Candy Crush (game show)

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Candy Crush
Candy Crush game show.png
GenreGame show
Based onCandy Crush Saga
Directed byRon de Moraes
Presented byMario Lopez
Narrated byJoe Cipriano
Country of originUnited States
Original languageEnglish
No. of seasons1
No. of episodes9
Executive producersMatt Kunitz
John Quinn
Peter Levin
Russell Binder
Sebastian Knutsson
Nicki Sheard
ProducersChase Fleming
Andrena Hale
Running time60 minutes
Production companiesPulse Creative
CBS Television Studios
Lionsgate Television
Original networkCBS
Original releaseJuly 9 (2017-07-09) –
September 2, 2017 (2017-09-02)

Candy Crush is an American television game show based on the Maltese mobile game Candy Crush Saga, published and developed by King. The series premiered on CBS on July 9, 2017, and was hosted by Mario Lopez.[1][2] The two-hour season 1 finale aired on September 2, 2017. CBS has removed Candy Crush from the list of the shows on their website, indicating it had been cancelled after one season.[3]


Qualifying Round[edit]

There are three Qualifying rounds that will earn a team the right to pick one of the four King-Sized Challenges. Each team that wins a qualifying round will have the right to pick one King-Sized Challenge, and the team that did not win the third qualifying round will have the remaining King-Sized Challenge that was not picked.

  • Jelly Time – The players are strapped to candy canes while trying to remove 12 jelly squares from the board. The first team to remove all the jellies wins the round.
  • Candy Toss – A candy will appear on their boards and one member will throw that candy into a box in front of their partners. Once the candy reaches the box, the other partner will have to match that candy in order to move on. The first team to four points wins the round.
  • Liquorice Maze – One player from each team will scramble through three Licorice Mazes and then remove a Liquorice Lock by making a match by swiping an unlocked piece. Once the first player is done, they will tag the second player which they will do the same thing. The first team that removes both locks wins the round.
  • Cake Bomb – Using their sugar sticks, the teams will try to remove eight slices of a cake by matching next to them using candy sticks with pointing hands on the end. The first team to remove eight slices of a cake wins the round.
  • Candy Rush – It's a relay race where the team players take turns making matches on a board that grows every two matches. The first team to six matches wins the round.
  • Sugar Spin – The players on the teams are strapped to turntables while trying to remove 12 jelly squares from the board to win the round.
  • Cherry Drop – The players race to make matches in an attempt to get a cherry down to the bottom. But the one making the matches has to do it blindfolded and must depend on his/her partner to guide them.
  • Free Yeti – The teams while strapped to candy skewers, will try to free Mr. Yeti under the frosting by making matches near the frosting to remove them.
  • Stuck on You – A hazelnut at the top of the board is surrounded by frosting. The teams (who are stuck together) have to clear the frosting by making matches near it, and then make matches to drop the hazelnut to the bottom of the board. The first team to do so wins the round.

King-Sized Challenges[edit]

Each challenge has a 2-minute time limit for teams to make as many candy matches as they can. However, making certain combos will add time bonuses (just like the actual game). Three candies equals a match. A four-candy match gives the team another 5 seconds, while a five-candy match gives the team another 10 seconds. The top two teams that have the most candy matches will move on to the Ultimate Candy Clash for a chance at $100,000.

  • Candy Cart – The team in control, wheels around the on-the-floor board on a two-person cart trying to make the matches.
  • Sugar Swing – While suspended over the on-the-floor board, one player uses a long sugar stick to make the matches while his/her partner navigates.
  • The Balloon – One player swings in the air facing the vertical wall, with his/her partner holds him/her by a rope.
  • Spin Cycle – Both players on the team in control swings side to side facing the vertical wall. The catch in that they are placed back to back and spinning around throughout in a random manner.
  • The Claw – One player hangs over the horizontal wall while the partner navigates the hanger. Based on the famous but complicated arcade game.
  • Gumball Drop – Both players are tied together while gumballs appear down the board to make things hard for them.
  • Candy Ladder – One player will be on a giant ladder while the other will move the ladder.
  • Helping Hands – Players swing over the on-the-floor board while using the sugar sticks.
  • High Rise – Both players on the team in control swings up and down on the vertical wall.
  • Candyvator – The team stands on a special window-washing elevator. Both players must press a button at the same time to go up or down.
  • Yankety-Yank – The players will hang on a special swing which will yank them all around the horizontal wall.
  • Vine Climb – The team in control uses a vine to climb up and down the vertical wall.

Ultimate Candy Clash[edit]

Both the horizontal & vertical walls are split in half; which means that the top two teams, who made the most candy matches in the King-sized challenges, will be playing against each other. On the horizontal wall, one member from each team will have to match up candies in order to get a key all the way down to the bottom. Once a player does that, a real key appears and the player must take it to unlock his/her joystick. The joysticks control their partners who will be suspended in the air facing the vertical board and making matches. The first team to get 50 matches on the vertical wall wins the game and will be going home with $100,000.

