Check Man

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Chevck Man
In-game screenshot
Publisher(s) Zilec-Zenitone
Platform(s) Arcade
Genre(s) Action / Puzzle
Mode(s) Two players alternating turns
Cabinet Upright, Cocktail
Sound 1-channel (mono), amplified
Display Standard Raster (Vertical)

Check Man is an arcade game released by Zilec-Zenitone in 1982. While being a fast paced action game, there are puzzle elements to the gameplay. The game uses the Namco Galaxian arcade board.[2]


The screen is broken up into 14 x 13 tiles or checks. When the player passes over the tiles, they disappear so each tile can only be walked over once per level. Some tiles are taken up by skull and crossbones which kill the player if walked into. The skulls turn to time bombs one at a time and the player must walk over them to defuse them before they explode. They must avoid the skulls and make sure they do not block off a possible future route by circling it. Some tiles are also flags which can be collected for bonus points. When all skulls have turned to bombs and been defused, the level is complete and begins again at a harder level. As the game develops, stomping boots are introduced that move around the playing area. These are also deadly to the player.

Ports and clones[edit]

The arcade game was relatively obscure and there were no official ports to home systems but there were clones. Danger UXB (Micro Power) for the Acorn Electron and BBC Micro was released in 1983.[3] This was originally named Blockman but the name was changed by the publisher before release.[4] Timebomb (CDS Microsystems) for the ZX Spectrum was released in 1984.

A version called Gridtrap (LiveWire) was released in 1984 for the Commodore 64[5] and in 1985 for the Commodore 16 and Plus/4, Amstrad CPC, MSX and ZX Spectrum.[6]


Ahoy! said that "unlike other maze games", Gridtrap for the Commodore 64 "has wit, requires strategy, and reflects some care on the part of the designer".[5]


  1. ^ Check Man at GameFAQs
  2. ^
  3. ^ "Archived copy". Archived from the original on 2011-04-30. Retrieved 2009-04-02. 
  4. ^
  5. ^ a b Fried, Greg (December 1984). "Gridtrap". Ahoy!. pp. 40, 46. Retrieved 27 June 2014. 
  6. ^

External links[edit]