Codemasters

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The Codemasters Software Company Limited
Public
Traded asLSECDM
ISINGB00BFWZ2G72
IndustryVideo game industry
FoundedOctober 1986; 32 years ago (1986-10) in Banbury, England
Founders
HeadquartersSoutham, England
Key people
Frank Sagnier (CEO)[1]
Number of employees
~400[1] (2017)
ParentReliance Entertainment (2010–2018)
Divisions
  • Codemasters Birmingham
  • Codemasters Cheshire
  • Codemasters Kuala Lumpur
  • Codemasters India
Websitecodemasters.com

The Codemasters Software Company Limited, doing business as Codemasters, is a British video game developer and publisher based in Southam, England. Founded by brothers Richard and David Darling in October 1986, Codemasters is one of the oldest British game studios, and in 2005 was named the best independent video game developer by magazine Develop.[2]

History[edit]

Background[edit]

Codemasters' logo between 1986 and 1991

While attending school in Vancouver, Richard Darling and his elder brother, David Darling, had learned programming with punch cards and had access the school's computer room outside of hours through one of the school's janitors.[3] Additionally, on weekends, they were allowed to use the Commodore PET computer owned by their father, James, to create a text version of Dungeons & Dragons.[3] Later on, the two broters and school friend Michael Heibert, whose family possessed a VIC-20 computer, founded Darbert Computers and created video game clones of popular games, such as Galaxian and Defender.[3]

The Darling brothers later returned to England, where they acquired their own VIC-20 and founded Galactic Software, again with the help of Heibert.[3] An advertisement placed in the magazine Popular Computing Weekly cought the attention of Mastertronic, a British software publisher, and the two brothers quit their education to pursue development of budget-priced games for the company.[3] These games included Space Walk, BMX Racers, Jungle Story, Orbitron, Sub Hunt, Pigs in Space.[3] They also developed The Games Creator, a game making tool that would later be sold commercially.[3] The Darling brothers found success in making these games, gaining GB£200,000 by the time they were 16 and 17, respectively.[3] In 1985, the two owned a 50% stake in Mastertronic, which they proceeded to sell in March 1986 when they decided to become independent.[3] By October 1986, the Darling brothers, with help by their father, had founded Codemasters.[3] They initially worked out of the Beaumont Business Centre in Banbury, where their elder sister, Abigail, managed the front desk.[3]

Codemasters' first game was BMX Simulator, a successor to BMX Racers.[3] According to David Darling, the company aimed at making budged-priced games with the quality of full-priced games, as they would gain a larger customer base that would subsequently create better exposure.[3] To produce more games in less time, Codemasters started hiring developer on a freelance basis.[3] Products developed using this strategy include G-Man and Danger Zone by Mike Clark, Terra Cognita by Stephen Curtis, Super Robin Hood and Ghost Hunters by the Oliver Twins, Super Stuntman by Peter Williamson, Lazer Force by Gavin Raeburn, and ATV Simulator by Timothy R. Miller.[3] By April 1987, Codemasters started seeking programmers that would create platform conversions of Codemasters' games in exchange for four-digit sums, via placements in Popular Computing Weekly.[3]

1990s[edit]

As the 8-bit computer market diminished, Codemasters turned to developing for the 8-bit and 16-bit console markets, as well as moving away from their budget title legacy to more full-price games on the 16-bit computers — 1993 saw the last title in the budget Dizzy series, Crystal Kingdom Dizzy, although they released a full-price Dizzy game, Fantastic Dizzy later. They had major success with the Micro Machines series and Pete Sampras Tennis on the Sega Mega Drive. Both franchises featured the J-Cart, allowing two extra controllers to be attached to the game cart without requiring Electronic Arts' 4 way play or SEGA's four player adaptor.

Codemasters is notable for making the large majority of games published by Camerica, which bypassed Nintendo's lock-out chip by glitching it and produced unlicensed NES games. These NES games were known for being shiny gold and silver cartridges that were slightly different from normal NES cartridges in shape, though they still fit into the cartridge slot. Many Codemasters titles were also featured on Camerica's Aladdin Deck Enhancer.

In 1990, Codemasters developed a device called the Power Pak, later renamed the Game Genie. It was a cheat cartridge for the NES, released in the US by Galoob and in Canada and the UK by Camerica. In an ultimately unsuccessful lawsuit, Nintendo sued Galoob in the case Galoob v. Nintendo, claiming that the Game Genie created derivative works in violation of copyright law.

In an effort to establish themselves in the United States, they announced that they would launch a new development studio in Oakhurst, using offices that were abandoned Sierra On-Line and hiring much of Yosemite Entertainment's laid off staff in mid-September 1999.

1998–2008[edit]

Between 1998 and 2003, Codemasters dominated one area of game console entertainment when they teamed up with Jester Interactive Limited to publish their range of music creation software, for PlayStation, PlayStation 2 and PC, namely MUSICtm, Music 2000, MTV Music Generator and MTV Music Generator 2. In 2003 this partnership was dissolved, with Jester releasing their own Music 3000 product. Codemasters released their final music based product called MTV Music Generator 3 in 2004. The year 2005 also saw the appointment of Rod Cousens, formerly of Acclaim, as Managing Director.

Codemasters have since continued to release titles for later generation systems, such as the TOCA series, Colin McRae Rally series, Brian Lara Cricket series and Operation Flashpoint. They owned the rights to use the title Operation Flashpoint: Dragon Rising, but have parted with the original developer Bohemia Interactive Studio. In spite of this, Codemasters released Operation Flashpoint: Elite, developed by Bohemia, for Xbox in October 2005. The year 2005 also saw the appointment of Rod Cousens, formerly of Acclaim, as Managing Director.

