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Clash Royale

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Clash Royale
Clash Royale game logo.png
Platform(s)iOS, Android
  • WW: March 2, 2016
Genre(s)Real-time strategy

Clash Royale is a video game developed and published by Supercell.[1] The game combines elements from collectible card games, tower defense, and multiplayer online battle arena.[2][3][4] The game was released globally on March 2, 2016.[5][6] Clash Royale reached $1 billion in revenue in less than a year on the market.[7]


Clash Royale 1v1 and 2v2 gameplay
Screenshot of a 1v1 battle
A screenshot of a 1v1 game displaying the cards with elixir generation at the bottom and all towers still standing
Screenshot of a 2v2 battle
A screenshot of an ongoing 2v2 game. Note the appearance of two king towers and the presence of the player's teammate's cards.

Clash Royale is a tower rush video game which pits players in games featuring two or four players (1v1 or 2v2) in which the objective is to destroy the most amount of opposing towers, with the destruction of the "King's Tower" being an instantaneous win.[8] After three minutes, if both of the players or both of the teams have an equal amount of crowns or none at all the match continues automatically onto overtime and the player who destroys an opposing tower wins instantaneously.[9] After overtime, a draw occurs. In a late 2018 update ditching the teammate in a 2v2 match multiple times caused the player to have a block that prevents him/her from playing 2v2 with random players for a certain amount of time.

In Clash Royale, players are ranked by their number of trophies. Players level up by gaining Experience (or King Level) points through donating and upgrading cards. The highest possible level is level 13. The December 2018 Update added Star Points for excessive Experience when players reach level 13, and will award Star Points for previously leftover Experience.

Trophies are won or lost through multiplayer battles, a player wins a battle by destroying more towers than the opponent (each destroyed tower being represented as a 'crown'), or by destroying the opponent's King's Tower, resulting in an automatic "three-crown" victory (unless the King's Tower was destroyed at the same time by both players, resulting in a draw).

There are thirteen playing arenas in total (excluding the tutorial arena, Training Camp): Goblin Stadium, Bone Pit, Barbarian Bowl, P.E.K.K.A's Playhouse, Spell Valley, Builder's Workshop, Royal Arena, Frozen Peak, Jungle Arena, Hog Mountain, Electro Valley, Spooky Town, and Legendary Arena, with each arena corresponding to a certain trophy count range. A player reaches leagues after reaching 4000 Trophies.


Playable troops, buildings, and spells are represented as cards. Prior to each battle (with the exception of the first battle in Training Camp), players construct a deck of eight cards which they use to attack and defend against their opponent's cards. At the start of each game, both players begin with four randomly chosen cards from their deck of eight, except Mirror.

Each card costs a certain amount of elixir to play. Players start the battle with 5 elixir points (0 in Double and Triple Elixir modes), and one elixir point is replenished every 2.8 seconds (or 1.4 seconds in the final 60 seconds of the game and overtime, and every 0.7 seconds during Triple Elixir mode), with a maximum of 10 elixir points. Once a card is played, a new card is automatically drawn from the player's eight card deck.

Clash Royale first launched with 42 cards, there were 14 cards for each of the three rarities that existed at that time: Common, Rare, and Epic. The February 2016 update added a new rarity: Legendary, with the introduction of two new legendary cards to the game. As of March 2019, there are 91 cards in the game, coming in four rarities: Common, Rare, Epic, and Legendary. The September 2018 update changed card levels as not to confuse new players. All cards now cap at level 13, with common cards starting at level 1, rare cards starting at level 3, epic cards starting at level 6, and legendary cards starting at level 9. All cards are level 9 for all tournaments. The December 2018 update added Star Points to unlock special golden cosmetics for Max Level cards.

The June 2018 update added the emote deck, players can now use up to eight emotes. Players can now choose any eight emotes from their emote collection. Players have to purchase their emotes from the shop (excluding the 4 King emotes which are free for all players).

Trade tokens were introduced in the September 2018 update. They can be used to trade common, rare, epic, and legendary cards with clanmates so players can get more of the cards they need and get rid of the cards they don't want. They can be won from challenges, clan war rewards and purchased from the Shop in special offers. [10]


Starting from Experience level 1, players can join or form clans. Joining or forming a clan enables the player to engage in friendly battles and clan wars. It also unlocks the feature of trading and requesting cards from clanmates. Clan members can also chat and share emotes with their clanmates. A clan consists of a maximum player limit of 50.

