Castlevania Judgment

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Castlevania Judgment
Castlevania Judgement.jpg
North American box art
Developer(s) Konami
Publisher(s) Konami
Director(s) Akihiro Minakata
Yuta Kobayashi
Producer(s) Koji Igarashi
Artist(s) Takeshi Obata
Composer(s) Yasushi Asada
Series Castlevania
Platform(s) Wii
  • NA: November 18, 2008[1]
  • JP: January 15, 2009
  • EU: March 20, 2009[2]
  • AU: April 2, 2009
Genre(s) Fighting
Mode(s) Single-player, multiplayer

Castlevania Judgment, known in Japan as Akumajō Dracula Judgment (悪魔城ドラキュラ ジャッジメント Akumajō Dorakyura Jajjimento?, officially translated Devil's Castle Dracula Judgment),[3] is a 3D fighting video game developed by Konami and Eighting for the Wii. The game is based on the Castlevania series of games, and is the series' first fighting game.[4]


A fight in Castlevania Judgment.

The game features 3D environments, and uses the motion-sensing controls of the Wii Remote and Nunchuk.[4] The Wii Remote is used for attacks, including basic attacks, "sub-weapons" and weapon attacks, by swinging the remote, and the Nunchuck is used to move the character around the stage and for defensive moves.[5] Players can move freely around a stage, similar to the game Power Stone.[5][6]

Each character utilizes different weapons and different types of weapons that are available depending on the stage and interactive environment of the stage; also, they can set traps or use monsters in the stage to attack one another.[4][5] Summons are available in combat, some of which can be caused by items. Players are able to make use of the Nintendo Wi-Fi connection to play against each other, and can connect with the Nintendo DS game Castlevania: Order of Ecclesia to unlock bonus content in both games.[4][6] Examples of stages include the Throne Room, Torture Chamber and the Ghost Ship.[5][6] Players can choose to pick a different palette color for their chosen character, referred to in the game as "alignment color", two of which apply accessories chosen by the player.[6]


The character Galamoth plots to send the Time Reaper from 10,000 years in the future into the past to destroy his rival Dracula[7] and change history. A man named Aeon discovers this and pulls together champions from different eras of history into a time rift, in order to find a chosen one capable of destroying Galamoth's servant, the Time Reaper.[8]

Like most traditional fighting games, each character has their own obstacles and opponents to overcome based on their own strengths and backstories.[5]


Character Original appearance Platforms Year released
Simon Belmont Castlevania Nintendo Entertainment System 1986
Dracula Castlevania Nintendo Entertainment System 1986
Death Castlevania Nintendo Entertainment System 1986
Golem Haunted Castle Arcade 1987
Carmilla Castlevania II: Simon's Quest Nintendo Entertainment System 1987
Trevor Belmont Castlevania III: Dracula's Curse Nintendo Entertainment System 1989
Grant Danasty Castlevania III: Dracula's Curse Nintendo Entertainment System 1989
Sypha Belnades Castlevania III: Dracula's Curse Nintendo Entertainment System 1989
Alucard Castlevania III: Dracula's Curse Nintendo Entertainment System 1989
Maria Renard Castlevania: Rondo of Blood TurboGrafx-CD 1993
Eric Lecarde Castlevania: Bloodlines Sega Genesis/Mega Drive 1994
Cornell Castlevania: Legacy of Darkness Nintendo 64 1999
Shanoa Castlevania: Order of Ecclesia Nintendo DS 2008
Aeon Castlevania Judgment Nintendo Wii 2008

The characters span the Castlevania franchise's history.[4] There are 14 playable characters. When the game was first announced, six were confirmed: Simon Belmont, Dracula, Death, Alucard, Maria and Shanoa.[9] Other playable characters include recurring enemies and bosses of the Castlevania franchise,[6] and a new exclusive character named Aeon, the warrior of time.[10]

Other non-playable characters roam the game's stages, serving as obstacles that can be eliminated to replenish energy. These characters include common Castlevania enemies such as zombies, mermen and minotaurs.


Konami registered a game called Castlevania Judgment with the United States Patent and Trademark Office on April 11, 2008.[11] The game's lead designer, Koji Igarashi, began planning to bring a Castlevania game to the Wii, and wanted to utilize the motion sensing controllers. To do so in a prolonged adventure story, however, would have been very tiring, since much of the game involves whipping and swinging. But in an action setting, the swinging motion would be broken up with resting intervals and be more enjoyable.[5] The game is focused on recreating the Gothic feel of the franchise.[5] Igarashi has described the process of developing multiplayer combat as a somewhat challenging task.[5] The design team has worked on the game's graphics, especially in-game textures, with some of the designers of Elebits and Dewy's Adventure, who have joined Igarashi's development team.[5]


Aggregate score
Aggregator Score
Metacritic 49%[12]
Review scores
Publication Score D-[13]
Eurogamer 3 of 10[14]
G4 1 of 5[15]
Game Informer 5 of 10[16]
GamePro 1.5 of 5[17]
Game Revolution D[18]
GameSpot 3.0 of 10[19]
GameSpy 1.5 of 5[20]
GameTrailers 6.5 of 10[21]
IGN 7.5 of 10[22]
Nintendo Power 7.0 of 10[23]
X-Play 1 of 5[24]

