Chris Sawyer

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Chris Sawyer
Born
EducationUniversity of Strathclyde
OccupationVideo game designer
Years active1983–present
Known forTransport Tycoon
RollerCoaster Tycoon
Websitewww.chrissawyergames.com

Chris Sawyer is a Scottish video game designer and programmer. He is best known for creating Transport Tycoon, which has been considered "one of the most important simulation games ever made", and the bestseller RollerCoaster Tycoon series.[1] After a period away from the games industry in the late 2000s, Sawyer founded 31X, a mobile game development company.

Early life[edit]

Sawyer was born in Scotland,[2] and was fascinated with computers and programming from an early age, writing simple scripts in BASIC on a ZX81 at a local store. Being unable to afford a BBC Micro, Sawyer purchased a Camputers Lynx with which he could write simple programs in machine code. He graduated with a degree in Computer Science and Microprocessor Systems from the University of Strathclyde in Glasgow.[3][4][1]

Career[edit]

Memotech & MS-DOS titles (1983–1993)[edit]

Sawyer began to write games in Z80 machine code on his Memotech MTX home computer- which possessed a built in assembler- and then later on an Amstrad CPC series home computer. He sent tapes containing his games to Memotech, who arranged first publications of his titles.[1] Some of these were published by Ariolasoft, Sepulcri Scelerati and Ziggurat. He faced issues with one company failing to pay him royalties on continued sales of his games.[1] From 1988 to 1993, Sawyer worked on MS-DOS conversions of Amiga games and was involved in many projects, including Virus, Conqueror, Campaign, Birds of Prey, Dino Dini's Goal and Frontier: Elite II. In the case of the latter, Sawyer worked to improve on the Amiga version by adding texture mapping to the title.[1]

Tycoon games (1994–2004)[edit]

Inspired by Sid Meier's Railroad Tycoon, Sawyer began to develop his own title which made use of an isometric gameworld system he had been designing as a personal project.[1] His management simulation game Transport Tycoon was released by MicroProse in 1994 and became a classic of the "tycoon" series of games. A year later, he improved and extended the game, giving it the title Transport Tycoon Deluxe. The title sold well, and Sawyer immediately sought to create a sequel.[5]

While working on the basic game engine for this sequel, Sawyer had used some of the revenue from Transport Tycoon to travel across Europe and the United States and developed an interest in roller coasters,[5] and changed the project into what would become RollerCoaster Tycoon, which was originally titled White Knuckle but was changed before release to associate it with Transport Tycoon.[6] Sawyer coded 99% of RollerCoaster Tycoon in x86 assembly language, using only the services of freelance artist Simon Foster and music composer Allister Brimble as needed.[3] After creating RollerCoaster Tycoon, he resumed work on the sequel for Transport Tycoon, but again postponed it to create RollerCoaster Tycoon 2. Upon completing that project, he resumed his work on the Transport Tycoon sequel, finally releasing it in 2004 as Chris Sawyer's Locomotion.[7]

Sawyer also served as a consultant for Atari in the development of RollerCoaster Tycoon 3, which was designed by Frontier Developments. Sawyer understood that further development of the franchise would require 3D graphics, but "couldn't get all that excited" about that direction and so left it to the Frontier team.[2]

Departure from industry (2005–2010)[edit]

In November 2005, Sawyer sued Atari, claiming that they had failed to pay him certain royalties.[8] Atari sued Sawyer for damages in 2007,[9] and the two settled out of court for an undisclosed amount in February 2008.[10] Due to a combination of the legal issues with Atari, and a general detest of the violent nature of video games of the time, Sawyer temporarily stepped away from video games after the release of Locomotion.[2] In an interview, Sawyer also cited a desire to take a break after working on games for 20 years, to spend more time on his personal interests.[2]

Formation of 31X Ltd. (2010–present)[edit]

