Chivalry (video game)

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This article is about the 1983 role-playing video game. For the 2012 multiplayer action video game, see Chivalry: Medieval Warfare.
Chivalry
Developer(s) Optimum Resource
Publisher(s) Optimum Resource
Designer(s) Richard Hefter
Steve Worthington
Janie Worthington[1]
Platform(s) Apple II
Release
  • NA: 1983
Genre(s) Role-playing game
Mode(s) Single-player

Chivalry is an action role-playing video game written by Richard Hefter, Steve Worthington, and Janie Worthington for the Apple II and published in 1983 by Optimum Resource.[1]

Gameplay[edit]

The king has been captured by the Black Knight, and the player must make his or here way to the Black Knight's castle and retrieve him.

The game is similar to a board game. Up to four players can play, but must wait their "turn" for their move. On each turn, the computer will either "roll the die" or "spin the wheel" to randomly direct the character to move either one, two, or three spaces. On the first roll or spin, for example, each player will either end up at the Archers' Meet, the Rolling Hill, or the Mill.

References[edit]