Cliffhanger (video game)
|This article needs additional citations for verification. (July 2008) (Learn how and when to remove this template message)|
Cover art of NES version
|Developer(s)||Spidersoft, Malibu Interactive|
|Publisher(s)||Sony Imagesoft, Psygnosis|
|Composer(s)||Brian Howarth (Genesis/SNES version)
Dave Lowe (Game Gear version)
Graham Gray (Amiga version)
Mark Cooksey (NES version)
Martin Walker (Game Boy version)
A plane filled with terrorists attempting to steal money from a treasury plane while airborne is shot down by an FBI plane. The terrorists survive and send out a distress signal, which the main character, Gabe, responds to. However, Gabe does not know that the mayday signal is coming from a group of terrorists, and after reaching them, the terrorists capture Gabe's partner, Hal, and hold him hostage. Gabe must then set out and retrieve the money in order to save Hal.
The game begins with Gabe responding to the call, before Hal being captured. In order to progress through the game, the player must watch out for enemies and either avoid them by jumping or defeat them by attacking with various weapons, such as a knife or a gun. There are also bosses after every few levels, the final boss being Qualen, the leader of the terrorist group. The player can also collect money bags scattered throughout the levels to increase their game score, up to the possible maximum of 958845.
In their review of the Super NES version, Electronic Gaming Monthly deemed the game a poor Double Dragon clone, citing a lack of originality, poor controls, tiresome gameplay, and below average graphics. They were even more condemning of the NES version, saying that the controls suffer from a delay, the soundtrack is grating, and the graphics look like they're from one of the first wave of NES games. Reviewing the Sega CD version, GamePro criticized that the five platforming levels are repetitive to the point of monotony, praised the two snowboarding levels as "extremely challenging and fun", and complained at the game being weighted more towards the platforming levels than the snowboarding levels.
There are major gameplay differences between the 16-bit and 8-bit versions of the game. The Genesis/Mega Drive, SNES and Sega CD versions are almost identical and feature gameplay similar to street brawlers like Double Dragon and Final Fight. The Sega CD version contains a 3D snowboarding sequence where the player has to escape from an avalanche. Otherwise the gameplay on the 16-Bit systems is the same across the board. The NES, Game Boy and Game Gear versions however contain lower resolution graphics and a simpler side scrolling gameplay.
- This is the score achievable in a single life. Slightly higher score can be gained by losing lives and recollecting weapons on a level because they have a small monetary value, too
- "Review Crew: Cliffhanger". Electronic Gaming Monthly (54). EGM Media, LLC. January 1994. p. 42.
- "Review Crew: Cliffhanger". Electronic Gaming Monthly (55). EGM Media, LLC. February 1994. p. 46.
- Mega review, issue 20, page 44, May 1994
- "ProReview: Cliffhanger". GamePro (59). IDG. June 1994. p. 52.
- "Electronic Gaming Monthly's Buyer's Guide". 1995.
- Shrigley, Chris (2012-12-26). "Source Code Archive". shrigley.com. Retrieved 2015-11-20.