Initial reaction to the announcement that the game would be a fighting game was received by some with shock and skepticism.[6] IGN's initial viewing of the pre-E3 build of the game made their reviewers conclude the game had promise.[6] However, a point harshly criticised by an editor of gaming website was Takeshi Obata's character design; Obata's work was perceived as derivative and inadequate, as the characters looked more similar to those from Obata's work on Death Note than their previous appearances in the Castlevania series.[25]

After being shown at the 2008 edition of the Tokyo Game Show, the game received generally harsh criticism. Kotaku editor Luke Plunkett wrote a long hands-on article about the game.[26] He reported "I walked away from the show feeling bad. Bad for Castlevania fans, at least" and "There is just nothing right about this game. Nothing." Game designer Koji Igarashi had complaints about the control scheme, reporting that "There's also the issue of the Wii controller. It's difficult to do those sorts of precise movements when you're waving something around."[27] He otherwise objected that the initial reaction to Judgment was "unfair."[28]

The reception of Judgment was negative, holding a total rating of 49% on Metacritic.[12] Gaming website rated the game a D-. In addition to criticism about the art direction, 1UP also noted some things that they said disregarded established fighting conventions. This included complaints about the "disorientating" camera control. According to the review Konami had described the game as "Versus Action" which is said by the reviewer to be "an amalgamation that fuses action-game mechanics with a fighter" and then goes on to call the term "the bastard son of neologism".[13] IGN called Judgment a "deep, fun fighter", praising the variety of characters, style and design, while criticizing the camera and lack of control customization possibilities.[22] IGN also nominated it for Best Fighting Game of 2008 for the Wii, but it lost the award to Super Smash Bros. Brawl.[29] Nintendo Power rated the game a 7.0/10, stating that "In spite of being radically different from its action-adventure predecessors, however, Castlevania Judgement is actually pretty fun", praising its presentation, accessibility, and remixed music, while criticising the implementation of sub-weapons, the control scheme, and the character designs, calling them "questionable".[23] In contrast, X-Play gave the game 1/5, claiming it to be enormously unbalanced and having an awful control scheme, as well as "bastardizing established Castlevania designs". GameSpy gave the game 1.5/5, praising the game for its unlockables and its online mode, while criticizing the game for unbalanced characters and irritating camera.[20] GameSpot gave the game a 3/10 score stating "The abhorrent camera, dreadful art, and cumbersome controls are for masochistic applicants only; fans of the franchise, fighting, or fun will find nothing of value in this sloppy cash-in."[30] Following its later release in Japan, the game was a financial bomb, having only sold 3,700 units.[31]


  1. ^ "Release date at IGN". IGN. 2008-07-31. Retrieved 2008-07-31. 
  2. ^ "Konami Digital Entertainment GmbH brings its legendary Castlevania series to Nintendo Wii in all-new action guise.". Voltage PR. 2008-07-09. Retrieved 2008-07-17. 
  3. ^ Konami Digital Entertainment Co., Ltd. (23 October 2007). Castlevania: The Dracula X Chronicles. Konami Digital Entertainment, Inc. Japanese: 悪魔城の城主、邪心の神、ドラキュラ伯爵の復活であった。 Konami translation by Ken Ogasawara: Dracula, lord of darkness, master of the devil's castle, walks among us. 
  4. ^ a b c d e "Konami Announces Castlevania Judgment for Wii.". IGN. 2008-07-01. Retrieved 2008-07-11. 
  5. ^ a b c d e f g h i Bozon (2008-07-11). "Pre-E3 2008: Interview With Iga". IGN. Retrieved 2008-07-11. 
  6. ^ a b c d e f g Bozon (2008-07-11). "Pre-E3 2008: Hands-on Castlevania Judgment". IGN. Retrieved 2008-07-13. 
  7. ^ Konami's E3 press conference
  8. ^ Castlevania Judgment manual, pg 1.
  9. ^ Bryn Williams (2008-07-15). "GameSpy: Castlevania Judgement preview". GameSpy. Retrieved 2008-07-20. 
  10. ^
  11. ^ "Latest Status Info". United States Patent and Trademark Office. 2008-07-01. Retrieved 2008-07-11. 
  12. ^ a b "Castlevania Judgment". Metacritic. Retrieved 2008-12-11. 
  13. ^ a b 1UP review
  14. ^
  15. ^
  16. ^
  17. ^
  18. ^
  19. ^ Gamespot review
  20. ^ a b GameSpy review
  21. ^ GameTrailers video review
  22. ^ a b IGN review
  23. ^ a b Nintendo Power, Holiday 2008, p.77
  24. ^ XPlay review
  25. ^ David Oxford (2008-06-27). "Passing Judgment on Wii's Castlevania". Kombo. Retrieved 2008-07-17. 
  26. ^
  27. ^
  28. ^
  29. ^ "IGN Wii: Best Fighting Game 2008". 2008-12-18. Retrieved 2008-12-19. 
  30. ^ GameSpot review
  31. ^

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