Chip's Challenge

From Wikipedia, the free encyclopedia
  (Redirected from Chip's challenge)
Jump to: navigation, search
Chip's Challenge
Screenshot of the Windows version
Screenshot of the Windows version
Developer(s) Epyx
Publisher(s)
Designer(s) Chuck Sommerville
Platform(s) Windows, MS-DOS, Atari Lynx, Atari ST, Amiga, Commodore 64, ZX Spectrum, Amstrad CPC
Release date(s) 1989 (Lynx)
Genre(s) Puzzle
Mode(s) Single-player

Chip's Challenge is a top-down tile-based puzzle video game originally published in 1989 by Epyx as a launch title for the Atari Lynx. It was later ported to several other systems and was included in the Windows 3.1 bundle Microsoft Entertainment Pack 4 (1991), and the Windows version of the Best of Microsoft Entertainment Pack (1995), where it found a much larger audience.[1]

The original game was designed by developer Chuck Sommerville, who also made about a third of the levels.[2] Most of the conversions from the Atari Lynx original to other formats were carried out by Images Software in the UK.

The game was re-released on Steam on May 28, 2015, along with a sequel, Chip's Challenge 2, which was also designed by Sommerville.

Gameplay[edit]

The premise of the game is that high-school nerd Chip McCallahan has met Melinda The Mental Marvel in the school science laboratory and must navigate through Melinda's "Clubhouse" (a series of increasingly difficult puzzles) in order to prove himself and gain membership to the very exclusive Bit Buster Club.

Chip's Challenge consists of a series of 148 two-dimensional levels (149 in Microsoft's version) which feature the player character, Nerdy Chip McCallahan,[3] often called just Chip, and various game elements such as computer chips, buttons, locked doors, water and lethal monsters. Gameplay involves using arrow keys, directional pad or mouse to move Chip about each of the levels in turn, collecting enough chips to open the chip socket at the end of each level, get to the exit, and move on to the next level.

While the same set of rules applies to each level, there are many different kinds of levels. Some are action-oriented and some are puzzle-oriented. Most levels have a time limit. Levels may include block-pushing puzzles (similar to Sokoban), dodging enemies, and moving through mazes. Levels can be skipped by entering an appropriate four-letter non-case-sensitive password. For the PC versions, game progress is automatically saved. If the player has a lot of trouble with a level, the game gives the option to skip to the next level. Progress is measured in terms of completed levels and player score, which is a sum of the scores obtained on each level. Level scores for timed levels can be improved by quickly completing the level, and scores on all levels can be improved by using fewer attempts to complete the level.

History[edit]

In 1989 Sommerville led a team of programmer at Epyx to write Chip's Challenge for Atari Lynx during a ten week idle period shortly before that system's launch.[1] Sommerville originally developed a crude prototype of the game on an Apple II to develop the game's logic and to demonstrate to Epyx that it would be fun. Sommervile designed about a third of the levels, Bill Darrah designed another third, and the rest were developed by other Epyx staff.[2]

Although the Lynx was unsuccessful, Chip's Challenge was ported to several other systems, including the Amiga, Commodore 64, ZX Spectrum,[4] TI-84+ and TI-89 Titanium calculators,[5] MS-DOS, and Windows. Most of the conversions from the Atari Lynx original to other formats were carried out by Images Software in the UK, except for the Microsoft version, which was by Microsoft under the direction of Tony Garcia.[2] Microsoft licensed Chip's Challenge from Epyx to write a DOS and Windows 3.1 version of the game, which was included in the fourth Microsoft Entertainment Pack and Best of Microsoft Entertainment Pack. While porting the game, the logic was slightly changed from the original version.

BBS and early Internet forums dedicated to the Microsoft version allowed users to share home-made level editors and unofficial expansion packs, which was an early example of software modding.[1]

Sequel[edit]

Prompted by the popularity of the Microsoft releases, Sommerville created a sequel, Chip's Challenge 2 in 1999. Sommerville was unable to release it independently, as the trademark was owned by Bridgestone Multimedia Group. Bridgestone, a Christian publishing company, had purchased Epyx's assets when that company folded in order to acquire Bible software produced by the company. Bridgestone had little experience with the video game industry, and required that Sommerville pay a six-figure fee for the right to publish the game, which was not consistent with industry norms. Sommerville resumed negotiations in 2010 and, after five years, Bridgestone and Sommerville's company Niffler released Chip's Challenge 2 via Steam on May 28, 2015, alongside a Steam release of the original game and a level editor.[6][1] Eurogamer recommended the sequel, and said it was "long overdue" and "has been well worth the wait".[7]

During the negotiation period, Sommerville's company Niffler also developed other similar puzzle games. Chuck's Challenge was released in 2012[8] for iOS systems from the iTunes Store.[9] The game was later licensed by Cartoon Network as the basis for a series official Ben 10 games called Ben 10 Game Generator.[1]

Chuck's Challenge 3D (2014) was funded through Kickstarter,[1] and is available for Windows, Mac, and Linux on Steam;[10] and for Android on Google Play.[11][12] The game was also a launch title for the Nvidia Shield.[13]

Reception[edit]

Computer Gaming World called Chip's Challenge a casual game with "a set of addicting, puzzle solving levels ... a quick fix for testing the acceleration speed of one's brain".[14]

References[edit]

  1. ^ a b c d e f Orland, Kyle (9 June 2015). "How an early ’90s Windows gaming classic was unearthed after years in limbo". Ars Technica. Retrieved 25 July 2015. 
  2. ^ a b c "Message from Chuck Sommerville on Richard Field's Chip's Challenge Page". Retrieved 2007-04-19. 
  3. ^ "AGH Lynx Review - Chip's Challenge". AGH. Retrieved 6 May 2012. 
  4. ^ "Chip's Challenge". World of Spectrum. Retrieved 2014-06-21. 
  5. ^ "Chip's Challenge for TI-83+". ticalc.org. 2011-10-05. Retrieved 2014-06-21. 
  6. ^ Grayson, Nathan (28 May 2015). "23 Years After It Was Made, Chip's Challenge 2 Is Finally Out". Kotaku. Retrieved 25 July 2015. 
  7. ^ "Chip's Challenge 2 review". Eurogamer. June 2015. 
  8. ^ "Chuck's Challenge - about". Chuckschallenge.com. Retrieved 2014-06-21. 
  9. ^ "Chuck's Challenge on the App Store on iTunes". Itunes.apple.com. 2013-01-23. Retrieved 2014-06-21. 
  10. ^ "Chuck's Challenge 3D on Steam". Store.steampowered.com. Retrieved 2014-06-21. 
  11. ^ "Chuck's Challenge 3D - Android Apps on Google Play". Play.google.com. 2013-12-15. Retrieved 2014-06-21. 
  12. ^ Davison, Pete. "Chuck's Challenge 3D PC Review: Just Like Chuck Used to Make". USGamer. Retrieved 8 March 2014. 
  13. ^ Dodge, Jordan. "5 Cutting-Edge Games That Will Rock NVIDIA SHIELD". nvidia.com. Retrieved 8 March 2014. 
  14. ^ "Welcome To Gaming Lite". Computer Gaming World. September 1992. p. 74. Retrieved 3 July 2014. 

External links[edit]