Avellone in 2009
|Born||Christopher Frederic Avellone|
|Occupation||Game designer, comic book writer|
|Known for||Fallout 2, Baldur's Gate, Planescape: Torment, Icewind Dale, Star Wars Knights of the Old Republic II: The Sith Lords, Neverwinter Nights 2|
Avellone is an alumnus of the Thomas Jefferson High School for Science and Technology in Alexandria, Virginia. He studied at the College of William & Mary, graduating with a major in English and a minor in fine arts, focused on architecture.
Working initially as a freelancer in the two years after college, Avellone wrote campaigns for Dungeons & Dragons-inspired fantasy role-playing games. After entering the video game industry through the company Interplay in 1995, he briefly worked on the development of the 1997 title Star Trek: Starfleet Academy. In 1997 he took over the development of Descent to Undermountain, which he later called a disappointment. Avellone contributed to the 1998 game Fallout 2 and continued to work on its franchise.
Interplay acquired the rights to produce a role-playing video game set in the Planescape campaign setting of Dungeons & Dragons with the development led by Avellone. The 1999 game Planescape: Torment removed character death as a motive. It won acclaim for its narrative.
Avellone worked on all the titles of the Icewind Dale fantasy role-playing game series, which were released from 2000 to 2002. As a designer, Avellone contributed to the fantasy titles Baldur's Gate: Dark Alliance (2001), Champions of Norrath (2004) and led the design of the canceled Fallout title Van Buren, after which he resigned from Interplay and co-founded Obsidian Entertainment. For the company, Avellone worked on the role-playing games Star Wars: Knights of the Old Republic II (2004) and Neverwinter Nights 2 (2006) and on the action role-playing game Alpha Protocol. He also worked as a senior designer on Fallout: New Vegas.
He worked as the project director and lead creative designer on Dead Money, Old World Blues and Lonesome Road Fallout: New Vegas downloadable content. As of 2012[update], Avellone had been working as a narrative designer on role-playing video game Project Eternity, later released as Pillars of Eternity. On June 9, 2015, he revealed that he had departed from Obsidian Entertainment. On September 25, 2015, Larian Studios announced that Avellone will be working with them on Divinity: Original Sin II on the game's Kickstarter page.
Star Wars comics:
- Unseen, Unheard (2005)
- Heroes on Both Sides (2006)
- Impregnable (2007)
- Old Scores (2007)
- Graduation Day (2007)
- All Roads (2010, part of the Fallout: New Vegas collector's edition)
- Chmielewski, Dawn C. (August 15, 2000). "The writer Chris Avellone, senior designer, Black Isle Studios". The Orange County Register. p. K7.
- "Chris Avellone: Dark Knight". Edge. April 20, 2009. Retrieved November 14, 2009.
- "GameStar.ru Alma Mater — Kickstarter. Chris Avellone: "Project: Eternity is our chance to return to doing the types of titles we did at Black Isle"". Archived from the original on November 4, 2012.
- Sawyer, Josh. "Pillars of Eternity". Forums.obsidian.net. Retrieved 12 December 2013.
- Purchese, Robert (June 9, 2015). "Chris Avellone leaves Obsidian Entertainment". Eurogamer. Retrieved June 9, 2015.
- "Update 13: Update #13: BREAKING NEWS: Chris Avellone to work on D:OS2! · Divinity: Original Sin 2". Kickstarter.com. Retrieved 1 January 2018.
- Skrebels, Joe. "Alaloth: Champions of the Four Kingdoms Announced for PC and Consoles". IGN. Retrieved 24 July 2018.
- Stone, Tim (November 17, 2017). "The Flare Path: Emotionally Authentic". Rock, Paper, Shotgun. Retrieved December 31, 2017.
- Messner, Steven. "Dying Light 2 announced and Chris Avellone is designing the story". PC Gamer. Retrieved 10 June 2018.