Christian Allen

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Christian Allen
Christian Allen.jpg
Christian Allen in 2016
NationalityAmerican
Occupationgame designer

Christian Allen is an American video game designer. He is most noted for his contributions to the Ghost Recon franchise and Halo: Reach. Allen became Lead Designer on Tom Clancy's Ghost Recon 2 and continued in that role through Tom Clancy's Ghost Recon Advanced Warfighter, becoming Creative Director on Tom Clancy's Ghost Recon Advanced Warfighter 2.

Allen started his career as a modder in the late 1990s. He started making mods for Rainbow Six for fun and for his friends.[1]

Allen left Red Storm Entertainment in summer of 2007 and moved to Bungie, where he took the role of Lead Designer on Halo: Reach. Allen left Bungie during development of Halo: Reach for unknown reasons, joining WB Games to work on Middle-earth: Shadow of Mordor as Design Director.[2]

Allen announced in March 2012 that he had started a company called Serellan LLC in order to produce a hardcore tactical shooter, successfully raising over $220,000 on Kickstarter.[3] The shooter, named Takedown: Red Sabre, was released on September 20, 2013 on PC and February 21, 2014 on Xbox 360 Live Arcade.

In August 2015, Allen announced that Serellan LLC would be releasing a new title, named Epsilon. It was released on Steam Early Access on October 1, 2015.[4] In March 2016, Allen built and released Hotel Blind with Bella Ryse on Steam, which he describes as a "about a blind man in a hotel room."[5] In September 2016, Allen announced he had ported Hotel Blind to virtual reality platforms.[6]

Notable game credits[edit]

References[edit]

  1. ^ Shooting range. Christian Allen: «Gamers want good games in general, not just good shooters» // Interviews in English — GameStar.ru Archived September 14, 2012, at the Wayback Machine
  2. ^ Christian Allen. Linkedin
  3. ^ TAKEDOWN by Christian Allen, Serellan LLC — Kickstarter. Kickstarter.com. Retrieved on 2017-06-13.
  4. ^ Press Releases – Serellan announces Squad Based game Epsilon, platform, release window, new contributors, Razer collaboration. Gamasutra (2015-08-21). Retrieved on 2017-06-13.
  5. ^ Christian Allen's Blog – Building a game from scratch in UE4: Hotel Blind. Gamasutra. Retrieved on 2017-06-13.
  6. ^ "How an NPR story, an Unreal tutorial, and gamer feedback turned into a Virtual Reality blind simulation". Retrieved 2016-09-15.

External links[edit]