Cabela's Big Game Hunter 2005 Adventures

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Cabela's Big Game Hunter 2005 Adventures
Cabela's Big Game Hunter 2005 Adventures Coverart.png
North American Windows cover art
Developer(s) Magic Wand Productions (PC and GC), FUN Labs (Xbox), Sand Grain Studios (PS2), Torus Games (GBA)
Publisher(s) Activision Value, Zoo Digital Publishing
Platform(s) Microsoft Windows, Xbox, PlayStation 2, Nintendo GameCube, Game Boy Advance
Release date(s)
Genre(s) Action, sports
Mode(s) Single-player, multiplayer

Cabela's Big Game Hunter 2005 Adventures is a 2004 hunting video game published by Activision Value for Microsoft Windows, Xbox, GameCube, Playstation 2, and Game Boy Advance.


In the Career mode, players progress through six geographical regions, each with several sub-levels. The regions are: Forest, Marsh, Desert, Prairie, Mountain, and Tundra. Each sublevel has a specific animal to hunt, though some animals are hunted multiple times on separate occasions, and occasionally the player will encounter other objectives within a level. Money is earned along the way, which can be spent on more-advanced firearms and other equipment. A few opportunities will arise for the player to win a gun by completing certain tasks. Some animals include: White-tail deer, Timberwolves, Peccary, etc.

Trophy codes are provided for the animals successfully killed, which can be entered on the Cabela's Games website, but these become inaccessible once a career has been completed, so it is advisable to write them down if the player wants to post them online.

Other play modes include Quick Hunt, starting with one sublevel per region; other levels become available as they are completed in the Career mode, and Tournaments, including skeet shooting.


PC Version[edit]



The game features ten maps across North America.

  • South Dakota - Vast forests and mountains. Tortuous trails with a large river, ending in a large reservoir. Trees and rocks tend to be obstacles for this map. The species found here in the summer are cougar, mule deer, and mountain goat. In the autumn, the pronghorn appears, whilst the mule deer is not present.
  • Idaho - The densest and largest forest map in the game. It is also one of the largest maps. Small fields and clearings exist among the trees and thing trails. There is a moderately-sized plain with brush and small creeks. Systems have oftentimes had complications running this map. In the autumn, the player may hunt Shiras moose, woodland caribou, and whitetail. In the winter, the deer hibernates while the grizzly bear enters the forest.
  • Kentucky - Thick forests of dense brush and trees. Mountains and valleys are obstructions for the player on this map. The tree is completely bisected by a river, causing the player to swim across and hunt on foot. Among the tortuous turns and thick woods, a small log cabin sits in the far edge of the map. Coyote, elk, wild boar, and whitetail may be hunted in the autumn. In the winter, wild boar is not available game, but all trophies necessary for completion exist in the autumn. However, the player does have a pickup truck for the autumn, making driving highly impractical. Walking is dangerous, as wild boars are extremely hostile and there is always an excessive amount of coyotes.
  • Michigan - A map of small valleys, thick woods, and barely-visible trails. A large cabin is built on the bay. In the winter, the island just off the coast is accessible on the ATV or by foot, as the water is iced over. In the autumn, black bear, whitetail, and wolf are the game mammals. In the winter, the elk switches place with the wolf.
  • Nevada - Set in Death Valley, an open desert of mountains, plains, sagebrush, burning sands, and a small water hole. Temperatures reach up to 100 degrees Fahrenheit and over. This map features no trails and no structures. Game for the summer consists of mountain goat, bighorn sheep, and coyote. In the autumn, the mountain goat is no longer available, and pronghorn is legal game.
  • Nunavut - The northernmost, least populated, largest, and coldest province of Canada. A frozen tundra of thick brush, rock clusters, thin trails, and a fenced-off Eskimo village. Game in the autumn consists of Polar bear, Labrador caribou, and musk ox. In the winter, the wolf is available game, and the musk ox is not seen in this season.
  • Sonora - Otherwise known as the Sonoran Desert, a map of steppes, plains, dead trees, cacti, and a dusty trail leading from a salt pool to a small cabin. Likely placed in Mexico, game for the spring is cougar, javelina (peccary), and coues deer. In the autumn, cougar switches places with the bighorn sheep.
  • Utah - A map of canyons, gorges, a thin river leading to a waterfall (accessible by motor boat), thin forests, brush, cacti, and steep slopes. It is the only map with a cast iron bridge and a large natural rock arch can be set to one of the spawn points. In the autumn season, Shiras moose, pronghorn, and elk are found. In the winter, pronghorn is not available. Instead, the black bear emerges, which, with the snow, makes Utah seem like anything but a desert map.
  • Vermont - Made up of tight maple forests, steep slopes, minimal trail, a small lake, and a frozen creek, this map is incredibly small for the amount of game found here. In the winter, coyote, black bear, and whitetail are legal game. In the autumn, the Canadian moose appears and the coyote is not available game.
  • Yukon Territory - Perhaps the largest map in the game, it is also arguably the most difficult. No vehicle is given in either season. A motor boat can be found, far off from all four spawn points. The exceedingly low temperatures make stamina and travel a problem. The map is immense, with an island surrounding by a freezing river. Trails can be found, but no settlement. In the spring, the player can hunt brown bear, sitka black-tailed deer, Alaskan Moose, and barren ground caribou. In the winter, sitka black-tailed deer, dall sheep, and stone sheep can be found.


