Championship Lode Runner

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Championship Lode Runner
Championship Lode Runner
Japanese Famicom Cover art
Developer(s) Brøderbund (Apple II)
Publisher(s) Brøderbund
Hudson Soft (Famicom)
Designer(s) Douglas E. Smith
Series Lode Runner
Platform(s) Apple II, Atari 8-bit, Commodore 64, IBM PC, NES, SG-1000
Release
  • NA: 1983 (Apple II)
  • JP: April 17, 1985 (Famicom)
Genre(s) Puzzle
Mode(s) Single-player

Championship Lode Runner is a sequel to the video game Lode Runner. It consists of levels that are much more challenging than those in the original Lode Runner.[citation needed]

Gameplay[edit]

This is a sample level of Championship Lode Runner being played.

The object of the game is to pick up all the gold pieces (which appear as piles of gold) and get them to the top.[1] Using non-violent methods, enemies had to be overcome. Bumping into enemies cost the player a life and all of his hard-earned gold pieces. Fifty of the hardest levels ever designed are used and they had to be tackled in proper sequential order. While games can be saved, the player automatically loses a life for restoring his game.[citation needed]

Unlike the original Lode Runner game, this version did not come with a level editor. Nevertheless, many of the levels made for this game were designed using the built-in level editor from the original game.[citation needed]

Ports[edit]

The game was first released for the Apple II. The Apple II version offered players a certificate for completing the game. Players sent in a code that was on the package's sticker along with a countercode (to prove that the game was beaten). However, the NES dumps the player straight back to the first level. The Apple II version allows monsters to be suppressed until they are about to appear while the NES version makes their resurrection completely fatal to the player. NES players can start at any of the first ten levels while needing passwords to skip to the next levels.[citation needed]

The MS-DOS port of the game was written by Doug Greene. The IBM PC version has a playing field grid size of 26x16 blocks. In contrast, the Apple II version has levels consisting of 28x16 blocks. Hence, each level had to be manually tweaked to fit the IBM CGA screen resolution of 320x200. Although the IBM PC levels are not 100% equivalent to the Apple II levels, they were designed to be very similar with the same overall solution.[citation needed]

The game can be found on a pirate NES cartridge under the names Super Load Runner or Load Runner 2. This game shares the same status with the Ultima and Wizardry games which had sizeable spin-offs in Japan that were mostly unknown in North America.[1] Far more Lode Runner games were released in Japan than there were in North America.[1] Expect a very long game with either this or any other game in the Lode Runner series.[1]

In 1985, Sega ported the game to the SG-1000 in Japan and it was released on the My Card format.[citation needed]

Reception[edit]

Based on sales and market-share data, Video magazine listed the game seventh on its list of best selling video games in February 1985.[2]

References[edit]

  1. ^ a b c d "Advanced game overview". Gamasutra. Retrieved 2010-06-08. 
  2. ^ Ditlea, Steve; Onosco, Tim; Kunkel, Bill (February 1985). "Random Access: Best Sellers/Recreation". Video. Reese Communications. 8 (11): 35. ISSN 0147-8907. 

External links[edit]