Clan Wars

During the April 25, 2018 update, a new Clan Wars feature was added. Clan Wars consists of five clans attacking other clans to get rewards in the form of special chests. The clan with the most wins would win the clan war. Players would receive a clan war chest bases on the best war in a season of fourteen days. Clan Chests were also removed in the update and replaced with the new Clan War chests.[11] Clan war chests gets improved as the clan climbs up the war leagues. To play a clan war, the clan must have a minimum of 10 players that are level 8 and above. One clan war is separated into two days: the 'collection day' and 'war day'. Players receive a war bounty upon successful completion of their war day battle.


In July 2016, Supercell introduced a new Tournament feature. Tournaments are similar to normal battles, but all cards are capped at level 9. This feature is unlocked at player experience Level 5, but can only be played from experience level 8. Tournaments can only be created by using gems, and the creator can choose to make it password protected or open. Based on tournament performance, players are rewarded with tournament chests. As well as tournaments, there are two types of Victory Challenges, one in which the goal is to win twelve times while losing no more than two times and the other's goal is to play until you finish the entire challenge by winning all crowns or battles, regardless of losses. A Grand Challenge costs 100 gems to enter, and a Classic Challenge costs 10. Completing (or getting 12 wins on) a Grand Challenge gives you 22000 gold and 1100 cards, and completing a Classic Challenge will give you 2000 gold and 100 cards.[12] Supercell has also added various event challenges, for limited periods of time, that add special features to the battles, or allow players to receive special cards. These event challenges can also sometimes be played in Friendly Battles.[13] As of the October 2017 update, players would no longer get a refund on gems if no matches take place in their custom tournaments. In December 2018 update added Global Tournaments while Custom Tournaments is renamed to Private Tournaments which removed the prizes but added more options.


In March 2017, "Leagues" were added to the game. Once above 4000 trophies, players are placed in one of nine different leagues ranging from Challenger I to Ultimate Champion.[14] At the end of each season, players receive rewards based on the highest league achieved during that season. After the season ends the player is reset to half of the trophies they gained above 4000 trophies. So if they got to 6400 they would be reset to 5200 trophies at the end of the season. Another feature that was introduced is Clan Battles. Two players get to battle side by side with another member of their clan facing off against two other opponents from another clan. This is the first update to include a new game mode. As of November 2018, clan battles have been transferred into clan wars as 2v2 battles.


Quests[15] were added in the October 2017 update as a set of achievements where some players have to complete certain tasks to receive rewards. The Quests section also includes a free reward which is given to the player every 4 hours, up to three times a day. This was added when the developers decided to remove standalone free chests from the game.


The game was soft-launched in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and New Zealand for iOS platforms on January 4, 2016.[16] The game was soft-launched on Android for those same countries on February 16, 2016 in the form of an Android application package.[17] Both platforms received a global release on March 2, 2016.[5]

Upon its release, Clash Royale became the most downloaded and top-grossing app on the U.S. iOS App Store.[18]


Aggregate score
Review score
TouchArcade5/5 stars[4]

Clash Royale mainly received positive reviews, with TouchArcade's Eli Hodapp calling it "absolutely phenomenal" in his five-star review.[4] Pocket Gamer's Harry Slater gave the game a score of 9/10, summing up "It's an incredible amount of rewarding fun, it's nail-biting at times, and there's content here that will keep you busy for weeks if not months."[20] Writing for, James Plafke criticized "Clash Royale for being genuinely fun—more so than Clash of Clans—while the developer chronically interrupts the player from enjoying it."[21] Clash Royale has received a very positive response from its players, with an average score of 4.5 out of 5 on the Google Play Store and an average score of 4 out of 5 on the Apple App Store.

Clash Royale League

The Clash Royale League is the official team e-sports world championship on a league format, developed by Supercell. It consists of 5 leagues: North America, Europe, Latin America, Asia, and China. It started on August 20th, 2018 kickstarting Season 1 of the CRL. After the regular season which consisted of 15 games per team the playoffs were held in each region. After the playoffs ended the World Finals were held in Tokyo, Japan on December 1st. The Finalists consisted of Nova Esports (China), KingZone Dragon-X (Asia), Vivo Keyd (Latin America), Team Queso (Europe), Immortals (North America), and Ponos Sports from Japan. Ponos got 2nd in Asia and was allowed in the World Finals because they were hosting them. A seeding tournament was then held which ranked the teams. After that the top 2 teams from the seeding tournament got a bye for the Quarter-Finals and automatically made it into the Semi-Finals. After the Quarter Finals it was the Semi-Finals then the Finals. The Season One World Champions are Nova Esports.

