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Cal3D is a skeletal animation based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. It supports combining animations and actions through a "mixer" interface, and work is currently underway to integrate morph targets (interpolating between one mesh and another, using the same vertex sequence) easily into the system.

External links[edit]

  • Official homepage
  • Cal3dviewer (This project is about an open source application to load and visualize Cal3d files in real time using OpenGL.)