Championship Lode Runner

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Championship Lode Runner
ChampionshipLodeRunnerJPNESBoxArt.jpg
Japanese Famicom Cover art
Developer(s)Broderbund (Apple II)
Publisher(s)Broderbund
Hudson Soft (Famicom)
Designer(s)Douglas E. Smith
Programmer(s)Shinichi Nakamoto (Famicom)
Composer(s)Isamu Hirano (Famicom)
SeriesLode Runner
Platform(s)Apple II, Atari 8-bit, Commodore 64, IBM PC, Famicom, SG-1000, MSX
Release
  • NA: 1983 (Apple II)
  • JP: April 17, 1985 (Famicom)
Genre(s)Puzzle-platform
Mode(s)Single-player

Championship Lode Runner is a sequel to the 1982 puzzle-platform game Lode Runner. It was released in 1984 for the Apple II, Commodore 64, and IBM PC, then ported to the Atari 8-bit family, Famicom, SG-1000, and MSX. Mostly the same as Lode Runner, Championship Lode Runner has levels that are much more challenging. Unlike the original, it does not include a level editor.

Gameplay[edit]

Gameplay screenshot

The object of the game is to pick up all the gold pieces (which appear as piles of gold) and get them to the top.[1] Using non-violent methods, enemies had to be overcome. Bumping into enemies cost the player a life and all of his hard-earned gold pieces. Fifty of the hardest levels ever designed are used and they had to be tackled in proper sequential order. While games can be saved, the player automatically loses a life for restoring his game.[citation needed]

Unlike the original Lode Runner game, this version does not come with a level editor. Many of the levels made for this game were designed using the built-in level editor from the original game.[citation needed]

Ports[edit]

The game was first released for the Apple II. The Famicom port of the game was published by Hudson Soft. Famicom players can start at any of the first ten levels while needing passwords to skip to the next levels. The Apple II version and Famicom offered players a certificate for completing the game.

The IBM PC self-booting disk version was written by Doug Greene.

In 1985, Sega published the game for the SG-1000 in Japan and it was released on the My Card format.[2] A port was also released for the MSX. Both versions were developed by Compile.[3][4]

Reception[edit]

Based on sales and market-share data, Video magazine listed the game seventh on its list of best selling video games in February 1985.[5]

References[edit]

  1. ^ "Advanced game overview". Gamasutra. Retrieved 2010-06-08.
  2. ^ "ソフトウェア一覧: SG-1000". Sega. Retrieved 2020-01-19.
  3. ^ "COMPILE GAME HISTORY -SG-1000-". Compile. Archived from the original on 2002-10-03. Retrieved 2020-01-19.
  4. ^ "COMPILE GAME HISTORY -MSX-". Compile. Archived from the original on 2002-10-03. Retrieved 2020-01-19.
  5. ^ Ditlea, Steve; Onosco, Tim; Kunkel, Bill (February 1985). "Random Access: Best Sellers/Recreation". Video. Reese Communications. 8 (11): 35. ISSN 0147-8907.

External links[edit]