Cartoon Network: Battle Crashers

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Cartoon Network: Battle Crashers
CartoonNetworkBattleCrashers.jpg
Developer(s)Magic Pockets
Publisher(s)
Composer(s)Allister Brimble, Anthony N. Putson
Platform(s)
Release
  • Nintendo 3DS, PlayStation 4, Xbox One
  • 8 November 2016
  • Nintendo Switch
  • 31 October 2017
Genre(s)Beat 'em up
Mode(s)Single-player, multiplayer

Cartoon Network: Battle Crashers is a side-scrolling beat 'em up video game developed by French studio Magic Pockets and published by GameMill Entertainment.[1] It was released for Nintendo 3DS, PlayStation 4, and Xbox One, on 8 November 2016. The game received extremely negative reviews from several video game journalists, who panned it as a repetitive and boring beat 'em up with bland representations of otherwise unique characters. A port for the Nintendo Switch was released on 31 October 2017.

The game features characters from various Cartoon Network television series such as Adventure Time, The Amazing World of Gumball, Clarence, Regular Show, Steven Universe, and Uncle Grandpa.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic21/100[2][3][4]
Review scores
PublicationScore
Daily Mirror1/5 stars[5]
Destructoid1.5/10[6]
PlayStation LifeStyle3/10[7]

Cartoon Network: Battle Crashers received negative reviews from several video game critics for mainly being a monotonous and boring beat-'em-up title with a lack of representation of the unique personalities and traits of each playable character.[5] The review aggregator website Metacritic gave the game a simplified rating of 21 out of 100, indicating "generally unfavorable reviews",[8] it is also the lowest-rated Nintendo 3DS game on the website. A reviewer for the Daily Mirror described it as a "glorified browser flash game," and wrote that "Real talent goes into making something this bland out of characters as interesting as these."[5] PlayStation LifeStyle was another publication that wrote it had the feel of a cheaply-made flash game: "Quite frankly, this feels like a Flash or Unity game, that someone decided to greenlight as a full console release."[7]

Some reviewers also criticized the padding of the game's length due to the fact that the player has to replay certain stages just to get a hidden item.[6][7] Jed Whitaker of Destructoid was one of these critics, and was especially harsh towards the treatment of Steven Universe material in the game; he disliked Steven's attack in the game being a bubble, whereas in the original Steven Universe, the bubble was only used for protection and not for attacking. He disliked one of the game's hidden items being a map to Beach City, which is where Steven already resides. He also disliked the boss in the levels based on Steven Universe being Frybo instead of other various recurring antagonists from the series.[6]

References[edit]

  1. ^ Jacquemain, Etienne (17 August 2016). "Cartoon Network: Battle Crashers Coming to PS4 This November". PlayStation Blog. Sony Interactive Entertainment. Retrieved 20 February 2017.
  2. ^ "Cartoon Network: Battle Crashers Critic Reviews for 3DS". Metacritic. CBS Interactive. Retrieved 20 February 2017.
  3. ^ "Cartoon Network: Battle Crashers Critic Reviews for PlayStation 4". Metacritic. CBS Interactive. Retrieved 20 February 2017.
  4. ^ "Cartoon Network: Battle Crashers Critic Reviews for Xbox One". Metacritic. CBS Interactive. Retrieved 20 February 2017.
  5. ^ a b c Brown, Ryan (14 November 2016). "Cartoon Network: Battle Crashers review: a repetitive, dull game that ignores the cartoons it's based on". Mirror Online. Mirror Group Newspapers. Retrieved 20 February 2017.
  6. ^ a b c Whitaker, Jed (13 November 2016). "Review: Cartoon Network: Battle Crashers". Destructoid. ModernMethod. Retrieved 20 February 2017.
  7. ^ a b c Grundman, Blake (14 November 2016). "Cartoon Network: Battle Crashers Review – Soulless Slaughter (PS4)". PlayStation LifeStyle. CraveOnline. Retrieved 20 February 2017.
  8. ^ "Cartoon Network: Battle Crashers". Metacritic.