Chuckie Egg

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Chuckie Egg
Electron Chuckie Egg inlay.jpg
Developer(s)A&F Software
Publisher(s)A&F Software
Pick & Choose
Designer(s)Nigel Alderton[1]
Platform(s)BBC Micro, ZX Spectrum, Dragon, Acorn Electron, Commodore 64, MSX, Einstein, Amstrad CPC, Atari 8-bit, Amiga, Atari ST, IBM PC, Commodore VIC-20
Mode(s)1-4 players alternating
BBC Micro gameplay

Chuckie Egg is a video game released by A&F Software in 1983 initially for the ZX Spectrum, BBC Micro, and Dragon 32/64. Its popularity saw it released over the following years for the Commodore 64, Acorn Electron, MSX, Tatung Einstein, Amstrad CPC and Atari 8-bit family. It was later updated for the Amiga, Atari ST, and IBM PC compatibles.

The game was written by Nigel Alderton,[1] then 16 or 17 years old. After a month or two of development, Nigel took a pre-release version of his Spectrum code to the two-year-old software company A&F, co-founded by Doug Anderson and Mike Fitzgerald (the "A" and "F", respectively). Doug took on the simultaneous development of the BBC Micro version, whilst Mike Webb, an A&F employee, completed the Dragon port. Chuckie Egg went on to sell over a million copies and remained a steady earner for A&F before the company went into administration in the late 1980s.[2]

The versions fall broadly into two groups: those with realistic physics (e.g., BBC Micro and Amstrad CPC) and those without (e.g., ZX Spectrum). Although there is a substantial difference in play between the two, levels remain largely the same and all the 8-bit versions have been cited as classics.[3][4][5]


As Hen-House Harry, the player must collect the twelve eggs positioned in each level, before a countdown timer reaches zero. In addition there are piles of seed which may be collected to increase points and stop the countdown timer for a while, but will otherwise be eaten by hens that patrol the level, causing them to pause. If the player touches a hen or falls through a gap in the bottom of the level, he loses a life. Each level is made of solid platforms, ladders and occasionally lift platforms that constantly move upwards but upon leaving the top of the screen will reappear at the bottom. Hitting the top of the screen while on one of these lifts, however, will also cause the player to lose a life.

Eight levels are defined and are played initially under the watch of a giant caged duck. Upon completion of all eight the levels are played again without hens, but Harry is now pursued by the freed duck flying around the screen and homing in on him.[6] A second completion of all eight levels yields a third play through with both hens and the duck. A fourth pass introduces additional hens. Finally, a fifth pass has the duck and additional hens moving at a greater speed. If the player completes all forty levels then they advance to 'level 41' which is in fact exactly the same as level 33.

The player starts with five lives, and an extra life is awarded every 10,000 points.


The ZX Spectrum version of the game was rated number 13 in the Your Sinclair Official Top 100 Games of All Time.[7] The Telegraph named the game one of the "best video game platformers ever", deeming that it had been a "revelation" when released, though it noted that the game would appear dated to a modern player.[8] Ollie Toms of Rock, Paper, Shotgun praised the games' portrayal of the antagonist duck, finding that the progression of the game allowed for the player to characterise her effectively.[9] The A-Z of Atari 8-bit Games gave the game a score of 7/10, praising its graphics while criticising its sound effects, and finding that the game had a "certain charm".[10]


Chuckie Egg was followed up, two years after its first release, with a sequel entitled Chuckie Egg 2. Available on a much smaller subset of platforms, this release changed genre quite radically and involved the player, as Harry again, working through a factory attempting to create Easter eggs complete with toy, in a Jet Set Willy-style adventure. Whilst the first game had each level on one single screen, the new version had levels covering multiple screens. Although the sequel has gained a small number of admirers, it never received the same attention as the original.

In 2017, a remake titled Super Chuckie Egg was released for mobile devices.[11]

In October 2021, a Commodore VIC-20 port of Chuckie Egg was released by Reset64 magazine.[12] This version requires a VIC-20 32k RAM expansion to work.


  1. ^ a b Hague, James (10 July 2021). "The Giant List of Classic Game Programmers". Dadgum.
  2. ^ "Part I: The A&F Years". Bagshot Row. Archived from the original on 18 April 2010. Retrieved 1 May 2010.
  3. ^ Your Sinclair magazine: January 1992, Issue 73
  4. ^ Retro Gamer Issue Thirty Seven, May 2007
  5. ^ Edge presents: Retro "The making of ..." special - Chuckie Egg (February 2003)
  6. ^ Stanton, Rich (24 April 2017). "35 Years of the ZX Spectrum". Kotaku. Archived from the original on 27 April 2017. Retrieved 9 January 2019.
  7. ^ "Readers' Top 100 Games of All Time". Your Sinclair. September 1993.
  8. ^ "The best video game platformers ever". The Telegraph. 25 September 2017. Retrieved 11 July 2021.
  9. ^ Toms, Ollie (5 February 2020). "Have you played… Chuckie Egg?". Rock, Paper, Shotgun. Retrieved 11 July 2021.
  10. ^ Hawken, Kieren (13 November 2018). The A-Z of Atari 8-bit Games. 3. Andrews UK. pp. 16–17. ISBN 9781785389627.
  11. ^ Hewitt, Marc (3 July 2018). "Super Chuckie Egg on mobile gets retro right". GameZebo. Retrieved 9 January 2019.
  12. ^ "Chuckie Egg (VIC20) by Reset64 Magazine". Retrieved 14 October 2021.

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