Edition Date Venue Champions Runners-up Prize money Ref
1 December 1, 2018 Japan Makuhari Messe Hall 6, Tokyo, Japan China Nova Esports South America Vivo Keyd $1.000,000[22] [23]


Crown championship

The Clash Royale Crown Championship was the official e-sports world championship of the game, developed by Supercell.[25] The tournament connects the best players all over the world from North America, Asia, Latin America, Europe, and more. The first edition had over 28 million participants all over the world, becoming the world's largest Clash Royale event.[26] The first world champion was Sergio Ramos who beat MusicMaster by 3 games to 1 on the Crown Championship World Finals.[27] The 2018 Clash Royale Crown Championship is scheduled to be held in Asia.[28]

Edition Date Venue Champion Runner-up Prize money Ref
1 December 3, 2017 England Copper Box Arena, London, England Mexico Sergioramos United States MusicMaster $400,000 [26]


Asian Games

Clash Royale are part of an e-sport demonstration event during Asian Games 2018 held in Indonesia. Eight countries are able to participate after having qualified from their respective regional qualification with Indonesia automatically qualified as host.[30]

Year Gold Silver Bronze
2018  Indonesia

Ridel Yesaya Sumarandak (Benzer Ridel)


Huang Chenghui (Lciop)


Huỳnh Đức Huy (Legend)

Awards and nominations

Date Awards Category Result
May 19, 2016 Google Play Awards Best Game Won[31]
December 1, 2016 The Game Awards Best Mobile/Handheld game Nominated[32]
April 6, 2017 British Academy Games Awards AMD eSports Audience Award Won[33]
March 15, 2016 International Mobile Gaming Awards Best Upcoming Game Won[34]
February 28, 2017 Best Multiplayer Game Won[35]
March 1, 2017 Game Developer Choice Awards Best Mobile/Handheld Game Nominated[36]
March 16–18, 2017 SXSW Gaming Awards Mobile Game of the Year Nominated[37]
April 27, 2017 Finnish Game Awards The Small Screen Game of the Year 2016 Won[38]
The Main Award – The Finnish Game of the Year 2016 Won[38]
May 17–19, 2017 Nordic Game Awards Nordic Game of the Year – Small Screen Nominated[39]
Nordic Game of the Year Nominated[39]
April 12, 2018 British Academy Games Awards Evolving Game Nominated[40]
April 4, 2019 British Academy Games Awards EE Mobile Game of the Year Pending[41]

