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Casey Reas

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Casey Reas
Casey Edwin Barker Reas

1972 (age 51–52)
Troy, Ohio, US
Alma mater
Known forProcessing programming language

Casey Edwin Barker Reas (born 1972), also known as C. E. B. Reas or Casey Reas,[1] is an American artist whose conceptual, procedural and minimal artworks explore ideas through the contemporary lens of software. Reas is perhaps best known for having created, with Ben Fry, the Processing programming language.[2]

Education and early work


Reas was born Casey Edwin Barker Reas in 1972 in Troy, Ohio.[3][4] He studied design at the University of Cincinnati[5] and then spent the next two years developing software and electronics as an artistic exploration.[6] While studying design in Cincinnati, Reas was a member of a band called 'nancy' with Scott Devendorf and Matt Berninger, who went on to become members of The National.[7] Reas went on to direct four music videos for the band's 2017 album, Sleep Well Beast.[8][9]

In 2001, Reas earned a Master of Science in Media Arts and Sciences as a part of the Aesthetics and Computation Group at the Massachusetts Institute of Technology's MIT Media Lab.[5]

Art career


After graduating, Reas began to exhibit his software and installations internationally in galleries and festivals. Reas's software generated images derive from short software-based instructions that visual create processes. The instructions are expressed in different media including natural language, machine code, and computer simulations, resulting in both dynamic and static images. Each translation reveals a different perspective on the process and combines with the others to produce continually evolving visual traces.[10][11][12]

In 2003, Reas moved to Los Angeles where he is currently a Professor in the Department of Design Media Arts at the University of California, Los Angeles.[13]

Since 2012, Reas has incorporated broadcast images into his work, algorithmically distorting them to create abstractions that retain traces of their original, representational function.[14] In 2020, Casey Reas co-founded a platform for showcasing internet art and digital art with curated exhibitions all for sale as non-fungible tokens.[15]



In 2001, together with MIT PhD candidate Ben Fry, Reas created the Processing programming language.[16][17][18] Processing is widely used by thousands of artists and designers worldwide, and by educators teaching the fundamentals of programing in art and design schools.[19][20]



He has shown his work at:

Public collections


Reas' work is held in the following collections:


  • Casey Reas and Benjamin Fry, Processing: A Programming Handbook for Visual Designers and Artists, MIT Press, 2007.
  • Casey Reas, Process compendium 2004-2010, REAS Studio, 2010. ISBN 978-1-4507-2713-6
  • Casey Reas, Making Pictures with Generative Adversarial Networks, Anteism Books, 2019. ISBN 978-1-926968-47-6

See also



  1. ^ "Information". reas.com. Casey Reas. Retrieved 28 November 2015.
  2. ^ Campbell, Cate Scott. "PODCAST: Casey Reas And The Art Of Interactivity". Forbes.
  3. ^ David Jason Gerber; Mariana Ibanez (1 January 2015). Paradigms in Computing: Making, Machines, and Models for Design Agency in Architecture. eVolo Press. pp. 59–. ISBN 978-1-938740-11-4.
  4. ^ "Casey Reas - The European Graduate School". egs.edu.
  5. ^ a b "Casey Reas Biography" (PDF). Bitforms Gallery. Bitforms Gallery. Retrieved 20 August 2015.
  6. ^ "Digital Talent: Ben Fry and Casey Reas". 24 March 2008.
  7. ^ "casey reas : : eat : : ruther 3429". acg.media.mit.edu.
  8. ^ "Casey Reas | IMVDb". IMVDb. Retrieved 2017-11-07.
  9. ^ "The National". YouTube. Retrieved 2017-11-07.
  10. ^ "Casey Reas's Disconcerting Software Paintings". 13 October 2016.
  11. ^ "Nostalgia for the Lost Subject of Technology in the Work of Casey Reas - Los Angeles Review of Books". 29 January 2016.
  12. ^ "Did You See It? Wait, Now It's Gone: Casey Reas' Generative Art at ACADIA 2014".
  13. ^ "Casey Reas Professor". UCLA Design Media Arts. UCLA. Retrieved 20 August 2015.
  14. ^ Savage, Annaliza. "Casey Reas at Bitforms Gallery". Wired.
  15. ^ "Casey Reas". Art Review. Retrieved 2022-12-09.
  16. ^ Lubell, Sam (15 February 2016). "Why Use a Paintbrush When You Can Make Mind-Bending Art With Code?". Wired – via www.wired.com.
  17. ^ Bogost, Ian (6 March 2019). "The AI-Art Gold Rush Is Here" – via The Atlantic.
  18. ^ "Casey Reas's Disconcerting Software Paintings". www.villagevoice.com. 13 October 2016.
  19. ^ Turner, Julia (16 August 2011). "Ben Fry, Information Designer". Slate.
  20. ^ Christiane Paul (2 March 2016). A Companion to Digital Art. Wiley. pp. 590–. ISBN 978-1-118-47521-8.
  21. ^ http://artport.whitney.org/commissions/softwarestructures/ Software Structures
  22. ^ "Can you make art by algorithm?". HUNGER TV.
  23. ^ "Ars Electronica's "Digital Senses — when digital data turns into art" exhibition".
  24. ^ "Process 18 (Software 3) - Reas, Casey - V&A Search the Collections". collections.vam.ac.uk. 2010.
  25. ^ "The John Ferraro Building, Los Angeles Department of Water and Power - LACMA Collections". collections.lacma.org.
  26. ^ "Casey Reas - Carl & Marilynn Thoma Art Foundation". Carl & Marilynn Thoma Art Foundation.
  27. ^ "Collection Reflections - Our Picks". The Block Museum of Art. Northwestern University. 28 October 2020. Retrieved 11 June 2024.
  28. ^ "Process 13 - Centre Pompidou".

Further reading