Castlevania II: Belmont's Revenge

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Not to be confused with Castlevania II: Simon's Quest.
Castlevania II: Belmont's Revenge
Castlevania II Belmont's Revenge.jpg
North American box art
Developer(s) Konami
Publisher(s) Konami
Programmer(s) Toru Hagihara
Yukari Hayano
Artist(s) Koichi Kimura
Composer(s) Hidehiro Funauchi
Series Castlevania
Platform(s) Game Boy, Game Boy Color
Release Game Boy
  • JP: July 12, 1991
  • NA: August 1991
  • EU: November 26, 1992
Game Boy Color
  • EU: July 26, 2000
Genre(s) Platforming
Mode(s) Single-player

Castlevania II: Belmont's Revenge[a] is a platform game released for the Game Boy in 1991. It is the second Castlevania title for the Game Boy and serves as a sequel to the previous title, Castlevania: The Adventure. Belmont's Revenge is included in color in the fourth volume of the Konami GB Collection compilations.[2] Set fifteen years after the events of Castlevania: The Adventure, Dracula returns and kidnaps Christopher Belmont's son Soleiyu at his coming of age feast, and turns him into a demon. With Soleiyu's mystical powers, Dracula retakes human form and rebuilds his castle, forcing Christopher to confront Dracula once again to save his son and Transylvania.[3][4]

Gameplay[edit]

Belmont battling one of the bosses

Unlike the previous Game Boy title, sub-weapons in the form of holy water and axes (or the cross in the Japanese version) are available in the game. There are four initial levels, each taking place in a separate castle with unique theme such as air, plant, earth, and crystal, and can be completed in any order, similar to Mega Man.[3][5] There are also very large trap rooms in the levels.[3] The game also utilizes a password system.[4]

Development[edit]

The Japanese and Konami GB Collection version of the game changes one of the sub-weapons, replacing the axe with a cross.[5] While the axe can go in an upward arcing motion that can go through walls and barriers, the cross can do a back-and-forth horizontal motion.

The packaging artwork for the North American and European versions was created by Tom Dubois, who also designed the packaging for many other Konami titles outside Japan.[6]

Reception[edit]

IGN thought the game made better use of the Game Boy's hardware than the first Castlevania handheld, and also applauded its inclusion of traditional Castlevania items, weapons, and having a cleaner graphical aesthetic. It was still hurt, however, by a lack of character speed and its short play time.[3] GameSpy called it one of the best action games on the original Game Boy.[5] Game Informer's Tim Turi considers it the best Castlevania game on the original Game Boy; he cited the improved graphics and use of sub-weapons.[7]

Notes[edit]

  1. ^ Known in Japan as Dracula Densetsu II (ドラキュラ伝説II, Dorakyura Densetsu Tsū, lit. The Legend of Dracula II)[1]

References[edit]

  1. ^ Perfect Selection Dracula ~New Classic~ (Media notes). King Records Co., Ltd. 1992. 
  2. ^ "Moby Games – Castlevania II: Belmont's Revenge". MobyGames. Retrieved August 18, 2016. 
  3. ^ a b c d Mark Bozon (2007-01-18). "Castlevania: The Retrospective". IGN. Retrieved 2008-07-12. 
  4. ^ a b Konami staff, ed. (1991). Castlevania II: Belmont's Revenge instruction manual. Konami. p. 11. ???-CW-USA. 
  5. ^ a b c "Castlevania 2: Belmont's Revenge (1991)". GameSpy. 1999-01-01. Retrieved 2008-07-13. 
  6. ^ Gidney, Adam. "Tom Dubois artist page". BOX=ART. Retrieved August 18, 2016. 
  7. ^ Turi, Tim (2012-04-04). "Ranking The Castlevania Bloodline". Game Informer. Retrieved 2013-12-05.