Chuck Jordan (game designer)

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Chuck Jordan
Chuck Jordan Comic-Con 2007.jpg
Chuck Jordan at Comic-Con in 2007
Charles Jordan

United States
OccupationGame designer, writer, programmer
Years active1997–present

Charles "Chuck" Jordan is an American game designer, writer, and programmer. He co-wrote The Curse of Monkey Island, wrote three episodes of Sam & Max Save the World, was the lead writer and co-designer of Sam & Max Beyond Time and Space, designed and co-wrote two episodes of Strong Bad's Cool Game for Attractive People,[1] and was the designer of Sam & Max: The Devil's Playhouse: The Penal Zone,[2] as well as season lead designer for the Sam & Max: The Devil's Playhouse season on the whole.[1]


Chuck Jordan began his career at LucasArts as a programmer and co-writer of The Curse of Monkey Island in 1997. After working on Grim Fandango as a script programmer, he left the company. He later joined Infinite Machine, a start-up company founded by LucasArts alumni, where he worked on the initial design of their games, including the cancelled Sam & Max Plunge Through Space.[3]

After Infinite Machine closed, he joined Telltale Games as a writer and designer in 2007. While at Telltale, he co-wrote several episodes for their adventure game seasons. In 2008, he was the lead writer and co-designer of Sam & Max Beyond Time & Space. He also wrote and co-directed the first episode of that season, Penal Zone, and wrote and designed the finale The City That Dares Not Sleep. He finished his tenure at Telltale Games as season lead designer of Sam & Max: The Devil's Playhouse in 2010.[1] He also wrote Puzzle Agent 2.[4] That game came out in 2011, the year following his departure from Telltale.



  1. ^ a b c "Chuck Jordan leaves Telltale". The International House of Mojo. Retrieved July 12, 2012.
  2. ^ "Impressions: Sam & Max: The Devil's Playhouse – The Penal Zone (PS3)". Joystiq. Retrieved July 12, 2012.
  3. ^ "The History of Sam & Max". Telltale Games. Archived from the original on September 15, 2012. Retrieved July 12, 2012.
  4. ^ "Puzzle Agent 2 hands-on". Adventure Gamers. Retrieved July 12, 2012.
  5. ^

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