Captain Toad: Treasure Tracker
|Captain Toad: Treasure Tracker|
Packaging artwork in North America
|Developer(s)||Nintendo EAD Tokyo|
|Platform(s)||Wii U, Nintendo Switch, Nintendo 3DS|
Captain Toad: Treasure Tracker is an action puzzle video game developed and published by Nintendo for the Wii U. It is a spin-off of the Super Mario series which builds upon the isometric minigames starring Captain Toad from Super Mario 3D World and Super Mario Odyssey. The game was announced at Nintendo's Electronic Entertainment Expo 2014 Nintendo Direct presentation and released in 2014 and 2015.
Enhanced ports were released for Nintendo 3DS and Nintendo Switch on July 13, 2018, including additional levels themed around Super Mario Odyssey, as well as two-player co-op multiplayer in the Switch version.
The game builds upon the "Adventures of Captain Toad" levels in Super Mario 3D World, where the basic gameplay model had been introduced. In the game, players control Captain Toad, a Toad, and his companion Toadette into safely navigating through various obstacles and reach a gold star at the end of each level. Completing the game allows players to see the link between Captain Toad: Treasure Tracker and Super Mario 3D World, and having save data from the latter or beating Treasure Tracker allows players to play four 3D World levels as Captain Toad.
The player can manipulate the camera to view around the level, which can reveal hidden areas containing bonus items. Both characters can be hit once before dying, but they collect mushrooms to restore their health. As in Super Mario 3D World, Captain Toad can also walk and run, but cannot jump while carrying a heavy backpack. As in Super Mario Bros. 2, he can pull up plants from the ground, which yield either collecting coins or throwing turnips at enemies. He can also use Super Pickax to clear out enemies and obstacle blocks, that is similar to the hammer in Donkey Kong. The game makes use of the Wii U GamePad's features, as the player can touch the screen to manipulate platforms, blow on the microphone to activate certain platforms, and use gyroscopic controls to aim turnips while riding mine carts. The game makes use of amiibo: using the Toad amiibo places a "pixel Toad" in levels for Captain Toad to find, in the style of hide and seek; other figurines give the player extra lives.
The game opens with Captain Toad and Toadette ascending a tower together to claim a Power Star. The villainous giant crow Wingo appears and steals the star, taking Toadette along with him when she grabs hold of it. The player guides Toad as he tracks Wingo down to his lair and rescues Toadette. In the second chapter of the story, the introductory scenario plays out again, but this time Toad is kidnapped and the player assumes control of Toadette. After Toad is rescued and Wingo reemerges again, Toadette is kidnapped and Toad is knocked off of Wingo's tower. Then, the third chapter of the story begins, in which both Toad and Toadette venture through levels on their way to the showdown with Wingo, along the way defeating Draggadon, the king of Pyropuff Peak, for the third time. In the final scene of the game, the introduction to Super Mario 3D World plays out, and Captain Toad is seen following a falling Green Star into the glass pipe. For the 3DS/Switch versions, the final scene shows Captain Toad following the Odyssey.
Early in the development of Super Mario 3D World, Nintendo created prototypes of various gameplay ideas, including what IGN described as small "diorama-like levels the player could twist and turn." However, when the team added a character who could jump, they realized the levels would have to increase in size. They decided to keep the small-scale course design by eliminating jumping entirely, which also forced them to choose a player character other than Mario or Luigi. Director Shinya Hiratake suggested Shigeru Miyamoto to make Link from The Legend of Zelda as a playable character, but Miyamoto instructed him to choose a different one. The developers then realized that Captain Toad, a background character from the Super Mario Galaxy games, would fit the role due to his heavy backpack, which they reasoned would weigh too much and keep him from jumping. Originally, the team thought the levels could form their own game, but instead a few were included in Super Mario 3D World. After 3D World was finished in late 2013, Miyamoto found that the Captain Toad levels reminded him of one of his earlier gameplay ideas inspired by the Rubik's Cube, so he suggested they create a separate Captain Toad game. The game also had developmental assistance from 1-Up Studio.
Treasure Tracker was well-received upon its reveal at E3 2014. Calling it "the best Nintendo spin-off in years," Eurogamer described the game as the lead character's "proper introduction" and "the fully-realised experience that his earlier debut [in Super Mario 3D World] deserved." Polygon declared that the game "will make you fall in love with the mine cart level," comparing some levels to a "Super Mario desert environment," and others to a "Luigi's Mansion-style ghost house."
The game received a positive reception, according to review aggregator Metacritic. Marty Sliva of IGN stated he enjoyed the sense of discovery when looking around stages with the right-stick-controlled camera, exploring every area, and finding what he could interact with using the GamePad's touch screen. Sliva thought the variety of stages kept the game "feeling fresh" during his entire playthrough. However, he found that the use of the controller's gyroscope would cause the camera to "[spin] out of control whenever [he] moved [his] wrists," and that paging through the storybook-themed menus to find optional objectives is needlessly time-consuming. Giant Bomb's Dan Ryckert thought the game was "plenty of fun" and greatly appreciated the replay value when finding the three optional Super Gems in each level, but he found the ultimate goal in each stage repetitive and that, even at an MSRP two-thirds that of a full-priced game, "the offering [felt] a bit thin." He awarded the game three stars out of five. Hardcore Gamer's Dermot Creegan gave the game a 4.5/5, calling it a "delightful experience" and praising the level design, creativity and art direction. He criticized the forced gyroscope functionality, but was more praising of the other Wii U features saying they "succeed in bringing a dash of extra variety and creativity from time to time." Nintendo World Report's Curtis Bonds liked the "very tricky and clever level design" and thought that finding all the collectibles in each level was "extremely satisfying." While the game made "clever" use of the GamePad, he found the gyroscopic camera controls "annoying" and was disappointed by the game's spartan menus in addition to assets recycled from Super Mario 3D World.
Approximately 250,000 copies were sold during its first month in the United States. In Japan, roughly 155,000 copies of the game had been sold by the end of June 2015. The Switch and 3DS ports of the game sold 108,698 and 42,818 physical copies respectively during their first two months on sale in Japan.
|2014||GameTrailers' Best of 2014||Best Puzzle/Adventure||Nominated|||
|Best Wii U Exclusive||Nominated|||
|2015||IGN's Best of 2014||Best Puzzle Game||Nominated|||
|Best Puzzle Game - People's Choice||Won|||
|Best Wii U Game||Nominated|||
- Susume! Kinopio-taichō 進め! キノピオ隊長 lit. Advance! Captain Toad
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