Category:3D computer graphics
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| Pages in this category should be moved to subcategories where applicable. This category may require frequent maintenance to avoid becoming too large. It should directly contain very few, if any, pages and should mainly contain subcategories. |
3D computer graphics is the technique of rendering three-dimensional scenes and shapes on a digital computer using specialized 3-D software.
| Wikimedia Commons has media related to 3D computer graphics. |
Subcategories
This category has the following 16 subcategories, out of 16 total.
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Pages in category "3D computer graphics"
The following 134 pages are in this category, out of 134 total. This list may not reflect recent changes (learn more).
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- Painter's algorithm
- Parallax barrier
- Parallel rendering
- Particle system
- Photon mapping
- Point cloud
- Polygon (computer graphics)
- Polygon mesh
- Polygon soup
- Polygonal modeling
- Pre-rendering
- Precomputed Radiance Transfer
- Procedural modeling
- Procedural texture
- Progressive meshes
- Progressive refinement
- Projective texture mapping
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- S3 Texture Compression
- Sanguino3 G-Code
- Scene description language
- Schlick's approximation
- Silhouette edge
- Silicon Studio
- Skeletal animation
- Sketch-based modeling
- Smoothing group
- Soft-body dynamics
- Solid modeling
- Sparse voxel octree
- Specularity
- Static mesh
- Stereoscopic acuity
- Subdivision surface
- Supinfocom
- Surfel
- Suzanne Award
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Media in category "3D computer graphics"
The following 2 files are in this category, out of 2 total.
- Billdoom.png 349 × 238; 89 KB
- Stanford Bunny.png 316 × 316; 43 KB