Clive Barker's Undying
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|Clive Barker's Undying|
|Engine||Unreal Engine 1|
|Genre(s)||First-person shooter, survival horror|
Clive Barker's Undying is a first-person shooter survival horror video game developed by EA Los Angeles and published by EA Games. Noted horror author, the titular Clive Barker, was consulted in shaping the game's plot and background lore and also provided the voice of Ambrose Covenant, a character in the game.
In 1923, World War I veteran Patrick Galloway receives an urgent letter from his friend Jeremiah Covenant. Covenant, well aware of Galloway's reputation for dealing with occult matters, is in failing health and raves about a curse that has destroyed his entire family. Galloway travels to the Covenant estate on the coast of Ireland to visit his friend, who relates an outlandish tale of supernatural terrors.
Jeremiah Covenant is the eldest of five children, his siblings being, from eldest to youngest, twins Bethany and Aaron, Ambrose, and Lizbeth. As children, the Covenants found a strange occult book in their father's library and performed a ritual found within at an ancient set of standing stones located on an island on their family's extensive estate. This seemingly childish game, however, brought the wrath of evil forces upon the family. After reaching adulthood, the Covenants fell one by one into madness and then death, eventually leaving Jeremiah as the only survivor. The power of the curse, however, has reanimated his fallen siblings as monsters of pure evil; they have been haunting Jeremiah and he fears that he will soon follow where they have gone.
Galloway decides to honour his friend's wishes by trying to stop whatever was set in motion long ago at the ancient stones where the ritual was performed. Through the Covenants' journals and Galloway's own memories, the player learns more about the nature of the curse and the creature behind it: the Undying King, a powerful demonic presence threatening to destroy the reality we inhabit. He also receives a vision of a group of priests burying a Celtic king alive as part of a ritual in ancient times.
While attempting to prevent the Undying King from entering our world, Patrick must face off against the four undead Covenant siblings as well as Count Otto Keisinger, an evil rival who simply wants to gain power from the demonic forces.
As Patrick begins to unravel the mysteries of the Covenant family, he finds himself travelling throughout both time and space, traversing both the ancient past and other dimensions entirely. Disposing first of Lizbeth in the Covenant family catacombs, he arrives back at the mansion in time to see Ambrose murder Jeremiah. Patrick kills Ambrose in revenge, then goes after Keisinger, in the process liberating the inhabitants of the magical dimension of Oneiros that Keisinger had enslaved to his will. Next, he searches for the body of Aaron, whose intangible, but dangerous ghost is haunting the estate. He discovers it in a private torture chamber where Bethany had secretly imprisoned and horrifically tortured her hated brother to death, and destroys his undead form. Patrick finally confronts the last of the evil Covenant siblings, Bethany, after she traps him in the magical primeval dimension Eternal Autumn, only to find himself suddenly returned to the island where it had all begun all those years ago, and finds himself facing an unexpected enemy - Jeremiah himself.
Rather than being a passive, remorseful observer of the tragic events, Jeremiah had in fact been just as corrupted as his siblings, having died and been resurrected during the war, and had just been using his old friend to get rid of his more powerful siblings so he could take Patrick's Gel'ziabar Stone and use it to siphon the power of the Undying King into himself, allowing Jeremiah to remake the world as he saw fit. Furious at his friend's treachery, Patrick beheads Jeremiah, but this proves to be a mistake, as with the last Covenant slain, the seal is broken, and the Undying King is released. The ground bursts open, releasing the mummified remains of the Celtic warrior who had been used to seal away the Undying King by the original druids, and the warrior quickly crumbles to dust. Then, the King itself, a hideous, insectoid monstrosity, finally breaches the walls to our reality.
After a long, difficult battle, Patrick is able to destroy the King, but as he leaves the island in a daze, a man he recognizes (and who he says cannot possibly be there) steals his Gel'ziabar Stone and claims that he isn't done with Patrick yet. A sequel hook is added by a mention that after researching the brotherhood of monks, Patrick learns that they had monasteries at similar sites all over the world, and he realizes that this is just one of many coming trials.
The gameplay of Undying in general follows the precepts of the first-person shooter genre. The game simulates the main character's (Patrick Galloway's) point of view for the player, who uses a variety of weapons to defeat enemies within the game while making his or her way through a series of levels. As with most FPSs, Galloway has a certain amount of health, represented by a cross symbol and corresponding number at the bottom center-left of the screen. Each time the player is hurt by an enemy the health number is continually reduced until it reaches zero, at which point Galloway dies - an event which is usually marked by a unique to each enemy type third-person cut scene which shows his gruesome final moments. To prevent this, health can be replenished when low using health packs. Patrick's maximum health can also be increased when using the alternate mode of a certain weapon, however it drains quickly back to the standard amount of health.
Another aspect of the gameplay of Undying - and one which makes it somewhat similar in terms of ambience to traditional role-playing video games - is that along with its set of offensive weapons, the player is able to use a wide range of magical spells. Spells consume a certain amount of Galloway's magical energy, or "Mana", which is represented by a flask icon and corresponding number on the bottom center-right of the screen. This energy slowly regenerates itself over time. Magical tatto pickups called "Arcane Whorls" permanently increase mana regeneration rate, while amulets called "Mana Wells" increase maximum mana by 10 up to 200. Once the player acquires a spell, it may be boosted in power each time the gamer finds an "Amplifier Stone", which are purple glowing crystals scattered throughout levels of the game. The player can simultaneously wield weapons in his left hand and cast magical spells with his right; the power of both the weapons and the spells increase accordingly as the game progresses.
Also, as is common with first-person shooters, combat is interspersed with simple puzzle-solving elements which usually involve overcoming an obstacle (such as a locked door) which impedes the player's progress through the game. Along with the usual "find the key" solution, the player is also often required to engage in conversation with [non-player characters] , or use a certain spell (usually the "Scrye" spell) in order to find out how to proceed.
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Originally, the protagonist of the game was to be "Count Magnus Wolfram", a tattooed man with superhuman strength and supernatural abilities. Barker himself rejected this idea, noting that the more normal, down-to-earth Patrick Galloway would be easier to relate to for the average gamer. Wolfram's character model plays a small part in the finished product, however. He is the Trsanti shaman who attacks a younger Galloway with the Gel'ziabar Stone in the opening cutscene flashback.
Undying lacks any form of multiplayer, including cooperative gameplay or online play. The game was originally planned to ship with a multiplayer aspect, but given time constraints it was later to be relegated to a post-release patch. However, with the poor sales performance of Undying, even this belated implementation was never realized.
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Undying was critically well-received, but sold poorly with sales so low that announced plans for a multiplayer patch were abandoned. Console versions of the game were also cancelled, and EA and Brady Bell reportedly shelved the idea of a sequel.
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