Buzz! Junior: Dino Den

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Buzz! Junior: Dino Den
Buzz jun dino den boxshot uk.jpg
Developer(s) Cohort Studios
Publisher(s) Sony Computer Entertainment
Distributor(s) PlayStation Network
Series Buzz!
Platform(s) PlayStation 2, PlayStation 3, Xbox 360
Release date(s) PlayStation 2
  • EU: 22 February 2008

  • NA: 22 July 2008
PlayStation Network
  • EU: 10 December 2009

  • NA: 10 January 2009
Xbox 360
    Genre(s) Party
    Mode(s) Single player, Multiplayer

    Buzz! Junior: Dino Den is the fourth game in the Buzz! Junior series of party games, and will feature dinosaurs as players. Buzz! Junior: Dino Den consists of thirty-five different mini-games, including ten new team mini-games. The game is developed by Cohort Studios and published by Sony Computer Entertainment Europe, and like the other games in the series the game will only be released for the Sony PlayStation 2. Buzz! Junior: Dino Den was rated 3+ in Europe, but was rated T for Teen in North America, like Buzz! Junior: Monster Rumble.

    The game was later ported to PlayStation 3 and was released on 10 December 2009 in Europe as a download from the PlayStation Store. It includes trophy support and the ability to use a DualShock wireless controller instead of Buzzers. The game was later developed by Columbia Pictures where the player can use an Xbox controller for the first time.


    Gameplay is based around multiple mini-games, each quite simple and straightforward to play using the four Buzz! controllers. The game primarily aimed at the family market but offers appealing entertainment to almost anyone of any age. Simple game play allows young children to participate while still being entertaining enough for older children and adults.

    The game is similar in concept to the other Buzz! Junior-games, offering dinosaur-based mini-games in a prehistoric environment. One of the main new additions Dino Den brings to the series is team-play, where the 4 players are divided into 2 teams and work together to win that specific mini-game. If there are not enough human players, a computer player will fill the open slot.

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