Chris Avellone in
September 27, 1971
Game designer, comic book writer
Chris Avellone is an American video game designer and comic book writer who previously worked for Interplay and Obsidian Entertainment.
Biography [ edit ]
He is an alumnus of the
Thomas Jefferson High School for Science and Technology in Alexandria, VA. He went on to study at [1 ] The College of William & Mary, graduating with a major in English and a minor in fine arts, focused on architecture. [2 ]
Working initially as a freelancer in the two years after college, Avellone wrote campaigns for
-inspired Dungeons & Dragons fantasy role-playing games. After entering the video game industry through the company [2 ] Interplay in 1995, he briefly worked on the development of the 1997 title . In 1997 he took over the development of Star Trek: Starfleet Academy , which he later called a disappointment. Avellone contributed to the 1998 game Descent to Undermountain and continued to work on its franchise. Fallout 2 [3 ]
Interplay acquired the rights to produce a role-playing video game set in the
Planescape campaign setting of Dungeons & Dragons with the development led by Avellone. The 1999 game removed character death as a motive and also won acclaim for its narrative. Planescape: Torment [3 ]
Avellone worked on all the titles of the
fantasy role-playing game series, which were released from 2000 to 2002. As a designer Avellone contributed to the fantasy titles Icewind Dale (2001), Baldur's Gate: Dark Alliance (2004) and led the design of the cancelled Champions of Norrath Fallout title , after which he resigned from Interplay and co-founded Van Buren Obsidian Entertainment. For the company Avellone worked on the role-playing games (2004) and Star Wars: Knights of the Old Republic II (2006) and on the Neverwinter Nights 2 action role-playing game . Alpha Protocol He also worked as a senior designer on [3 ] . Fallout: New Vegas
He worked as the project director and lead creative designer on
Dead Money, Old World Blues and Lonesome Road Fallout: New Vegas DLC. [1 ]
As of 2012
role-playing video game , later known as Project Eternity . Pillars of Eternity [4 ] On June 9, 2015, he revealed that he had departed from [5 ] Obsidian Entertainment. [6 ]
, Avellone has been working as a narrative designer on
Notable game credits [ edit ]
Comic book credits [ edit ]
Star Wars comics:
Unseen, Unheard (2005)
Heroes on Both Sides (2006)
Old Scores (2007)
Graduation Day (2007)
References [ edit ]
^ a b "Chris Avellone's LinkedIn profile".
^ a b Chmielewski, Dawn C. (August 15, 2000). "The writer Chris Avellone, senior designer, Black Isle Studios". . p. K7. The Orange County Register
^ a b c "Chris Avellone: Dark Knight". . April 20, 2009 Edge . Retrieved . November 14, 2009
^ GameStar.ru Alma Mater — Kickstarter. Chris Avellone: «Project: Eternity is our chance to return to doing the types of titles we did at Black Isle»
^ Sawyer, Josh. "Pillars of Eternity". Obsidian Forums. Obsidian . Retrieved . 12 December 2013
^ Purchese, Robert (June 9, 2015). "Chris Avellone leaves Obsidian Entertainment". Eurogamer . Retrieved . June 9, 2015
^ Tsao, Jennifer (March 2005). "Afterthoughts: Star Wars Knights of the Old Republic II: The Sith Lords; Behind the scenes with the real Jedi masters", (189): 52–54. Electronic Gaming Monthly
^ Jenna Pitcher (August 19, 2014). "Wasteland 2 nails a release date". . IGN j2 Global . Retrieved . September 2, 2014
^ "FTL: Advanced Edition Review".
^ "Project Eternity Kickstarter".
^ "Torment: Tides of numenera Kickstarter".
External links [ edit ]