See also


  1. ^ Grundberg, Sven; Rossi, Juhana (March 8, 2013). "Finland's Newest Hit Maker: Supercell". The Wall Street Journal. Retrieved January 14, 2016.
  2. ^ Renaudin, Clement (February 8, 2016). "Supercell's mix of TCG and MOBA Clash Royale set for global release in March". Pocket Gamer. Retrieved March 14, 2016.
  3. ^ Squires, Jim (January 4, 2016). "Clash of Clans Goes MOBA in Clash Royale". Gamezebo. Retrieved March 14, 2016.
  4. ^ a b c Hodapp, Eli (March 2, 2016). "'Clash Royale' Review – A Hybrid of Card Games, RTS, MOBA, and Awesome". TouchArcade. Retrieved March 14, 2016.
  5. ^ a b (March 2, 2016). Clash Royale: Now available EVERYWHERE!. Supercell. Retrieved March 14, 2016.
  6. ^ Saxena, Himalaya (January 4, 2016). "Released* Release Date of Clash Royale in US, UK and other countries -Gammerson". Gammerson. Retrieved March 5, 2017.
  7. ^ "Supercell's Clash Royale reaps $1 billion in its first year | GamesBeat". Retrieved November 18, 2017.
  8. ^ "'Clash Royale' Review - A Hybrid of Card Games, RTS, MOBA, and Awesome". March 2, 2016.
  9. ^ "What does Sudden Death mean?". Supercell.
  10. ^ "Trade Tokens are coming to Clash Royale in the September update - The OP". September 3, 2018.
  11. ^ Radio Royale: "Let's Talk Clan Wars" - Official Video Podcast Series on YouTube
  12. ^ Hack, July 7, 2016 Clash Royale; Reply, Cheats (July 7, 2016). "Clash Royale Tournament Updates: What to Know". Retrieved July 20, 2016.
  13. ^ Dotson, Carter (December 15, 2016). "'Clash Royale' Crown Duel Challenge Rolling Out Now". TouchArcade. Retrieved March 5, 2017.
  14. ^ King, Matthew (March 15, 2017). "'Clash Royale': Night Witch, Bats and Heal Cards Coming after Bandit on March 24; Special Draft Challenge Live Next Week". Telegiz. Retrieved May 10, 2017.
  15. ^ "Epic Quests Update! | Clash Royale". Clash Royale. Retrieved 2018-09-18.
  16. ^ Alwani, Rishi (January 4, 2016). "Clash of Clans Developer Supercell Releases New Game, Clash Royale". Gadgets 360. Retrieved January 14, 2016.
  17. ^ (February 16, 2016). Android Soft Launch Announcement!. Supercell. Retrieved March 14, 2016.
  18. ^ Takahashi, Dean (March 2, 2016)."Clash Royale is already the top-grossing iOS game in the U.S.". Venture Beat. Retrieved March 14, 2016.
  19. ^ "Clash Royale for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved July 3, 2018.
  20. ^ Slater, Harry (March 2, 2016)."Clash Royale". Pocket Gamer. Retrieved March 14, 2016.
  21. ^ Plafke, James (March 2, 2016). "Clash Royale is the best game its own developer doesn’t want you to play". Retrieved March 14, 2016.
  22. ^ (2018-04-18). "The Grand Prize for Clash Royale League (CRL) is set at 1 million USD". GamerBraves. Retrieved 2019-01-10.
  23. ^ "The CRL World Finals". The CRL World Finals. Retrieved 2019-01-10.
  24. ^ Clash Royale Esports, CRL World Finals, retrieved 2019-01-10
  25. ^ "Clash Royale – Crown Championship – Global Series". Retrieved October 19, 2017.
  26. ^ a b "World Finals – Clash Royale". Retrieved October 19, 2017.
  27. ^ "Mexicano vence mundial de Clash Royale e leva prêmio de quase R$ 500 mil". TechTudo (in Portuguese). Retrieved December 3, 2017.
  28. ^ "Open Qualifiers for the Clash Royale League Challenge Have Begun". Paste. Retrieved May 30, 2018.
  29. ^ CCGS World Finals Grand Finals - SergioRamos:) vs MusicMaster on YouTube
  30. ^ "AESF Game Result" (PDF). Asian Electronic Sports Federation. 11 July 2018. Retrieved 11 July 2018.
  31. ^ "Clash Royale : Best Game in Google Play Awards 2016". Clash Advisor. June 1, 2016. Retrieved April 29, 2017.
  32. ^ "Nominees - The Game Awards 2016". The Game Awards 2016. Archived from the original on November 14, 2015. Retrieved April 30, 2017.
  33. ^ Wagonut (April 7, 2017). "Clash Royale wins BAFTA eSports award". MoEsport. Retrieved July 1, 2017.
  34. ^ "Clash Royale". International Mobile Gaming Awards. Retrieved July 1, 2017.
  35. ^ "13th IMGA nominated and awarded games". International Mobile Gaming Awards. Retrieved April 29, 2017.
  36. ^ "Inside, Overwatch and Firewatch lead GDC 2017 Choice Awards nominees! - GDC News". GDC News. January 4, 2017. Retrieved May 1, 2017.
  37. ^ "2017 Gaming Awards Nominees". SXSW Gaming. Retrieved December 17, 2017.
  38. ^ a b "Clash Royale picks up two Game of the Year accolades at 2017 Finnish Game Awards". Retrieved April 29, 2017.
  39. ^ a b "2017 NG Awards nominees: GotY x 2 • Nordic Game Community". Nordic Game Community. April 20, 2017. Retrieved May 1, 2017.
  40. ^ Makedonski, Brett (April 12, 2018). "BAFTA names What Remains of Edith Finch its best game of 2017". Destructoid. Retrieved April 13, 2018.
  41. ^ Fogel, Stefanie (March 14, 2019). "'God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations". Variety. Retrieved March 15, 2019.

External links