This article needs to be updated.(July 2018)
Logo for Clicker Heroes
|Platform(s)||Web Browser, Microsoft Windows, OS X, iOS, Android, PlayStation 4, Xbox One|
Clicker Heroes is an idle game developed by American indie studio Playsaurus, originally released in 2014 for browsers and for mobile devices in 2015. It is a spinoff of Playsaurus's earlier Cloudstone, using many graphics from that game.
Clicker Heroes is free-to-play, with micro-transactions to buy a premium "rubies" currency. Micro-transactions are not required to progress through the game; they were added some time into the game's life, and there are multiple gameplay mechanics centered around getting the premium currency in-game.
In Clicker Heroes, the player clicks on the enemy on the right of the screen to damage it and eventually kill it. Once killed, it will drop gold (which can change depending on the level the player is at and if the enemy is a basic enemy or a boss) which can be used to upgrade and purchase characters. The game is similar to Cookie Clicker in the sense that, once the characters are unlocked they will do the player's job for them and increase the total damage per second the player does. The game runs without the player needing to do anything.
The goal is to obtain a currency called "hero souls", which is used to buy powerful heroes called Ancients and gives 10% damage bonus. And also to sacrifice hero souls into ancient souls, which are fed to super-ancients called outsiders to give even more powerful bonuses. Every fifth and tenth zone (level) is a boss zone. Starting from zone 100, bosses have an initial 25% chance to be primal, which means they drop hero souls once killed. Every hundredth zone up to zone 1000 has a guaranteed primal boss, which is also a unique monster not encountered elsewhere. Additionally, for every 2000 hero levels (total), the player will receive one hero soul. The collected hero souls are not immediately available. The player must buy the hero Amenhotep and buy his ability called 'Ascension'. Using this ability will cause the player to 'ascend', which resets the game and makes the previously collected hero souls available to be spent on Ancients. Ancients are permanent within a Transcendence, meaning that even though the player has to hire and level all the regular heroes again, the Ancients with their powerful bonuses will remain. So every time the player ascends and buys Ancients the game will be a bit easier, meaning the player can reach a higher level before having to ascend again. Given enough hero souls, the player can even "Transcend", getting access to Outsiders which can amplify the Ancients' power greatly.
In August 2014, it was released onto Kongregate, and in September 2014, it was released onto Armor Games. It was later released onto the online distribution platform, Steam in May 2015 for Microsoft Windows and OS X. It was also released for iOS and Android on Aug 20 2015. Version 1.0 was released in June 2016 and included a feature called "transcendence". When a player transcends: they will keep their ancient souls (received by transcending), rubies, outsiders, lifetime achievements, mercenaries and clans but will lose everything else including gilds, hero souls, relics, ancients, and zone progress.
Clicker Heroes received very positive reception from critics and from the gaming community; with the game reaching Steam's top 10 most played games, peaking at 56,768 players in-game on 26 May 2015. Clicker Heroes' popularity on Steam initiated the release of other incremental games on the service.
Kotaku's Nathan Grayson said the game "[is a] perfect office space distraction". Eurogamer writer, Christian Donlan said the game was his "gaming secret" and was very addictive in its own way. Forbes writer Paul Tassi said if the game gained traction in the mobile market, it could become the top mobile game of 2015.
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