Call of Duty: Roads to Victory
|Call of Duty: Roads to Victory|
|Writer(s)||Eric D. Gingrich|
|Series||Call of Duty|
Call of Duty: Roads to Victory is a 2007 World War II first-person shooter for the PlayStation Portable and a portable spin-off of Call of Duty 3 for consoles. It was released on March 13, 2007. It is the third portable installment of the franchise, first being on the N-Gage and the second on the Pocket PC.
In campaign mode several missions are available, throughout World War II. There are 3 campaigns throughout the game: American, Canadian, and the British. The American missions are Operation Market Garden, Operation Avalanche, and Operation Detroit. The Canadian missions are the Battle of the Scheldt, Operation Infatuate, and Operation Blockbuster. The British missions are Operation Market Garden and Operation Varsity. Although there are 14 levels total, each take place during a certain mission from World War II.
In multiplayer, up to 6 players may play wirelessly via ad hoc, in nine different maps. Game types are Deathmatch, Team Deathmatch, Capture the Flag, Hold the Flag, and King of the Hill.
Roads to Victory is the first and only game in the Call of Duty franchise made for the PlayStation Portable. The Nintendo DS has since succeeded the PSP in serving as the computing platform for newer related Call of Duty games, until the release of Call of Duty: Black Ops: Declassified which was released for the PlayStation Vita. A free voucher code for the game was included with purchase of Call of Duty: Black Ops: Declassified, allowing the game to be played on the PlayStation Vita.
Roads To Victory received mixed reviews. IGN rated it 6.6 out of 10 and GameSpot scored it 6.2 out of 10. GameSpy noted that the artificial intelligence in the game was "unimpressive" and "laughable", noting that despite the game initially having a "great presentation" that it was only "mediocre", scoring it 2.5 out of 5.
Roads to Victory has been criticized for some glitches. The Age commented that these glitches "tend to mar the experience at times, such as all the architecture vanishing in a blur or suddenly finding yourself stuck on the corner of an object for no obvious reason". The game's control scheme has also been criticized, with the Sunday Mail stating that "the big drawback of the game is the clumsy control scheme, which has the buttons doing the work of the arrows and vice versa."