The team in the lead gets to choose first from one of these three boosters, and the other team chooses from the remaining two. In the event of a tie with the same number of matches from the King-sized Challenge, the team who got the number of candy matches that gets to the leaders' lounge first receives an advantage of choosing first from one of the three boosters.

The teams choose one of three boosters and it can be used only once during the round:

  • Candy Cloud: The Bubblegum Troll clouds up their opponents’ wall for 10 seconds.
  • Double Delicious: Mr. Yeti makes a team’s matches worth double, but only for 10 seconds.
  • Miracle Match: Tiffi makes three matches on their team’s behalf.
  • Freeze Burn: A ice cube freezes their opponents' wall for 10 seconds.
  • Candy Tornado: A tornado will blow away all of their opponents' candies.


Viewing figures[edit]

# Air Date Timeslot (EDT) United States Source
1 July 9, 2017 Sunday 9:00 p.m. 1.1/5 4.05 1 3 [4]
2 July 16, 2017 0.8/3 2.86 2 4 [5]
3 July 23, 2017 0.5/2 2.28 2 8 [6]
4 July 30, 2017 0.5/2 2.42 2 7 [7]
5 August 6, 2017 0.4/2 1.99 3 10 [8]
6 August 13, 2017 0.5/2 2.20 3 9 [9]
7 August 20, 2017 0.4/2 1.98 4 14 [10]
8 August 27, 2017 0.4/2 2.01 3 14 [11]
91 September 2, 2017 Saturday 8:00 p.m. 0.2/1 1.39 N/A N/A N/A
  • ^Note 1 : Episode 9 aired as a special 2 hour season finale episode.

Critical response[edit]

The Verge considered Candy Crush to be "an unmitigated train wreck that's banking on the lasting popularity of its lead-in, Big Brother, to drive Sunday night viewership". Comparisons were drawn to the phenomena of e-sports and video game streaming, but it was argued that the enjoyment of Candy Crush games stemmed from the actual experience of playing it, and that beyond the physical challenges, there was "nothing interesting about watching the actual game being played", and that "flattening something that discretely dynamic into a chintzy game show completely misunderstands why people watch video games at all, which is mostly to marvel at the unbridled excellence of a pro or to sink into the antics and narration of an entertainer."[12]


  1. ^ Schwindt, Oriana (March 16, 2017). "CBS Sets Summer Premiere Dates for Candy Crush, Big Brother, Zoo". Variety. Retrieved September 4, 2017.
  2. ^ Surette, Tim (July 10, 2017). "What the &#@! Is CBS' Candy Crush?". TV Guide. Retrieved November 5, 2018.
  3. ^ "List of CBS shows". Retrieved November 21, 2017.
  4. ^ Porter, Rick (July 11, 2017). "'Sunday Night with Megyn Kelly,' 'AFV' rerun adjust up: Sunday final ratings". TV by the Numbers. Archived from the original on July 11, 2017. Retrieved July 11, 2017.
  5. ^ Porter, Rick (July 18, 2017). "'Celebrity Family Feud,' 'Big Brother,' everything else unchanged: Sunday final ratings". TV by the Numbers. Archived from the original on July 18, 2017. Retrieved July 18, 2017.
  6. ^ Porter, Rick (July 25, 2017). "'Spartan' finale, 'Big Brother' and everything else unchanged: Sunday final ratings". TV by the Numbers. Archived from the original on July 25, 2017. Retrieved July 25, 2017.
  7. ^ Porter, Rick (August 1, 2017). "'Big Brother' adjusts up, 'Candy Crush' adjusts down: Sunday final ratings". TV by the Numbers. Archived from the original on August 1, 2017. Retrieved August 1, 2017.
  8. ^ Porter, Rick (August 8, 2017). "'Big Brother' adjusts up to season high, 'Candy Crush' adjusts down: Sunday final ratings". TV by the Numbers. Archived from the original on August 8, 2017. Retrieved August 8, 2017.
  9. ^ Porter, Rick (August 15, 2017). "'Big Brother' adjusts up, Teen Choice Awards adjust down: Sunday final ratings". TV by the Numbers. Archived from the original on August 15, 2017. Retrieved August 15, 2017.
  10. ^ Porter, Rick (August 22, 2017). "'Candy Crush,' ABC and FOX reruns adjust down: Sunday final ratings". TV by the Numbers. Archived from the original on August 22, 2017. Retrieved August 22, 2017.
  11. ^ Porter, Rick (August 29, 2017). "NFL adjusts up, ABC shows and 'Candy Crush' adjust down: Sunday final ratings". TV by the Numbers. Archived from the original on August 29, 2017. Retrieved August 29, 2017.
  12. ^ "CBS's Candy Crush show misunderstands why people love video games". The Verge. Retrieved 2017-09-14.

External links[edit]