Call of Duty: Zombies

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Call of Duty: Zombies
Call of Duty: Zombies title screen
Developer(s) Ideaworks Game Studio
Publisher(s) Activision
Distributor(s) Apple
Designer(s) PeacewithMoney
Series Call of Duty
Platform(s) iOS
Release date(s)
  • WW November 16, 2009
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Call of Duty: Zombies (originally known as Call of Duty: World at War: Zombies and then as Call of Duty: ZOMBIES) is a 2009 first-person shooter video game developed by Ideaworks Game Studio, and published by Activision for iOS. It is a spin-off of the Call of Duty series, and based on the "Zombies" mode of Call of Duty: World at War.[1] The game was released worldwide on November 16, 2009.[2] The game allows for multiplayer cooperative gameplay locally via an ad hoc Wi-Fi or Bluetooth network, or globally via the internet. However, restrictions can turn multiplayer off. It also comes with the three other maps, Verrückt, Shi No Numa, and Der Riese.[3][4] A sequel to the game, Call of Duty: Black Ops – Zombies has been published by Activision.

Call of Duty: Nazi Zombies is an unlockable "mission" in the game Call of Duty: World at War.[5] The game was developed by Treyarch, and published by Activision. It is available in the PS3, Xbox 360 and PC. The Wii version was developed by Exakt Entertainment.

The game's setting originally takes place in a German bunker (Nacht der Untoten) during World War II from the viewpoint of a US Marine.[6] SS soldiers who have become zombies attempt to infiltrate the bunker and attack the players, and the players must defend themselves in the process.


The objective of the game is to survive each round of invading zombies after which a more difficult round begins. The player begins the game with Colt 1911 and has access to a melee attack via a combat knife. As players fight the zombies, they receive points. These points are used to buy weapons, perks, and access different parts of the map.

Zombies enter from outside the playable map via barricaded entries. As the rounds progress, difficulty increases and the zombies can remove barricades faster. Players are awarded points for replacing barricades. If the carpenter perk is used, all entries on the map are fully barricaded and the player receives 200 points.

List of Maps[edit]

Verrückt takes place in a Berlin insane asylum. Turning on the power allows you to buy perks and (If there are 3-4 players) reunite you with your friends.

Shi No Numa takes place in a Japanese camp in a zombie infested swamp. The Wunderwaffe-DG2 gun and zombie dogs has been added. Also, the "Mystery Box" makes it easier to survive. It is in this map in which we are introduced to our 4 main characters, Tank Dempsey, Takeo Masaki, Nikolai Belinski, and Edward Richtofen. Radios were scattered all over the map for the players to find contained audio logs that gave information about the zombies storyline.

Der Riese takes place in a German R&D facility. Linking all the teleporters unlock the "Pack-A-Punch" machine. Using the teleporter brings you back to the "Mainframe". There are also radios on this map that uncover more about the zombies storyline. This was the last zombies map released for Call of Duty: World at War.


  1. ^ Buchanan, Levi (2009-11-16). "Call of Duty: World at War: Zombies Review". IGN. Retrieved 2009-11-18. 
  2. ^ Magrino, Tom (2009-11-16). "Call of Duty: Zombies touching iPhone". GameSpot. Retrieved 2009-11-19. 
  3. ^ Grant, Christopher (2009-11-16). "Achtung! Call of Duty: World at War: Zombies infests iPhone". Joystiq. Retrieved 2009-11-19. 
  4. ^ "'Call of Duty: World at War: Zombies' FPS Arrives for iPhone". TouchArcade. 2009-11-16. Retrieved 2009-11-19. 
  5. ^ Buchanan, Levi (2009-11-16). "Call of Duty: World at War: Zombies Review". IGN. Retrieved 2009-11-18. 
  6. ^ Spencer, Spanner (2009-11-16). "Call of Duty: World at War: Zombies". Pocket Gamer. Retrieved 2009-11-19.