Review score
Publication Score
MegaTech 80%[2]

MegaTech said that the game had impressive graphics and atmosphere, but that it did not play as fast as David Robinson's Supreme Court.

External links[edit]

  1. ^ "NBA 2k17 locker codes".  Friday, 9 December 2016
  2. ^ MegaTech review, issue 10, page 54, October 1992