In April 2007, Warner Bros. Home Entertainment Group entered into a game distribution agreement with Codemasters to distribute the company's titles in North America ending May 2008.[4] Also in April, Codemasters launched the massively multiplayer online role-playing game, The Lord of the Rings Online: Shadows of Angmar in Europe on behalf of Turbine. In June, Codemasters were purchased by equity group Balderton Capital[5] and they changed their logo to an interlocked metallic C and M. Later that month they released the latest in the Colin McRae Rally series, Colin McRae: Dirt. They also published Overlord and Clive Barker's Jericho. Following the death of Colin McRae on 15 September 2007, Codemasters released a public statement expressing their sorrow and support for the family.

In March 2008, Codemasters announced a new partnership with Majesco Entertainment which would focus on titles for DS and Wii, including Nanostray 2, Toy Shop, Cake Mania 2 and Nancy Drew: The Mystery of the Clue Bender Society for DS, and Wild Earth: African Safari, Our House and Cake Mania for Wii.[6] In May, it was announced that Codemasters had won the rights to the Formula One licence after Sony's deal ran out. The first resulting game, F1 2009, was released on the Wii and PlayStation Portable in Autumn 2009, and another similar game, F1 2010, on the PC, PlayStation 3, and Xbox 360 in 2010. The game is based on the Dirt, Grid and Dirt 2 engine.

On 8 April 2008, Sega announced the closure of Sega Racing Studio, although no reason was specified it has been assumed it was due to lackluster sales of Sega Rally Revo. At a later time Sega announced none of the employees were folded into internal studios.[7] On 25 April 2008, Codemasters bought Sega Racing Studio.[8] The studio was headed by Guy Wilday, who was involved in the Colin McRae Rally games and was formerly the series producer.[9]

Notable also in 2008 was the Darlings' recognition in the Queen's Birthday Honours, as both were appointed Commanders of the Order of the British Empire (CBE) for services to the computer games industry.[10]

2010–present[edit]

On 5 April 2010, Reliance Big Entertainment, an Indian company acquired a 50% stake in the company.[11] Later in 2010, Codemasters launched the free-to-play version of Lord of the Rings Online. While originally scheduled for 10 September, it was delayed due to contractual reasons and launched on 2 November. In May 2011, Codemasters transferred control of the European Lord of the Rings Online to Turbine. On 3 June 2011, the Codemasters.com website was breached. It is believed that the attacker was able to gain access to the personal information of registered users with Codemasters accounts. Codemasters notified its users about the attack via email on 10 June 2011, after which their websites were pulled down and users redirected to their Facebook page.

In mid-2012, it was announced that Codemasters' racing games, whether about to be produced or developed, would begin to be branded under the 'Codemasters Racing' label. Dirt: Showdown and F1 2012 were the first racing titles to receive the new label name. The label was discontinued in 2016, as Codemasters' latest racing games, Dirt Rally and F1 2016 are branded with the regular Codemasters logo.

On 9 June 2013, Reliance Entertainment increased its stake in Codemasters from 50% to 60.41%, making it the majority owner.[12]

In April 2015 Codemasters CEO Rod Cousens left to join Jagex, leaving COO Frank Sagnier as the new temporary CEO.[13] In April 2016, Codemasters announced that they had hired most of the staff of racing game developer Evolution Studios after Sony closed the company.[14]

The first Codemasters title for eighth generation consoles was F1 2015, launched in July 2015. In October 2015 they released Overlord: Fellowship of Evil, their first non-racing game since 2011 and the last as of May 2018, not counting Onrush, which shares many aspects with racing games but is specifically in the separate vehicular combat genre.

Games[edit]

References[edit]

  1. ^ a b Maxwell, Ben (27 April 2017). "Studio Profile: Codemasters". Edge. No. 306. pp. 80–83.
  2. ^ GamesIndustry International (6 May 2005). "Codemasters 'on top of the world' as top 100 games developers league is revealed". GamesIndustry.biz.
  3. ^ a b c d e f g h i j k l m n o p Jones, Darran (30 December 2016). "Codemasters". Retro Gamer.
  4. ^ Stern, Zack (18 December 2006). "Warner Bros. to distribute Codemasters games". Engadget.
  5. ^ GamesIndustry International (14 June 2007). "Balderton Capital buys out founders of Codemasters, company receives £50m funding from Goldman Sachs". GamesIndustry.biz.
  6. ^ MCV Editors (6 March 2008). "Codemasters unveils Majesco partnership". MCV.
  7. ^ "Sega Racing Studio closed". MCV. 8 April 2008.
  8. ^ Geddes, Ryan (25 April 2008). "Codemasters Buys SEGA Racing Studio". IGN.
  9. ^ Gestalt (29 July 2002). "Guy Wilday of Codemasters". Eurogamer.
  10. ^ Gibbon, David (17 June 2008). "CBE awarded to Codemasters' founders". Digital Spy.
  11. ^ Hinkle, David (5 April 2010). "Reliance Big Entertainment acquires 50% stake in Codemasters". Engadget.
  12. ^ Quinn, James (8 June 2013). "Reliance takes stake in Codemasters video games". The Telegraph.
  13. ^ Yin-Poole, Wesley (2 April 2015). "Codemasters boss Rod Cousens leaves for Runescape developer". Eurogamer.
  14. ^ Pearson, Dan (11 April 2016). "Evolution Studios joins Codemasters, Hocking becomes VP of product". GamesIndustry.biz.

External links[edit]