Christian T. Petersen

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Christian T. Petersen
EducationBA in Economics, St. Olaf College
OccupationGame designer
Known for(founder) Fantasy Flight Games, President of Asmodee North America

Christian T. Petersen is a game designer who has worked primarily on board games and role-playing games.

Early life[edit]

Christian T. Petersen was born in the United States, but grew up in Denmark; he was still in high school there when he founded Pegasus Spil Import – a company that imported Avalon Hill games into Scandinavia – and Games Weekend – Denmark's second gaming convention.[1]:344 Petersen returned to the United States in 1991 and began studying for his BA in Economics at St. Olaf College in Northfield, Minnesota.

Fantasy Flight Games[edit]

In June 1995, after four years of college, Petersen founded Fantasy Flight Publishing.[1]:344 The name for Fantasy Flight originates with Petersen's first company, Pegasus Spil Imports; Petersen originally wanted to call his new company Pegasus Publishing but he found Pegasus used too often by other companies and instead he chose a name that was representative of the pegasus: a fantasy flight.[1]:344

The original idea for the Fantasy Flight Games company came from Petersen's love of European comics, and by negotiating with European publishers Petersen came up with the rights to three comic books: Lucky Luke, Spirou & Fantasio and Percevan.[1]:344 He started off publishing the comics he had licensed, and when he found out that people wanted more popular European comics like Asterix and Tintin, he started importing and distributing those and when he discovered that people were interested in him distributing even more books, he started doing that too, creating Downtown Distribution.[1]:344 From reading Comics & Games Retailer, Petersen had good data about the gaming field available to him, so, combining this with his Danish gaming expertise, Petersen started getting into game publication by designing Twilight Imperium (1997).[1]:344

Fantasy Flight Publishing became known as Fantasy Flight Games (FFG), and by early 1998 Fantasy Flight sold off Downtown Distribution – which represented the last remnant of its comic business – and thereafter focused almost entirely on the gaming market.[1]:344 Petersen was a long-time fan of Chaosium's Call of Cthulhu, and because of this interest, Petersen decided that he would like his new publishing company to produce Call of Cthulhu material – and so he acquired a license from Chaosium to publish a series of supplements.[1]:344 With Darrell Hardy, Petersen wrote the Nocturnum trilogy of adventures for Call of Cthulhu: Long Shades (1997), Hollow Winds (1998) and Deep Secrets (1999).[1]:345 Petersen and Kevin Wilson designed the Game of Thrones (2003) wargame, and Doom: The Boardgame (2004).[1]:347

As CEO of Fantasy Flight Games, Petersen has led the company to publish more than 400 titles, making it one of the most successful publishers in the hobby games industry.[2] In addition to his responsibilities as CEO, Petersen manages the day-to-day operations of Fantasy Flight's development and design department.[2] Petersen has designed many of Fantasy Flight's games throughout the years, including Twilight Imperium (all editions), the A Game of Thrones board game, World of Warcraft: The Board Game, and The Lord of the Rings Trivia Game, and his credits as co-designer include Diskwars and Vortex (also entitled Maelstrom) with Tom Jolly, the A Game of Thrones CCG with Eric Lang, and The StarCraft Board Game with Corey Konieczka.[2] Christian T. Petersen served as its CEO until FFG's merger with Asmodee in 2014, at which time he moved into his role as CEO of Asmodee North America. On Jul 30, 2018 it was announced that Peterson would be stepping down from his role as CEO of Asmodee North America at the end of 2018.[3]


  1. ^ a b c d e f g h i j Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702- 58-7.
  2. ^ a b c Petersen, Christian T. (2007). "El Grande". In Lowder, James (ed.). Hobby Games: The 100 Best. Green Ronin Publishing. pp. 94–98. ISBN 978-1-932442-96-0.
  3. ^

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