Burning Chrome (short story collection)

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Burning Chrome
William Gibson - Burning Chrome.jpg
AuthorWilliam Gibson
Cover artistRick Berry
CountryUnited States
LanguageEnglish
GenreScience fiction
PublisherAce Books
Publication date
1987
ISBN978-0-06-053982-5

Burning Chrome (1986) is a collection of short stories written by William Gibson.[1][2] Most of the stories take place in Gibson's Sprawl, a shared setting for most of his cyberpunk work. Many of the ideas and themes explored in the short stories were later revisited in Gibson's popular Sprawl trilogy.[3]

Contents[edit]

Burning Chrome includes:

Title Co-Author Original Publication Date Original Publication
Johnny Mnemonic May 1981 Omni
The Gernsback Continuum 1981 Universe 11
Fragments of a Hologram Rose 1976/1977 Unearth 3
The Belonging Kind John Shirley 1981 Shadows 4
Hinterlands October 1981 Omni
Red Star, Winter Orbit Bruce Sterling July 1983 Omni
New Rose Hotel July 1984 Omni
The Winter Market April 1986 Vancouver Magazine
Dogfight Michael Swanwick July 1985 Omni
Burning Chrome July 1982 Omni

Reception[edit]

Dave Langford reviewed Burning Chrome for White Dwarf #83, and stated that "the fine title piece's hair-raising cyberspace jaunt is echoed all too closely in Neuromancer. Still, l like the story: it's that one about the young punks who get hold of a .45 and try the big heist, only Gibson's punks are computer jockeys and the .45 is a Russian military killer program."[4]

J. Michael Caparula reviewed Burning Chrome in Space Gamer/Fantasy Gamer No. 82. Caparula commented that "This is vital reading; harsh, gritty, complex, visionary."[5]

References[edit]

  1. ^ Snead, Elizabeth (September 2, 1993). "William Gibson's cy-fi reality // His future is closer than you think". USA TODAY. p. 01.D.
  2. ^ Gibson, William. Burning Chrome. ISBN 978-0-06-053982-5.
  3. ^ McCaffery, Larry (1991). "An Interview with William Gibson". Storming the Reality Studio Storming the Reality Studio: a casebook of cyberpunk and postmodern science fiction. Durham, North Carolina: Duke University Press. pp. 263–285. ISBN 978-0-8223-1168-3. OCLC 23384573. Retrieved 2007-11-05.
  4. ^ Langford, Dave (November 1986). "Critical Mass". White Dwarf. Games Workshop (83): 8.
  5. ^ Caparula, J. Michael (July–August 1988). "Book Reports". Space Gamer/Fantasy Gamer. Diverse Talents, Incorporated (82): 47–48.