Main Menu[edit]

The menu has the option for a quick hunt, in which each location is unlocked, but no career progress can be made, and there is a maximum of one tag per hunt. The career hunt is where locations are unlocked, money is a factor, and bagging each trophy for each location is the objective.

There are options, profile saves, and even the folder where all the recordings the player has made are saved. There are no recordings by the developers. There is also a complete list of trophies and the player's combined score for the career mode from each trophy bagged.

The career mode starts off with the player able to create their profile. There are several generic characters, all with different ages. The ages influence the statistics, skills, and abilities of the hunter and provide advantages and disadvantages for the player. The mid-20s male is mode adept in stealth and fitness, but is not experienced and resourceful in the hunting area. The mid-60s male is much more skillful and experienced, but tires out when carrying a heavy backpack. Skills and experience can be gained as the player progress through the campaign. The log cabin is also chosen here. The log cabin displays the best trophies and statistics of the trophies the player bags.

At the career mode menu, the player can choose their location, practice at the shooting range, enter their cabin, or save the game. There are ten locations for this game, and upon starting the game, only one is playable: South Dakota. All of the other locations are locked until the player bags all the trophies for this location. Upon completing an area, the player has the freedom to choose where they will hunt next. When all of the locations are completed, a compilation of pre-recorded footage is shown, while the theme music plays with a message congratulating the player on completing the campaign. All locations are playable again once they have been completed.

Store and Gameplay[edit]

The store features an array rifles, shotguns, and pistols. The .300 Magnum Bolt-Action Rifle is considered the most efficient weapon in the game. Other rifles include the .308 Bolt-Action, the .280 Bolt-Action, the 30-30 Lever Action, the Semi-Auto Sportster, and other selections. The 12-Gauge Pump and the 10-Gauge Over-Under are two of the three shotgun selections. The .357 Magnum, .44 Magnum, and the Specialty Pistol are the pistols of the game. Crossbow, compound bow, and recurve bow are the bows for the archery-only seasons. The equipment section of the store includes meals, hydration bladders, GPSs, maps, tripod stands, rangefinders, binoculars, tents for varying conditions, decoys, scent lures, animal calls, etc. Clothing is designed to camouflage the player among the environment for a more stealthy hunt. There are certain camouflage patterns and colours for varying conditions and locations. Tags are loaded in the store when the player enters the store menu upon a selected map. The player is given four tags for coyotes and wolves, and therefore must bag four of these species in their locations to complete the hunt. Two tags for barren ground caribou are assigned for the appropriate location. The player is assigned one tag for every other species. Sex of the animal is not concerned in the regulations.

The backpack may only consist of ten items, however, quantities of the items do no take up extra slots. F1-10 allows the player to use these items as they are assigned in the hotbar. The hotbar can be visually and physically accessed through the space bar.

Each map consists of four regions, where the play may spawn when the hunt starts. This game has a set of trails and at least one cabin on each map. The player will spawn near a cabin or property, no matter what spawn point they choose. The GPS is programmed with the map, trails, cabins, and even shows the exact location of the player and their vehicle. The player can also set markers, to indicate decoys and other apparatus used.

Varying consistencies of red dots are scattered throughout the map. The quantity of each species and positioning of them is randomly generated each time. This is known as the "trophy beacon." The player may disable this in the game settings. In "hard" difficulty, trophy beacon is disabled completely, giving the player a more realistic hunting experience.