In 2010, Sawyer founded 31X Ltd. which he initially planned to use as a holding company for the Transport Tycoon intellectual property. However, he saw that there was interest in a mobile version of Transport Tycoon and a space in the market for simulation games like this, and reworked 31X to be a video game developer focused on mobile games.[11] In addition to Sawyer, several others that worked with him on the Tycoon games became part of 31X, including Jacqui Lyons, who worked with Sawyer for more than 20 years, serving as the company's executive producer.[11]

31X's first product was Transport Tycoon for iOS and Android, released in 2013, which was assisted with Origin8.[12][2] Sawyer continued to work with Origin8 to bring the first two RollerCoaster Tycoon games into RollerCoaster Tycoon Classic released for mobile in December 2016. The game later received ports to Microsoft Windows and macOS in September 2017.[13][14][2]

Personal life[edit]

Sawyer described himself in interview as "narrow-minded, self-motivated, obsessed with details, sometimes stubborn, often persistent, and usually playful". He has a hobby riding rollercoasters, having ridden 657 by 2016.[2]

Works[edit]

Year Title Publisher
1988 Virus Firebird Software
1989 Revenge of Defender Epyx
1990 Xenomorph Pandora
Conqueror Rainbow Arts
1991 Elite Plus Microplay Software
Birds of Prey Electronic Arts
1992 Campaign Empire Interactive
1993 Dino Dini's Goal Virgin Games
Frontier: Elite II GameTek, Konami
1994 Transport Tycoon MicroProse
1995 Transport Tycoon World Editor MicroProse
Transport Tycoon Deluxe
Frontier: First Encounters GameTek
1999 RollerCoaster Tycoon Hasbro Interactive
2002 RollerCoaster Tycoon 2 Infogrames
2004 RollerCoaster Tycoon 3[a] Atari
Chris Sawyer's Locomotion
2013 Transport Tycoon[12] 31X
2016 RollerCoaster Tycoon Classic[2] Atari

References[edit]

  1. ^ a b c d e f "Chris Sawyer (Transport Tycoon/RollerCoaster Tycoon) - Interview". Arcade Attack. 9 August 2018.
  2. ^ a b c d e f g h Yin-Poole, Wesley (3 March 2016). "A big interview with Chris Sawyer, the creator of RollerCoaster Tycoon". Retrieved 3 April 2016.
  3. ^ a b "Chris Sawyer Software Development". www.chrissawyergames.com. Retrieved 12 March 2021.
  4. ^ "Chris Sawyer Software Development". www.chrissawyergames.com. Retrieved 27 December 2018.
  5. ^ a b Hrodey, Matt (3 January 2020). "RollerCoaster Tycoon: the best-optimised game of all time?". PCGamesN. Retrieved 3 January 2020.
  6. ^ "10 things you (probably) never knew about Chris Sawyer's Tycoon games..." from Chris Sawyer Software Development website
  7. ^ Chris Sawyer (2004). "Chris Sawyer's Locomotion Manual". Atari. Cite journal requires |journal= (help)
  8. ^ "Sawyer Sues Atari Over Roller Coaster Tycoon Royalties" from Gamasutra (8 November 2005)
  9. ^ "Planet Coaster dev Frontier sues RollerCoaster Tycoon World maker Atari". 3 January 2017.
  10. ^ "Sawyer settles Atari suit" from Develop (magazine) (5 February 2008)
  11. ^ a b Rose, Mike (19 July 2013). "Chris Sawyer on his reentry back into video games". Gamasutra. Retrieved 28 September 2017.
  12. ^ a b "31X - About". www.31x.net.
  13. ^ Souppouris, Aaron (22 December 2016). "Classic 'RollerCoaster Tycoon' comes to iOS and Android". Engadget. Retrieved 22 December 2016.
  14. ^ Sarkar, Samit (22 December 2016). "First two RollerCoaster Tycoon games arrive on Android, iOS". Polygon. Retrieved 22 December 2016.
  1. ^ As a consultant

External links[edit]