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ChipWits logo from 1984 manual.
Designer(s)Doug Sharp
Mike Johnston
Platform(s)Macintosh, Apple II, C64
Genre(s)Robot simulation

ChipWits is a 1984 Robot simulation game for the Apple Macintosh, written by Doug Sharp and Mike Johnston, and published by BrainPower software. It was ported to the Apple II and Commodore 64


The player uses an iconic programming language to teach a virtual robot how to navigate various mazes of varying difficulty. The gameplay straddled the line between entertainment and programming education. The game was developed in MacFORTH, and later ported to the Apple II and Commodore 64. From 2006 to 2008, Mike Johnston and Doug Sharp worked on a new version of ChipWits, with playable betas available for download at


Computer Gaming World reviewed Robot Odyssey and Chipwits, preferring the former to the latter but stating that both were "incredibly vivid simulation experiences". The magazine criticized Chipwits' inability to save more than 16 robots or copy a robot to a new save slot, and cautioned that it "may be too simple for people familiar with programming". The magazine added that the criticism was "more a cry for a more complex Chipwits II game than condemnation of the current product".[1]

ChipWits won numerous awards, including MACazine Best of '85, and MacUser's Editor's Choice 1985 Award as well as being named The 8th Best Apple Game of All Time by Maclife.

See also[edit]


  1. ^ Williams, Gregg (April–May 1985). "Robot Simulations / Tinkerer's Playgrounds". Computer Gaming World. Vol. 5 no. 2. pp. 22–23. Retrieved 17 April 2016.

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