Car Battler Joe
|Car Battler Joe|
|Mode(s)||Single-player and multiplayer|
Car Battler Joe (激闘！カーバトラーGO！！ Gekitou! Car Battler Go!!?) is a car battling video game for the Game Boy Advance, developed by Ancient and published by Natsume. The game involves using cars to fight opponents in action-styled battles, with role-playing video game game mechanics. It combined vehicular combat with action RPG elements in a similar manner to the earlier 1985 game Autoduel based on Car Wars, and later 2006 MMO game Auto Assault.
The player, taking the role of 16-year-old Joe, must earn money by battling to buy parts for his car to make it stronger. The battles are fought in 16-bit Mode 7-style.
Car Battler Joe received "generally favorable reviews" according to the review aggregation website Metacritic. It was well received by Nintendo Power, which called it a "one-of-a-kind adventure" due to its combination of driving challenges and "RPG depth". Before it was playable, Marc Nix of IGN was excited about its premise, as well as the developer attached to it. In his review, he called its gameplay "hectic" and its controls well-designed. He also enjoyed the Mode 7 graphics. However, he found the sound to be less desirable, calling it "busy" but also "lacking punch". It was the 87th most anticipated game for IGN's readers as of January 3, 2003.
Electronic Gaming Monthly praised the car customization, commenting that without it, it would both mediocre and not as deep. GameSpot's Frank Provo called it "weird and unique", and may not suit some people's tastes. However, he found an abundance of variety and personality to it. In his preview of the game, GamePro's Pong Sifu found the gameplay unique and the graphics "delightful". In his review, he commented that while the story was weak and the concept unoriginal, it was "easily one of the most fun action RPGs on the portable system". RPGFan's Neal Chandran found it fun and worth a shot, noting that even with its flaws, its "charm and heart" won him over. GameSpy's Zach Meston called it "unexpectedly entertaining", praising its customization and music and sound effects. However, he criticized the aiming system and storyline, the latter described as "bare-minum".
- Chi Kong Lui (February 15, 2003). "Car Battler Joe - Review". GameCritics. Retrieved June 19, 2016.
- Joe Kaiser (July 8, 2005). "Unsung Innovators". Next Generation. Archived from the original on October 28, 2005. Retrieved April 2, 2010.
- "Car Battler Joe for Game Boy Advance Reviews". Metacritic. Retrieved June 19, 2016.
- EGM staff (September 2002). "Car Battler Joe". Electronic Gaming Monthly (158): 162.
- Pong Sifu (October 31, 2002). "Car Battler Joe Review for Game Boy Advance on GamePro.com". GamePro. Archived from the original on January 23, 2005. Retrieved June 19, 2016.
- Frank Provo (February 10, 2003). "Car Battler Joe Review". GameSpot. Retrieved June 19, 2016.
- Zach Meston (February 11, 2003). "GameSpy: Car Battler Joe". GameSpy. Archived from the original on November 20, 2005. Retrieved June 19, 2016.
- Marc Nix (December 13, 2002). "Car Battler Joe". IGN. Retrieved June 19, 2016.
- Jose Acosta (October 1, 2015). "Review: Car Battler Joe (Wii U eShop / GBA)". Nintendo Life. Retrieved June 19, 2016.
- "Car Battler Joe". Nintendo Power. 165: 158. February 2003.
- Marc Nix (August 8, 2001). "Car Battler GO!". IGN. Retrieved June 19, 2016.
- IGN staff (January 3, 2003). "The GBA Top 100". IGN. Archived from the original on February 23, 2004. Retrieved June 19, 2016.
- Pong Sifu (April 18, 2002). "Car Battler Joe Hands-On". GamePro. Archived from the original on January 23, 2005. Retrieved June 19, 2016.
- Neal Chandran (November 17, 2004). "Car Battler Joe". RPGFan.