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Clash Royale

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Clash Royale
Clash Royale game logo.png
Platform(s)iOS, iPadOS, Android
  • WW: March 2, 2016
Genre(s)Real-time strategy

Clash Royale is a free-to-play real-time strategy video game developed and published by Supercell.[1] The game combines elements from collectible card games, tower defense, and multiplayer online battle arena.[2][3][4] The game was released globally on March 2, 2016.[5][6] Clash Royale reached $1 billion in revenue in less than a year on the market.[7] In three years, Clash Royale made $2.5 billion in revenue according to market intelligence company Sensor Tower.[8] It is the first spinoff of Clash of Clans.


Clash Royale 1v1 and 2v2 gameplay
Screenshot of a 1v1 battle
A screenshot of a 1v1 battle
Screenshot of a 2v2 battle
A screenshot of a 2v2 battle


Clash Royale is a tower rush video game which pits players in games featuring two or four players (1v1 or 2v2) in which the objective is to destroy the most opposing towers, with the destruction of the "King's Tower" being an instantaneous win.[9] After three minutes, if both of the players/teams have an equal number of crowns or none at all the match continues into a 2-minute overtime period and the player who destroys an opposing tower wins instantaneously. If no towers are destroyed during overtime, there is a tiebreaker, where all towers rapidly lose health, and the tower with the least health is destroyed. If two towers have the same health, there is a draw.[10]

In Clash Royale, players are ranked by their number of trophies. Players level up by gaining Experience (or King Level) points through donating and upgrading cards. The highest possible level is level 14.

Trophies are won or lost through multiplayer battles. A player wins a battle by destroying more towers than the opponent (each destroyed tower being represented as a 'crown'), or by destroying the opponent's King's Tower, resulting in an automatic "three-crown" victory (unless the King's Tower was destroyed at the same time by both players, resulting in a rare draw).

There are fifteen playing arenas in total (excluding the Training Camp tutorial area): Goblin Stadium, Bone Pit, Barbarian Bowl, P.E.K.K.A's Playhouse, Spell Valley, Builder's Workshop, Royal Arena, Frozen Peak, Jungle Arena, Hog Mountain, Electro Valley, Spooky Town, Rascal's Hideout, Serenity Peak and The Legendary Arena, with each arena corresponding to a certain trophy range.


Playable troops, buildings, and spells are represented as cards. Many cards are directly based on troops and buildings from Supercell's previous game Clash of Clans, such as giants and cannons, and the game uses a similar art style. Prior to each battle (with the exception of the first battle in Training Camp), players construct a deck of eight cards which they use to attack and defend against their opponent's cards. At the start of each game, both players begin with four randomly chosen cards from their deck of eight, except Mirror and Elixir Collector.

Each card costs a certain amount of elixir to play. Players start the battle with five elixir points (zero in Double and Triple Elixir modes), and one elixir point is replenished every 2.8 seconds (or 1.4 seconds in Double Elixir Mode, the final 60 seconds of the game and the first minute of overtime; and roughly every 0.9 seconds during Triple Elixir Mode and the last minute of overtime), to a maximum of ten elixir points. Once a card is played, a new card is automatically drawn from the player's eight card deck.

Clash Royale first launched with 42 cards, consisting of 14 cards for each of three levels of rarity: Common, Rare, and Epic. The February 2016 update added two new cards under a new rarity level: Legendary. In October 2021, a new Champion card rarity was added to the game, with three new cards being added. These cards differentiate from other cards as a player can only have one Champion in their deck, and each Champion has a special ability that can be activated by spending additional elixir (for example, the Golden Knight's Dash ability costs 1 additional elixir).[11] Subsequent updates have added cards to all the aforementioned rarity levels. As of June 2022, there are a total of 107 cards in the game.

All cards now cap at level 14 with Common cards starting at level 1, Rare cards starting at level 3, Epic cards starting at level 6, Legendary cards starting at level 9, and Champion cards starting at level 11. All cards and crown tower levels are level 11 for all tournaments, except private tournaments, where you can set a cap to card and crown tower levels.

The December 2018 update added Star Points to unlock special golden cosmetics for Max Level cards. In the October 2021 update, this was changed to be available from Level 7. Players also receive Star Points when gaining experience, which can be used to give their cards an updated visual skin, usually gold in color. There are up to three Star Levels for each card, which are unlocked when the card is leveled up to level 7 (for Star Level 1), level 10 (for Star Level 2) and level 13 (for Star Level 3).[12]


Starting from Experience level 1, players can join or form clans. Joining or forming a clan enables the player to engage in friendly battles and clan wars. It also unlocks the feature of requesting cards when a player is level 3. Clan trading with the use of trade tokens unlocks when a player reaches level 8.[13] There are four different types of trade tokens; common, rare, epic and legendary. Trade tokens can be obtained by gaining trophies, through challenges, and from the in-game shop. Each can be used to trade a certain amount of cards with other players, depending on the rarity of the trade token.

