Chuck Norris Superkicks

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Chuck Norris Superkicks
Chuck Norris Superkicks cover art.jpg
Colecovision cover art
Developer(s) Xonox
Publisher(s) Xonox
Platform(s) Atari 2600, Colecovision Commodore 64, Commodore VIC-20
Release 1983
Genre(s) Action
Mode(s) Single-player

Chuck Norris Superkicks, is a 1983 video game produced by Xonox where the player takes control of Chuck Norris. It was later sold as Kung Fu Superkicks when the license for the use of the name Chuck Norris expired.[1] The game was produced for the Commodore 64, Commodore VIC-20, Atari 2600, and Colecovision as part of Xonox's double-ender cartridge line (cartridges with two games and two connectors that were flipped over depending on which one the user wanted to play).[2]

Plot[edit]

You play as Chuck Norris trying to reach an ancient monastery to rescue a famous leader being held hostage. Dangerous warriors lie in waiting to stop you.[3]

Gameplay[edit]

The game combines two types of gameplay: moving through a map, and fighting against enemies.

The game begins in a vertically scrolling overworld, with two paths and grass where you have 6 minutes to reach the monastery. If you step into the grass, you lose time at a much faster rate. As you walk down either path, you are ambushed by villains, and taken to the fight screen.

In the fight screen, you face three enemies, one at a time, who run back and forth and throw shuriken (throwing stars). If an enemy hits you, he knocks you down, and you become a sitting duck for a shuriken. If a shuriken hits you, you lose time and are sent back to the start of the path. You have three moves: punch, kick, and block. These enemies block the upper part of their body, so you defeat them by kicking. The block can protect you from shuriken.

Having defeated the villains, you continue on the path. You get to a point where the two paths meet; this is a Check Point. You receive a new belt, showing the progress of your training, and another minute. The path once again splits, this time in three. Only one path is correct; the other two are blocked by fallen trees. The correct path is randomly determined, so this is a Luck-Based Mission. You'll face another ambush on each path, and this time the enemies block low, so you punch them.

Having made it past villains and fallen trees, you get to another check point. This time, in addition to your belt and minute, you get a new move, the Somersault Superkick. This move replaces the block, and works against enemies regardless of how they're blocking. Which is good, because enemies are going to start blocking either high or low.

It goes until you reach the monastery. Inside, you face a multiples ninjas, who start turning invisible, and their shuriken just knock you down. The more of them you defeat, the longer they stay invisible.[4][5]

References[edit]

External links[edit]