Category:Software design patterns

From Wikipedia, the free encyclopedia

A (software) design pattern is a general solution to a common problem in software design. It is a description or template for how to solve a problem, that can be used in different situations. A design pattern typically shows relationship and interaction between classes or objects, without specifying final application classes or objects that are involved. Patterns identify and specify abstractions that are above the level of single classes and instances.


This category has the following 3 subcategories, out of 3 total.

Pages in category "Software design patterns"

The following 148 pages are in this category, out of 148 total. This list may not reflect recent changes.