Championship Lode Runner
|Championship Lode Runner|
|Developer(s)||Broderbund (Apple II)|
Hudson Soft (Famicom)
|Designer(s)||Douglas E. Smith|
|Programmer(s)||Shinichi Nakamoto (Famicom)|
|Composer(s)||Isamu Hirano (Famicom)|
|Platform(s)||Apple II, Atari 8-bit, Commodore 64, IBM PC, Famicom, SG-1000, MSX|
Championship Lode Runner is a sequel to the 1982 puzzle-platform game Lode Runner. It was released in 1984 for the Apple II, Commodore 64, and IBM PC, then ported to the Atari 8-bit family, Famicom, SG-1000, and MSX. Mostly the same as Lode Runner, Championship Lode Runner has levels that are much more challenging. Unlike the original, it does not include a level editor.
The object of the game is to pick up all the gold pieces (which appear as piles of gold) and get them to the top. Using non-violent methods, enemies had to be overcome. Bumping into enemies cost the player a life and all of his hard-earned gold pieces. Fifty of the hardest levels ever designed are used and they had to be tackled in proper sequential order. While games can be saved, the player automatically loses a life for restoring his game.
Unlike the original Lode Runner game, this version does not come with a level editor. Many of the levels made for this game were designed using the built-in level editor from the original game.
The game was first released for the Apple II. The Famicom port of the game was published by Hudson Soft. Famicom players can start at any of the first ten levels while needing passwords to skip to the next levels. The Apple II version and Famicom offered players a certificate for completing the game.
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- "COMPILE GAME HISTORY -MSX-". Compile. Archived from the original on 2002-10-03. Retrieved 2020-01-19.
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