Clockwork Knight 2

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Clockwork Knight 2
Clockwork knight 2.jpg
North American Saturn cover art
Developer(s) Sega
Publisher(s) Sega
Director(s) Tomoyuki Ito
Producer(s) Noriyoshi Oba
Yoji Ishii
Makoto Oshitani
Composer(s) Hirofumi Murasaki
Platform(s) Saturn
Release date(s) EU 19951027October 27, 1995
JP 19951215December 15, 1995
NA 199601January 1996
Genre(s) Platform
Mode(s) Single-player

Clockwork Knight 2, known in Japan as Clockwork Knight: Pepperouchau's Adventure - Last Volume (クロックワーク ナイト ~ ペパルーチョの大冒険・下巻~?), is a side-scrolling platform video game developed and published by Sega for the Saturn. It is the sequel to Clockwork Knight, a title also released for the Saturn. A second sequel, the working titles for which included Clockwork Knight 3: Pengin War and Clockwork Knight Puzzle, used gameplay similar to the Bomberman series,[1] but never made it past the beta stage. Another sequel, titled Knight N' Knight, was scheduled to appear on the GameCube,[2] but never released.


Clockwork Knight 2 immediately picks up on the cliffhanger left by Clockwork Knight. Chelsea is safe and sound, but will not wake up. As the toys not under the spell ponder just what to do, Chelsea is suddenly kidnapped again. Thus, Pepper again sets out to rescue her...[3]


Being a direct continuation of the first Clockwork Knight, Clockwork Knight 2 uses the same exact cast.


Clockwork Knight 2 uses identical gameplay to that of its predecessor, right down to using all the same items and having four rooms with two levels each, plus a final boss.[4]

However, there are three minor additions:

  • Four playing cards are scattered around each level. Spinning all four cards gives players a Gold Key; collecting all 32 cards in the game yields a secret code.
  • There are some forced scrolling levels in which Pepper rides on the back of his steed Barobaro. Attacking is done not with Pepper's key in these levels, but by firing Barobaro's head at enemies.
  • An additional game mode called "Bosses Galore" lets the player control either Pepper or Ginger in fighting all the bosses of both Clockwork Knight games one after the other. Doing well in this mode is said to unlock a mini-game.


Clockwork Knight 2 was well received by reviewers. Maximum assessed that the game is just as short as the original Clockwork Knight, but has much greater replay value, particularly the hidden playing cards. They also hailed the graphics as "far in advance of any other comparable next generation product", and scored the game 4 out of 5 stars.[5] The four reviewers of Electronic Gaming Monthly gave it an 8.75 out of 10 average and described it as a must-have game for the Saturn. They especially praised the innovative use of both foreground and background playing areas, the impressive graphics, and the numerous secrets.[6] Tom Guise of Sega Saturn Magazine gave the game an 88%. While criticizing its short length, he praised the pacing of the gameplay, the impressiveness of the 3D graphics, and the large number of hidden areas and secrets, and summarized that "Clockwork Knight 2 manages to succeed, in every respect, where the original game failed."[4]


  1. ^ "Clockwork Knight Puzzle". Sega Saturn Magazine (Emap International Limited) (3): 15. January 1996. 
  2. ^ E3 2003: Clockwork Knight Sequel, IGN.
  3. ^ "The Knight's Errand", Clockwork Knight 2 instruction manual.
  4. ^ a b Guise, Tom (November 1995). "Review: Clockwork Knight 2". Sega Saturn Magazine (Emap International Limited) (1): 60–61. 
  5. ^ "Maximum Reviews: Clockwork Knight 2". Maximum: The Video Game Magazine (Emap International Limited) (2): 145. November 1995. 
  6. ^ "Clockwork Knight 2 Review". Electronic Gaming Monthly (Ziff Davis) (81): 34. April 1996. 

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