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|Original author(s)||Chris Laurel|
|Developer(s)||Chris Laurel, Celestia Development Team|
|Initial release||26 February 2001|
1.6.2 / 19 November 2020
1.6.2-beta3 / 10 June 2020
|Operating system||AmigaOS 4, BSD, Linux, macOS, Microsoft Windows, iOS, Android|
|Size||Linux: 27.7 MB|
AmigaOS 4: 44.4 MB
macOS: 38.7 MB
Windows: 32.8 MB
Source code: 52.6 MB
|Available in||28 languages|
|License||GNU General Public License|
Celestia is a 3D astronomy software program created by Chris Laurel. The program allows users to virtually travel through a simulated version of our universe. Celestia can display objects of various scales using OpenGL.[note 1]
Celestia's development stopped in 2013, with the final release in 2011. Since then, some of its development team went to work on Celestia.sci, a cosmological visualizer. In late 2016, the official Celestia forums were restored, and development restarted. As of 2020 beta testing builds of version 1.7.0 are available, as well as the bugfix release 1.6.2.
Celestia displays the Hipparcos Catalogue (HIP) of 118,322 stars and a compiled catalogue of galaxies. Celestia uses the VSOP87 theory of planetary orbits to provide a solar and lunar eclipse finder and to display the orbital paths of planets (including extrasolar planets), dwarf planets, moons, asteroids, comets, artificial satellites, and spacecraft.
Using the installed catalogues, the names of celestial objects can be displayed, including artificial satellites, as well as the names and locations of Earth features.
Celestia allows users to navigate at different speeds, and allow users to orbit stars, planets, moons, and other space objects, track space objects such as spacecraft, asteroids, and comets as they fly by, or travel to and/or fly through galaxies. Light time delay is an optional function.
The time simulated by Celestia can be set to any time 2 billion years forward or backward from the present, although planetary orbits are only accurate within a few thousand years of the present day, and citation needed][
Celestia simulates the appearance of atmospheres on planets and moons, planetshine on orbiting satellites, and miscellaneous planetary details such as sunrise and sunset. Information about the objects that Celestia draws can also be displayed.
The user can change Celestia's field of view, and allows users to split the window into multiple panes. Screenshots and movies can be captured in classic or HD resolutions. Celestia's support for gamepads and joysticks is relatively limited.
Celestia can be extended with new objects, and has support for third-party, user-created add-ons available for installation, both fictional and realistic. The extension mechanism uses Lua as its built-in scripting language.
The default setting for Celestia's Earth is a spheroid. The irregular surface of the Earth causes low Earth orbit satellites to appear to be in the wrong places in the sky when watched from Celestia's ground, even when the Earth's oblateness is specified.
Although objects that form part of a planetary system move, and stars rotate about their axes and orbit each other in multiple star systems, stellar proper motion is not simulated, and galaxies are at fixed locations. As a result, the constellations in Celestia do not gradually change shape as they do in the real world. In addition, Celestia's binary star catalogs only describe a few hundred systems of multiple stars. Most binary star systems cannot be simulated because adequate orbital information is not yet available.
Celestia does not include any stars that are more than a few thousand light-years from the Sun because the parallaxes of more distant stars are too small to be accurately measured by the Hipparcos astrometric satellite. In addition, objects in solar systems are only drawn to a distance of one light-year from their suns, and Celestia does not consider the wobbling of some stars induced by their planets.
Wavelength filtering is not implemented in Celestia's engine. The actual rendering tries to match human vision at the observer's position as accurately as possible. This means false-color maps and multi-color nebulae are not part of the official distribution. Camera artifacts such as lens flare and glare are not rendered.
Celestia also does not simulate gravity. For example, a near-Earth object approaching the Earth will not be deflected by the Earth's gravity unless the person who defined the NEO's trajectory for Celestia included that effect.
Some moons do not cast shadows on their planet during eclipses. This is because irregularly shaped objects do not cast shadows in the current version of Celestia, although this is planned for future versions.
Celestia uses the Julian calendar and cannot go back or forward more than 2 billion years, and the default time-setting system cannot go further than the years -9999 or 9999.
Higher resolution surface textures are available for most solar system bodies, including Virtual Textures with coverage up to 32768 pixels wide (1.25 km/pixel at the Earth's equator), with selected coverage at higher resolutions. This allows closer views of the Earth, Mars, and the Moon. 3D models of historical and existing spacecraft are available flying in reasonably accurate trajectories, such as Sputnik 1, Voyager 2, the Hubble Space Telescope, and the International Space Station, as are extended data plots for stars (2 million with correct spatial coordinates), DSOs (nebulae, galaxies, open clusters, etc.), as well as catalogs of asteroids and comets, and more than 96,000 locations on the Earth can be drawn by the program. Add-ons also include space objects such as red and blue supergiants, red and brown dwarfs, neutron stars, spinning pulsars, rotating black holes with accretion disks, protostars, star nursery nebulae, supernova remnants, planetary nebulae, galactic redshifts, geological planetary displays (e.g. 3D interiors, topographic and bathymetric maps, paleogeography), planetary aurorae, rotating magnetic fields, animated solar prominences, 3D craters and mountains, and historic collision events.
