Coffee Stain Studios
Logo since 2016
|Industry||Video game industry|
|Founded||21 October 2010|
|Anton Westbergh (CEO)|
Number of employees
The company was founded in 2010 by students of the University of Skövde to develop video games. On 16 December 2010, their first title, I Love Strawberries, was released for iOS through the App Store by Atari, Inc.
Their second game, Sanctum was initially developed as a modification for Unreal Tournament 3. Coffee Stain entered the "Make Something Unreal" competition held by Epic Games in 2009, and were awarded with multiple honors. On 23 March 2011, the company signed a five-year agreement with Epic Games to develop games using Unreal Engine, and released Sanctum on 15 April 2011, and later released its sequel Sanctum 2 in 2013.
Coffee Stain Studios gained a significant deal of recognizition on its release of Goat Simulator in 2014; developed from part of an internal game jam following Sanctum 2 to toy around with physics engines within the Unreal engine, Goat Simulator became a full product where players attempt to create as much havoc as possible in a given setting as a goat. While the title received mixed critical reviews, as it was released in a purposely buggy state to take advantage of the ragdoll physics, it became highly successful through Let's Play videos and streamers; by 2016, Coffee Stain Studios reported that Goat Simulator has brought in $12 million in revenue, outperforming all sales of the studio's previous titles.
In February 2017, the studio announced that they will also now help serve as a video game publisher, building on their own experiences of having trouble finding publishers for smaller projects as well as having the financing to support such efforts due to the success of Goat Simulator. Their first title as a publisher will be Huntdown from the Swedish studio Easy Trigger.
|2010||I Love Strawberries||Yes||No||No||No||No||No||No||No||No||No||Coffee Stain Studios||Atari, Inc.|
|2011||Sanctum||No||No||No||Yes||Yes||No||No||No||No||No||Coffee Stain Studios||Coffee Stain Studios|
|2013||Super Sanctum TD||Yes||No||No||Yes||Yes||No||No||No||No||No||Coffee Stain Studios||Coffee Stain Studios|
|2013||Sanctum 2||No||No||Yes||Yes||Yes||Yes||No||Yes||No||No||Coffee Stain Studios|
|2014||I <3 Strawberries||Yes||No||No||No||No||No||No||No||No||No||Coffee Stain Studios||Coffee Stain Studios|
|A Story About My Uncle||No||No||Yes||Yes||Yes||No||No||No||No||No||Gone North Games||Coffee Stain Studios|
|2016||The Westport Independent||Yes||Yes||Yes||Yes||Yes||No||No||No||No||No||Double Zero One Zero||Coffee Stain Studios|
|2017||Huntdown||Yes||Yes||Yes||Yes||Yes||No||Yes||No||Yes||Yes||Easy Trigger||Coffee Stain Studios|
- "Coffee Stain Studios Signs Five-Year Exclusive Unreal Engine 3 Licensing Agreement with Epic Games". Unreal Engine. Epic Games. 23 March 2011. Retrieved 28 May 2016.
- Lien, Tracey (12 August 2014). "A game about a goat has sold almost one million copies". Polygon. Retrieved 12 August 2014.
- Wawro, Alex (15 March 2016). "Devs share real talk about surviving the latest 'indiepocalypse'". Gamasutra. Retrieved 15 March 2016.
- Pearson, Dan (February 23, 2017). "Coffee Stain Studios becomes a publisher". GamesIndustry.biz. Retrieved February 23, 2017.