Chris Avellone

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Chris Avellone
Chris Avellone.jpg
Chris Avellone in Manila in 2009
Born (1971-09-27) September 27, 1971 (age 43)[citation needed]
Nationality American
Occupation Game designer, comic book writer

Chris Avellone is an American video game designer and comic book writer who previously worked for Interplay and Obsidian Entertainment.

Biography[edit]

He is an alumnus of the Thomas Jefferson High School for Science and Technology in Alexandria, VA.[1] He went on to study at The College of William & Mary, graduating with a major in English and a minor in fine arts, focused on architecture.[2]

Working initially as a freelancer in the two years after college, Avellone wrote campaigns for Dungeons & Dragons-inspired fantasy role-playing games.[2] After entering the video game industry through the company Interplay in 1995, he briefly worked on the development of the 1997 title Star Trek: Starfleet Academy. In 1997 he took over the development of Descent to Undermountain, which he later called a disappointment. Avellone contributed to the 1998 game Fallout 2 and continued to work on its franchise.[3]

Interplay acquired the rights to produce a role-playing video game set in the Planescape campaign setting of Dungeons & Dragons with the development led by Avellone. The 1999 game Planescape: Torment removed character death as a motive and also won acclaim for its narrative.[3]

Avellone worked on all the titles of the Icewind Dale fantasy role-playing game series, which were released from 2000 to 2002. As a designer Avellone contributed to the fantasy titles Baldur's Gate: Dark Alliance (2001), Champions of Norrath (2004) and led the design of the cancelled Fallout title Van Buren, after which he resigned from Interplay and co-founded Obsidian Entertainment. For the company Avellone worked on the role-playing games Star Wars: Knights of the Old Republic II (2004) and Neverwinter Nights 2 (2006) and on the action role-playing game Alpha Protocol.[3] He also worked as a senior designer on Fallout: New Vegas.

He worked as the project director and lead creative designer on Dead Money, Old World Blues and Lonesome Road Fallout: New Vegas DLC.[1]

As of 2012, Avellone has been working as a narrative designer on role-playing video game Project Eternity, later known as Pillars of Eternity.[4][5] On June 9, 2015, he revealed that he had departed from Obsidian Entertainment.[6]

Notable game credits[edit]

Comic book credits[edit]

Star Wars comics:

  • Unseen, Unheard (2005)
  • Heroes on Both Sides (2006)
  • Impregnable (2007)
  • Old Scores (2007)
  • Graduation Day (2007)

Fallout comics:

References[edit]

  1. ^ a b "Chris Avellone's LinkedIn profile". 
  2. ^ a b Chmielewski, Dawn C. (August 15, 2000). "The writer Chris Avellone, senior designer, Black Isle Studios". The Orange County Register. p. K7. 
  3. ^ a b c "Chris Avellone: Dark Knight". Edge. April 20, 2009. Retrieved November 14, 2009. 
  4. ^ GameStar.ru Alma Mater — Kickstarter. Chris Avellone: «Project: Eternity is our chance to return to doing the types of titles we did at Black Isle»
  5. ^ Sawyer, Josh. "Pillars of Eternity". Obsidian Forums. Obsidian. Retrieved 12 December 2013. 
  6. ^ Purchese, Robert (June 9, 2015). "Chris Avellone leaves Obsidian Entertainment". Eurogamer. Retrieved June 9, 2015. 
  7. ^ Tsao, Jennifer (March 2005). "Afterthoughts: Star Wars Knights of the Old Republic II: The Sith Lords; Behind the scenes with the real Jedi masters", Electronic Gaming Monthly (189): 52–54.
  8. ^ Jenna Pitcher (August 19, 2014). "Wasteland 2 nails a release date". IGN. j2 Global. Retrieved September 2, 2014. 
  9. ^ "FTL: Advanced Edition Review". 
  10. ^ "Project Eternity Kickstarter". 
  11. ^ "Torment: Tides of numenera Kickstarter". 

External links[edit]