Numerous scripts are available. These include simple tours, reconstructions of complex space missions such as Cassini–Huygens and Deep Impact, and scripts showing useful information, like size comparisons, or particular events such as multiple simultaneous eclipses of Jupiter's moons or the evolution of a star.
Fictional universes can be depicted, with planetary systems and 3D models—films such as 2001: A Space Odyssey, Star Trek and Star Wars, and TV shows including Stargate SG-1 and Babylon 5. Add-ons illustrating less well-known Web fiction, like Orion's Arm, or role-playing games, like 2300 AD, and personal works by members of the Celestia community depicting fictional solar systems with inhabited worlds, spacecraft, cities, and special effects can also be added.
Educational add-ons can also be implemented in different languages. These activities provide approximately 40 hours of space journeys and astronomical lessons to include extensive tours of the Celestia universe, the complete life cycle of stars, the solar system, the human space program, the Search for Extraterrestrial Intelligence (SETI), and depictions of astronomical events such as the formation of our moon billions of years ago, and the possible terraforming of Mars in the future.[note 2]
In late 2017, a large addon pack project called Celestia Origin was created, which replaces all vanilla textures and graphics with higher-quality renderings. In 2019, Celestia forum member FarGetaNik created an addon pack called Project Echoes, featuring higher-quality renderings that replace all vanilla textures.
Uses in media
Celestia was used in the media by the CBS television show NCIS (Season 4, Episode 22: "In the Dark"). Character Timothy McGee explains what Celestia is and how an add-on can allow the user to store a diary within the program, as well. Textures designed by Celestia graphic artists were used in the movie The Day After Tomorrow and the 2008 miniseries The Andromeda Strain. Celestia has also appeared on the Science Channel's Through the Wormhole. Eurogamer's Jim Rossignol named Celestia among a top 20 list of Summer of PC Freeware games in 2006.
- "Alpha release". GitHub. Retrieved 22 February 2020.
- "Celestia: News". celestia.space. 10 June 2011. Retrieved 22 February 2020.
- "Release 1.6.2 Beta 3". GitHub. Retrieved 10 June 2020.
- "Celestia - Browse Files at SourceForge.net". SourceForge. Geeknet, Inc. Retrieved 9 June 2011.
- "Celestia localization". Transifex. Retrieved 22 February 2020.
- Markerz (20 February 2020). "Mobile Celestia for iOS - Celestia Forums". celestia.space. Retrieved 23 October 2020.
- Markerz (21 March 2020). "Mobile Celestia for Android - Celestia Forums". celestia.space. Retrieved 23 October 2020.
- "celestia.sci sources". Celestial Matters Forum. 2014-04-10. Retrieved 29 September 2015.
Celestia (the development of which has stopped)
- "Welcome to restored Celestia Forums - Announcements - Celestia Forums". celestia.space. Retrieved 9 July 2017.
- "Celestia 1.7.0 Development Thread - Celestia Forums". celestia.space. Retrieved 22 February 2020.
- "Celestia builds on Bintray". bintray.com. Retrieved 22 February 2020.
- "New bugfix release 1.6.2-beta1 - Celestia Forums". celestia.space. Retrieved 22 February 2020.
- "Download Statistics: All Files". SourceForge. 27 May 2017. Retrieved 14 March 2020.
- SevenSpheres (1 March 2020). "List of Celestia addons - Celestia Forums". celestia.space. Retrieved 23 October 2020.
- "The Celestia Motherlode: Home". celestiamotherlode.net. Retrieved 22 February 2020.
- "The Celestia Motherlode: Educational Activities". celestiamotherlode.net. Retrieved 22 February 2020.
- Art Blos. "Project "Celestia Origin" - Celestia Forums". celestia.space. Retrieved 12 August 2020.
- "Celestia Origin | VK". VK.com (in Russian). Retrieved 12 August 2020.
- FarGetaNik. "Project Echoes (Celestia Content Rework) - Release 0.1 - Celestia Forums". celestia.space. Retrieved 12 August 2020.
- "Celestia Exploration Activity". NASA Learning Technologies. National Aeronautics and Space Administration. 2005. Archived from the original on 2007-10-23. Retrieved 2007-10-26.
- "Mars Express orbit lowered". Closing in on the Red Planet. European Space Agency. 2003. Retrieved 2007-10-26.
Upcoming Mars Express flight orbits until 7 January, getting closer to the Red Planet. Generated with Celestia software.
- Schouten, G. "Space Trajectory Analysis (STA)" (PDF). Delft University of Technology. Archived from the original (PDF) on 2007-11-28.
- Eurogamer's Summer of PC Plenty - Twenty freeware games. by Jim Rossignol on Eurogamer.net (2006-07-18)
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