Camelot Unchained

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Camelot Unchained
Camelot Unchained Logo.jpg
Developer(s) City State Entertainment
Publisher(s) City State Entertainment
Designer(s) Mark Jacobs
Engine Unchained Engine (Proprietary)
Platform(s) Microsoft Windows
Release
  • WW: TBA
Genre(s) Massively multiplayer online role-playing
Mode(s) Multiplayer

Camelot Unchained is an upcoming fantasy massively multiplayer online role-playing game from City State Entertainment which was partially funded through Kickstarter. Involved in its production is Mark Jacobs the former designer of Dark Age of Camelot. Its crowd funding campaign raised US$2,232,933 through Kickstarter, with Jacobs promising to contribute an additional US$2 million from his own assets, as well as an additional US$1 million from investors pending completion of a successful Kickstarter campaign which occurred on May 2, 2013.

Gameplay[edit]

Camelot Unchained is considered to be a spiritual successor to Mark Jacobs' prior game Dark Age of Camelot and will prominently feature a PvP-centric design which Jacobs now calls "Tri-Realm".[1][2] Also like DAoC, the game will borrow from Arthurian legend, Norse mythology, and Irish mythology while adding new and original elements to it.[2][3] The game is planned to have large scale PvP battles as a primary focus to its gameplay.[4] Jacobs denies considering the game a spiritual successor to DAoC although stating he could have legally done so had he chosen to.[5][6]

Setting[edit]

Taking place after an apocalyptic event known as First Breaking of the World. Eons ago, the Veil was pierced. The Veil was the only border between our world and a stranger, more magical world Beyond. Through that tear in reality came the Dragons. Some hold that the Veil itself is alive; a mysterious entity that did not like being pierced. At all. Its violent reactions caused the Veilstorms. These storms tore across the earth and changed everything. Abominations and new races were forged from the fires of magic and winds of the Veilstorms, creating something new out of humanity. Sometimes, the changes made them stronger; usually, the unchecked magic made humans into monsters.

Then came the Emissaries; mysterious creatures from beyond the Veil who came to this world during the Piercing. The Emissaries gifted the diverse races with immortality in order to repopulate the world. They forged three swords of power and who ever can pull the sword from anvil will become a king. Three brothers appeared, and took the three swords. With the power of these artifacts, they became what they were most like inside: Arthur, Sigurd, and Nuada. Each forged a Realm out of the tiny area of habitable land left in the world. In the center, they founded Camelot, the glorious place of peace known as the One True City. However, Camelot fell. The land broke apart as the stabilizers failed, and the three Realms were torn asunder by explosive magic. Three islands of civilization remained, lost in the vastness of the Stormlands.

C.U.B.E.[edit]

In addition to developing a modern MMO Camelot Unchained is being developed side by side with a building system called CUBE (Camelot Unchained Building Environment) which functions similarly to other block placing building games. The program runs with the same graphics and UI systems as the main game making Addons or mods fairly easy to write and possibly crossover. CUBE is intended to have a fully functioning physics system (although it is a player option). Currently CUBE is available to all backers of Camelot Unchained, and is open 24/7 even while the base game is still in early testing phases.[7]

Development[edit]

On December 23, 2012, Mark Jacobs with City State Entertainment released the first teaser for the game which hinted at the premise a three faction PvP game,[8] It was later confirmed in a subsequent interview that Jacobs was planning a RvR game similar to his prior game Dark Age of Camelot and that instead of building another "themepark-style MMO", he would focus on a more niche PvP game.[2][9] City State Entertainment started a Kickstarter funding project for Camelot Unchained on April 2, 2013. By the Kickstarter's conclusion on May 2, 2013, it had 14,873 backers with $2,232,933 USD raised. After the conclusion of their Kickstarter, CSE continued to receive backer funds to unlock various stretch goals. On Mar 3, 2015, Camelot Unchained entered into Tech Alpha 1. The first Beta testing stage was originally scheduled for around July 18, 2015, but was delayed until early the following year.[10]

References[edit]

  1. ^ "Camelot Unchained by City State Entertainment — Kickstarter". Kickstarter.com. 2013-04-02. Retrieved 2013-05-02. 
  2. ^ a b c "Mark Jacobs Talks Camelot Unchained, Kickstarter". Forbes. 2012-04-18. Retrieved 2013-05-02. 
  3. ^ "Dark Age of Camelot's lead designer takes to Kickstarter with Camelot Unchained | MMO, News". PC Gamer. Retrieved 2013-05-02. 
  4. ^ "Camelot Unchained is being designed for 500-player PvP". Destructoid. Retrieved 2013-05-02. 
  5. ^ "Ex-Mythic Head Explains Why Camelot Unchained Isn't the Spiritual Successor to DAoC". 
  6. ^ Olivetti, Justin (2013-02-05). "RvR Unchained: Mark Jacobs returns to Camelot | Massively". Massively.joystiq.com. Retrieved 2013-05-02. 
  7. ^ "CUBE". 
  8. ^ Reahard, Jef (2012-12-23). "Mark Jacobs' City State Entertainment releases some sort of teaser | Massively". Massively.joystiq.com. Retrieved 2013-05-02. 
  9. ^ Purchese, Robert (2013-04-25). "Can Camelot Unchained kickstart MMOs? • Articles • PC •". Eurogamer.net. Retrieved 2013-05-02. 
  10. ^ "Camelot Unchained Development Timeline". www.realmsunchained.com. RealmsUnchained.com. Retrieved 5 November 2015. 

External links[edit]