In the top-left corner of the screen is a compass. In the bottom-left corner are the player's bars. The blue bar is the player's stamina and energy. This will slowly, or quickly, diminish when the player runs, swims, or simply walks. It will diminish faster in different environments, if the player is not adequately prepared for the conditions and locations, or if they are injured. Locations like the Northwest Territories are known for the freezing cold, so the player's stamina will decrease quickly, even if they are wearing the heavy winter suit. Desert locations like Arizona can reach temperatures up to 100 degrees Fahrenheit. Equipment like hydration bladders and self-heating meals, as well as adequate clothing and tents will provide the player with more stamina and will heal injuries and damage. If the player continues to exert energy, or take damage, the next bar will start to go down. The bar next to the blue bar is a green outline of a man. It is filled with a camo-colour level that acts as the "bar". When the player takes damage, the green outline will turn yellow, red, and/or orange in the affected areas. Also, the camo-coloured level will drop considerably. Eating, drinking, and resting will restore this bar. Beside the bars are the player's levels of obscurity. They will rise and drop when the player is out of hearing and visual range of game. The third bar is completely blank, but when the player applies scent cover, the green bar will rise and then slowly fall. In the opposite corner, the ammunition for the current clip of the equipped weapon is displayed. Above that, are the player's tags for animals that have not been bagged. In the centre of the right side of the screen, a flag is shown. The flag blows in the direction the wind is blowing. This allows the player to estimate wind travel, to push the bullet towards a target. At higher altitudes and storms, the wind is stronger.

The player can hit the space bar to access their full hotbar, and select their items from there, the clock, the temperature, and the current animals they need to bag.

The player can wound an animal, depending on where the animal is hit and what weapon is being used. A bow is likelier to wound an animal than to kill it, depending on where it hits. A bolt-action rifle, or a shotgun at close range, is likelier to kill an animal with one shot.

This game only allows two seasons to be played per map, with spring only playable on two maps. Certain game appears in certain seasons, requiring the player to return to the location in a different season to bag at least one more animal. The seasons pose greater difficulties, or much simpler hunts, based on the location and the game. Firearm restrictions also make the more difficult. The most prevalent restrictions are rifles and shotguns only, or no firearm restrictions whatsoever.

  • In the winter in Kentucky, only shotguns are allowed. However, all of the game mammals appear in the autumn, a rifle and shotgun season. Therefore, it is not necessary for the player to complete a winter hunt on Kentucky. It is more for a challenge.
  • Autumn in Sonora is a bow-only season, making the bag of the elusive and swift javelina even more challenging. However, only the bighorn must be claimed with a bow. The other game can be claimed with a rifle or shotgun in the spring.
  • Autumn in Vermont is a bow-only season. The Canadian Moose is known for taking up to four arrows before capitulating.
  • Winter in the Yukon is exceptionally difficult. Hunting dall sheep, stone sheep, and sitka blacktail in the winter, where the hunter will tire easily, with an archery weapon is one of the most challenging points in the game.


  • W - Walk forward/accelerate vehicle
  • S - Walk backward/reverse, brake vehicle
  • A - Strafe/turn left
  • D - Strafe/turn right
  • Q - Equip previously selected weapon
  • E - Mount/dismount vehicle; wake up (from tent); X-ray vision (in rifle scopes); mount tripod; pitch tent; mount tree stand; setup ground blind
  • R - Reload (reload will happen automatically when the clip is empty)
  • X - Observe tracks
  • C - Third/First Person Switch
  • F1-10 - Select item in hotbar
  • Left Click - Fire weapon/select button
  • Right Click - Aim with sight/scope (holding right click zooms scope)
  • Space Bar - Opens inventory; hotbar is accessible; clock, remaining game, and temperature is shown
  • Shift - Toggle/Hold to run
  • Control - Toggle/Hold to crouch
  • Escape - Game Menu

Rules and Regulations[edit]

  • Hunting Hours - This is perhaps the most difficult rule to follow and pay attention to in the game. Game mammals may only be hunted from one half hour before sunrise to one half hour before sunset. On maps like Nevada or Idaho, this is easier to follow. As sunrise is around 8:00 AM, and sunset times vary from 6:30 to 8:00 PM, depending on the season. Locations like Nunavut and the Yukon (especially in the winter) experience sunrise at around 11:30 AM, and sunset at around 4:00.
  • Shooting Animals Without Tags and Non-Game Animals - Purchasing tags for the location allows the player to kill one animal of the assigned species, unless more tags are given for certain species. Shooting an animal that the player does not have a tag for, or already used that tag, will result in a penalty. However, if the animal attacks the player, shooting it will result in no violation. There are non-game animals, such as beavers, foxes, rabbits, and even snakes. These animals have no red dots on them. Harming these animals will result in a violation.
  • Harming Animals with the Vehicle - Harming an animal, with or without a tag, with a vehicle will result in a penalty and the tag will not be fulfilled. The player is also immediately taken out of the vehicle, but may remount it.
  • Firing a Weapon Near an Inhabited Building - Each map in this game has at least one building on it. Shooting a weapon within a 150-yard radius will result in a violation.
  • Failing to Claim a Trophy - Wounding or killing an animal must result in the player retrieving and bagging it. Failing to do so will result in a violation. However, this is easily avoidable. There is an option called "auto-claim", where the play simply shoots the animals from any distant and the trophy is instantly bagged. This does, however, remove a lot of gameplay and realism.