Clan Wars

Clan Wars I

On April 25, 2018, Clan Wars were added. Initially, a given war would be separated into two days: "Collection Day" and "War Day." Clans were eligible to participate if they had a minimum of ten players that are level 8 and above. Collection Day saw players battling in a variety of game modes, which rotate every month, to gain cards to add to the Clan collection. Winning awarded more cards, as did participating in higher Arenas. If a minimum of ten players did at least one battle each, the Clan could progress to War Day, where a Clan was matched with four other Clans with a similar number of participants and Clan Trophies. Each participant gets to build a deck and battle using only the cards that their Clan unlocked on Collection Day. After the battles, each clan is ranked from 1st to 5th place based on the number of wins they have, with the rank decided by the number of Crowns. At the end of the War Day, all players that participated in the War received a War Bounty containing Gold and sometimes Gems or Trade Tokens. Based on their War rank, Clans gain or lose a certain number of Clan Trophies. Clans progress through Clan Leagues by gaining Clan Trophies, and higher leagues result in better rewards. Clan Seasons lasted two weeks, and at the end of each season, a chest is awarded to every player that participated in a war during the season, with the number of cards in the chest being determined by the highest war rank the Clan had during the season and the highest league the Clan was in during the season.

Clan Wars II

On August 31, 2020, Clan Wars II was added and was a reworked version of its predecessor. Each week consists of three "Training Days" and four "Battle Days." During Training Days, participants can add troops to their respective Clan Boat, which mark the progress in the week's war and add movement bonuses based on surviving troops. Battles are fought with 32 total cards from the player's collection being used to make four unique war-decks with no overlapping cards. War-decks can be play-tested during these Training Days, though Boats cannot be attacked until Battle Days. On Battle Days, players have the option of several battle variations, with points given based on wins and participation. Clan Trophies are still awarded for the clan's placement in the War, which is determined by which Clan Boat crosses the finish line first. However, if no clan reaches the finish line, the clan that went the farthest is awarded first place for that week. After a week, the cycle will reset to Training Days, and each total War lasts five weeks, while each clan loses or gains trophies each week depending on where they finished that week. On the fifth week, the clan's boat stops at the Colosseum as the final round of battles. At the end of season, Clans that have high placement gain a significant amount of Clan Trophies.


In July 2016, Supercell introduced a new Tournament feature. Tournaments are similar to normal battles, but all cards were capped at level 9. This feature is unlocked at player experience Level 5, but can only be played from experience level 8. Tournaments can only be created by using gems, and the creator can choose to make it password protected or open. Based on tournament performance, players are rewarded with tournament chests. As well as tournaments, there are two types of Victory Challenges, one in which the goal is to win twelve times while losing no more than two times and the other's goal is to play until you finish the entire challenge by winning all crowns or battles, regardless of losses. A Grand Challenge costs 100 gems to enter, and a Classic Challenge costs 10. Completing (or getting 12 wins on) a Grand Challenge gives you 22000 gold and 1100 cards, and completing a Classic Challenge will give you 2000 gold and 100 cards.[14] Supercell has also added various event challenges, for limited periods of time, that add special features to the battles, or allow players to receive special cards. These event challenges can also sometimes be played in Friendly Battles.[15] As of the October 2017 update, players would no longer get a refund on gems if no matches take place in their custom tournaments. The December 2018 update added Global Tournaments while Custom Tournaments were renamed to Private Tournaments which removed the prizes but added more options.


In March 2017, "Leagues" were added to the game. Once above 5000 trophies, players are placed in one of nine different leagues ranging from Challenger I to Ultimate Champion.[16] At the end of each season, players receive rewards based on the highest league achieved during that season. After the season ends the player is reset to half of the trophies they gained above 5000 trophies. So if they got to 6400 they would be reset to 5700 trophies at the end of the season. Another feature that was introduced is Clan Battles. Two players get to battle side by side with another member of their clan facing off against two other opponents from another clan. This is the first update to include a new game mode. As of November 2018, clan battles have been transferred into clan wars as 2v2 battles.


Quests[17] were added in the October 2017 update as a set of achievements where players completed certain tasks daily to receive rewards. The Quests section also included a free reward which was given to the player every four hours, up to three times a day. The feature was removed in August 2020 and replaced with a free daily gift in the ingame shop.


