Coffee Stain Studios

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Coffee Stain Studios AB
Private
Industry Video game industry
Founded 21 October 2010; 7 years ago (2010-10-21)
Headquarters Skövde, Sweden
Area served
Worldwide
Key people
Anton Westbergh (CEO)
Number of employees
22 (2017)
Parent Coffee Stain Holding AB
Subsidiaries Coffee Stain North
Website coffeestainstudios.com

Coffee Stain Studios AB is a video game developer and publisher based in Skövde, Sweden.

History[edit]

Logo until 2016

The company was founded in 2010 by students of the University of Skövde to develop video games. On 16 December 2010, their first title, I Love Strawberries, was released for iOS through the App Store by Atari, Inc.

Their second game, Sanctum was initially developed as a modification for Unreal Tournament 3. Coffee Stain entered the "Make Something Unreal" competition held by Epic Games in 2009, and were awarded with multiple honors. On 23 March 2011, the company signed a five-year agreement with Epic Games to develop games using Unreal Engine,[1] releasing Sanctum on 15 April 2011, and later released its sequel Sanctum 2 in 2013.

Coffee Stain Studios gained a significant deal of recognition on its release of Goat Simulator in 2014; developed from part of an internal game jam following Sanctum 2 to toy around with physics engines within the Unreal engine, Goat Simulator became a full product where players attempt to create as much havoc as possible in a given setting as a goat. While the title received mixed critical reviews, as it was released in a purposely buggy state to take advantage of the ragdoll physics, it became highly successful through Let's Play videos and streamers; by 2016, Coffee Stain Studios reported that Goat Simulator has brought in $12 million in revenue, outperforming all sales of the studio's previous titles.[2][3]

In February 2017, the studio announced that they will also now help serve as a video game publisher, building on their own experiences of having trouble finding publishers for smaller projects as well as having the financing to support such efforts due to the success of Goat Simulator. Their first title as a publisher will be Huntdown from the Swedish studio Easy Trigger.[4]

Coffee Stain Studios announced in January 2018 that it has acquired Gone North Games, another Swedish developer that had worked with Coffee Stain on several games. Gone North Games was rebranded Coffee Stain North.[5]

Games[edit]

Year Title Platform(s) Developer(s) Publisher(s)
iOS Android Lin Mac Win PS3 PS4 X360 XONE Switch
2010 I Love Strawberries Yes No No No No No No No No No Coffee Stain Studios Atari, Inc.
2011 Sanctum No No No Yes Yes No No No No No Coffee Stain Studios
2013 Super Sanctum TD Yes No No Yes Yes No No No No No
2013 Sanctum 2 No No Yes Yes Yes Yes No Yes No No
2014 I <3 Strawberries Yes No No No No No No No No No Coffee Stain Studios
Goat Simulator Yes Yes Yes Yes Yes Yes Yes Yes Yes No
A Story About My Uncle No No Yes Yes Yes No No No No No Gone North Games Coffee Stain Studios
2016 The Westport Independent Yes Yes Yes Yes Yes No No No No No Double Zero One Zero
2018 Deep Rock Galactic No No No No Yes No No No Yes No Ghost Ship Games Coffee Stain Publishing
Huntdown Yes Yes Yes Yes Yes No Yes No Yes Yes Easy Trigger Games
TBA Satisfactory No No No No Yes No No No No No Coffee Stain Studios

References[edit]

  1. ^ "Coffee Stain Studios Signs Five-Year Exclusive Unreal Engine 3 Licensing Agreement with Epic Games". Unreal Engine. Epic Games. 23 March 2011. Retrieved 28 May 2016.
  2. ^ Lien, Tracey (12 August 2014). "A game about a goat has sold almost one million copies". Polygon. Retrieved 12 August 2014.
  3. ^ Wawro, Alex (15 March 2016). "Devs share real talk about surviving the latest 'indiepocalypse'". Gamasutra. Retrieved 15 March 2016.
  4. ^ Pearson, Dan (23 February 2017). "Coffee Stain Studios becomes a publisher". GamesIndustry.biz. Retrieved 23 February 2017.
  5. ^ Kerr, Chris (January 31, 2018). "Coffee Stain acquires and rebrands Gone North Games". Gamasutra. Retrieved January 31, 2018.

External links[edit]