Upon violating one rule, the player is warned. A second penalty results in a $200 fine. A third restriction broken is another warning, and a fourth results in another $200 fine. Upon the fifth regulation broken, the player is evicted from the area. The progress for that hunt is lost, and the player may quit and/or restart the hunt.

Damage and Death[edit]

Although the player cannot actually die, they can end up harmed to the point of restarting the hunt. The player can be harmed by:

  • Vehicle Damage - If the player drives the vehicle into water or flips it off of a ledge, the player can take serious damage.
  • Pushing the Avatar - If the player pushes their avatar when they have no energy, this can result in losing health quickly.
  • Dehydration, Starvation, and Lack of Rest - Not packing, or simply not using, food packets and hydration bladders will result in health to decline and energy to remain difficult to muster. Not sleeping in this game is difficult. For every second in real time, one game minute passes. When the player is tenting, every real second that passes, a game hour passes. Eating, drinking, and resting will allow the player to regain health. Medical kits are also available in the shop.
  • Fall Damage - Sliding off of a cliff can result in minimal damage
  • Attacks - This is the most prevalent reason of injury in the game. Bears, wolves, and cougars are the primary species to attack. Coyote, wild boar, javelina, and even musk ox will charge the player. One attack can result in the player's "death".

Losing all of their health, the player will faint on the ground and window will appear, reading: "You were rescued after the warden found you lying unconscious". Unfortunately, like being evicted from an area, progress does not save when the player dies, forcing the hunt to be restarted.


All of the maps spawn the player with a vehicle. The vehicle is always next to the player when they start the hunt. Primarily, an ATV is distributed. Players have complained that the ATV has too high of a resistance for terrain and obstructions that a ATV should be able to conquer. Players also say it sounds like a chainsaw. In the winter months, a snowmobile is given. The snowmobile is harder to control, and it is best for the player to stay on the trails. The pickup truck is the third vehicle given. Arizona and Texas feature it. Its use is impractical in most cases, and becomes obsolete more often that not. One map features a motor boat: Texas. In the map, the boat is found at a dock, but one the player drives the boat away, it cannot be dismounted at the dock.

Target Range[edit]

The target range is a small enclosure on a generic forest map in a small valley. The player is restricted to the yard surrounded by fence, and may only bring two firearms. This is a large flaw in the game. For weapons to be tested and practiced with, the player must purchase them from the store and transfer them to their backpack two at a time. The range features slowly-moving decoys on rails, and then idle decoys. Targets and posts are also set up throughout the range. Several types of deer, pronghorn, cougar, wild boar, and even foxes are the decoys set up in. Energy, health, and stamina have no influence on the player. There is a day/night cycle, but the player cannot bring tents to the range, and the player will not tire or loose health.

Log Cabin[edit]

The log cabin is selected at the first part of creating a profile. When moving from trophy to trophy on the walls, the milieu can be seen from the window. They resemble maps in the game, likely cabins the player spawns near in the game. The best of each trophy the player claims is displayed here. When the player is viewing the heads, statistics can be seen, such as age, time and location of death, sex, and and weight. The weapon used to kill the animal is shown, as well as antler/horn/skull scoring. Locations from the Cabela's Big Game Hunter: 2004 Season are seen through the windows.


The player can record their hunt using the in-game recording feature. By pressing Escape, the player click the large button that says "Start recording". The recording will be saved to the movie folder at the main menu. There are two pre-recorded hunts by the developers. The first demo is of a male hunter bagging a cougar. The second demo is a of a female hunter bagging a mountain goat, a bighorn, and several coyotes.