The game was soft-launched in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, and New Zealand for iOS platforms on January 4, 2016.[18] The game was soft-launched on Android for those same countries on February 16, 2016, in the form of an Android application package.[19] Both platforms received a global release on March 2, 2016.[5][20]

Upon its release, Clash Royale became the most downloaded and top-grossing app on the U.S. iOS App Store.[21]


Clash Royale mainly received positive reviews, with TouchArcade's Eli Hodapp calling it "absolutely phenomenal" in his five-star review.[4] Pocket Gamer's Harry Slater gave the game a score of 9/10, summing up "It's an incredible amount of rewarding fun, it's nail-biting at times, and there's content here that will keep you busy for weeks if not months."[23] Writing for, James Plafke criticized "Clash Royale for being genuinely fun—more so than Clash of Clans—while the developer chronically interrupts the player from enjoying it."[24] Clash Royale has received a positive response from its players, with an average score of 4.2 out of 5 on the Google Play Store and an average score of 4 out of 5 on the Apple App Store.


Clash Royale League

The Clash Royale League was the official team esports world championship on a league format, developed by Supercell. It consisted of 5 leagues: North America, Europe, Latin America, Asia, and China. Season 1 started on August 20, 2018. After fifteen games per team during the regular season, playoffs were held in each region, after which the World Finals were held in Tokyo, Japan on December 1. The Finalists consisted of Nova Esports (China), KingZone Dragon-X (Asia), Vivo Keyd (Latin America), Team Queso (Europe), Immortals (North America), and Ponos Sports from Japan. Ponos achieved second in Asia and was allowed into the World Finals because of Japan's host status. A seeding tournament ranked the teams. After that the top two teams from the seeding tournament got a bye for the Quarter-Finals and automatically made it into the Semi-Finals. After the Quarter Finals it was the Semi-Finals then the Finals. The Season One World Champions are Nova Esports.[citation needed]

Edition Date Venue Champions Runners-up Prize money Ref
1 December 1, 2018 Japan Makuhari Messe Hall 6, Tokyo, Japan China Nova Esports South America Vivo Keyd $1,000,000[25] [26]


2 December 7, 2019 United States The Shrine Expo Hall, Los Angeles, California United States Team Liquid China W.EDGM $400,000 [28]

Crown Royale Crown Championship

The Clash Royale Crown Championship was the official esports world championship of the game, developed by Supercell.[29] The tournament connects the best players all over the world from North America, Asia, Latin America, Europe, and more. The first edition had over 28 million participants all over the world, becoming the world's largest Clash Royale event.[30] The first world champion was Sergio Ramos who beat MusicMaster by three games to one on the Crown Championship World Finals.[31] The 2017 Crown Championship in London, top 16 “Clash Royale” players in the world competed for a $400,000 prize pool.[32] The 2018 Clash Royale Crown Championship is scheduled to be held in Asia.[33]

Edition Date Venue Champion Runner-up Prize money Ref
1 December 3, 2017 England Copper Box Arena, London, England Mexico Sergioramos United States MusicMaster $400,000 [30]


Asian Games

Clash Royale was part of an esport demonstration event during Asian Games 2018 held in Indonesia. Eight countries are able to participate after having qualified from their respective regional qualification with Indonesia automatically qualified as host.[35]

Year Gold Silver Bronze
2018  Indonesia

Ridel Yesaya Sumarandak (Benzer Ridel)


Huang Chenghui (Lciop)


Huỳnh Đức Huy (Legend)

Awards and nominations

Date Awards Category Result
May 19, 2016 Google Play Awards Best Game Won[36]
December 1, 2016 The Game Awards Best Mobile/Handheld game Nominated[37]
April 6, 2017 British Academy Games Awards AMD eSports Audience Award Won[38]
March 15, 2016 International Mobile Gaming Awards Best Upcoming Game Won[39]
February 28, 2017 Best Multiplayer Game Won[40]
March 1, 2017 Game Developer Choice Awards Best Mobile/Handheld Game Nominated[41]
March 16–18, 2017 SXSW Gaming Awards Mobile Game of the Year Nominated[42]
April 27, 2017 Finnish Game Awards The Small Screen Game of the Year 2016 Won[43]
The Main Award – The Finnish Game of the Year 2016 Won[43]
May 17–19, 2017 Nordic Game Awards Nordic Game of the Year – Small Screen Nominated[44]
Nordic Game of the Year Nominated[44]
April 12, 2018 British Academy Games Awards Evolving Game Nominated[45]
April 4, 2019 British Academy Games Awards EE Mobile Game of the Year Nominated[46]
January 21, 2020 Pocket Gamer Mobile Games Awards Best Mobile eSport Won[47]

See also


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  3. ^ Squires, Jim (January 4, 2016). "Clash of Clans Goes MOBA in Clash Royale". Gamezebo. Retrieved March 14, 2016.
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External links