Game Mechanics[edit]

Game mechanics have been equally praised and criticized. In the third-person mode, the player is completely rigid and robotic when walking and running. Vehicles tend to get easily snagged by rocks, cacti, and other obstacles as such. Vehicles have been to flip over off of very small slopes. If a vehicle is completely upside-down, or on its side, the player is still able to re-mount it and use. The only time the vehicle takes damage and is unusable in the game is when the player drives it into water. Animals have oftentimes been known to have extreme senses. Some maps are quite small, so the player will chase the animal throughout the map and the map seems much larger than it actually is. Bushes, rocks, cacti, etc. also are not scattered nor are they damaged when collided with a player or vehicle. Upon striking an animal with your vehicle, you immediately dismount and are fined by the warden. The game is considered a hunting simulation. Other features like collision damage and avatar movement were not main concerns of the developers.

Differences and Similarities Between 2004 Seasons[edit]

The 2005 Adventures and the Cabela's Big Game Hunter: 2004 Season are notorious, yet beloved for being extremely similar. These are the only two Cabela's games that are nearly spitting images of each other, and therefore, direct and obvious sequels.

  • The 2004 features eight maps, with all four seasons playable on each. There are no firearm restrictions and there are no exclusive game to any certain season. In the 2005, there are ten maps. Two seasons are playable per map, with Spring only found on Sonora and Yukon Territory. Autumn and Winter are the seasons that make the most appearances. Firearm restrictions are imposed, and certain species appear in different seasons than other species, often requiring the player to return to the same location to bag one more animal.
  • The 2004 fonts are slightly italicized. They are bold and straightened in the 2005.
  • The 2004 and 2005 both have different theme songs, as well as menu songs.
  • All of the same animals (even non-game animals) from the 2004 appear in the 2005.
  • All of the same weapons, equipment, and tags and quantities of wolves, coyotes, and caribou from the 2004 are instilled in the 2005.
  • The 2004 gives the idea that the player is hunting on real property and territory. Cabela's bases the locations of the 2004 and 2005 off of real hunting locations. The 2004 features cabins, properties, and trails on each map, as well as signs, bridges, and docks. All but two maps on the 2005 do not feature trails. Only four maps on the 2005 feature buildings, and most of the spawn points are nowhere near them.
  • The shooting ranges are identical.
  • The movie folder on the 2005 comes with two pre-recorded movies, a demo from South Dakota and a demo from Nevada.
  • Both games feature identical menus, setups, and trophy beacons.
  • The major and surprising difference between the two games is the ability for recent systems to run the 2004 Season. The graphics will not enhance, despite re-sizing the pixels. The 2005 Adventures will run fine on newer systems and software. The graphics are identical, but the 2004 was written under different codes.

In essence, the 2005 is a continuation of the 2004. The Cabela's Big Game Hunter 2006 Trophy Season is a completely different game, with completely different species, player control, and objectives.


  • Most of the locations in this game are US states. The 2004 Season is primarily Canadian provinces. Both games contain North American locales.
  • The maps and game have a relationship with those of the 2004 Season. British Columbia and Alaska are maps of the 2004. Yukon is a map of the 2005. British Columbia in the 2004 features Dall sheep, stone sheep, sitka, grizzly bear, and mountain goat. Alaska features polar bear, sitka blacktail, and Alaskan moose. The Yukon in the 2005 features Brown bear, Alaskan moose, dall sheep, stone sheep, barren ground caribou, and sitka blacktail. The maps share borders and game. This also holds true for the other maps. In the 2005, Nevada and Utah are maps. Arizona is a map in the 2004. However, none of the game is shared. Sonora is a map in the 2005 that features cougar, javelina, coues deer, and bighorn sheep. Arizona features all of those mammals, with the addition of the pronghorn. There are relationships between all of the maps and game of the 2004 and 2005 editions.

Game Mechanics[edit]

Game mechanics have been equally praised and criticized. In the third-person mode, the player is completely rigid and robotic when walking and running. Vehicles tend to get easily snagged by rocks, cacti, and other obstacles as such. Vehicles have been to flip over off of very small slopes. If a vehicle is completely upside-down, or on its side, the player is still able to re-mount it and use. The only time the vehicle takes damage and is unusable in the game is when the player drives it into water. Animals have oftentimes been known to have extreme senses. Some maps are quite small, so the player will chase the animal throughout the map and the map seems much larger than it actually is. Bushes, rocks, cacti, etc. also are not scattered nor are they damaged when collided with a player or vehicle. Upon striking an animal with your vehicle, you immediately dismount and are fined by the warden. The game is considered a hunting simulation. Other features like collision damage and avatar movement were not main concerns of the developers.



External links[edit]