College Slam

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College Slam
College Slam
DOS cover art
Developer(s) Iguana Entertainment UK
Publisher(s) Acclaim
Platform(s) Super NES, Genesis, Game Boy, Sega Saturn, PlayStation, DOS
Release date(s) Super NES
  • NA: February 1996
Genesis
  • NA: 1996
Game Boy
  • NA: March 1996
Saturn
  • NA: 1996
PlayStation
  • NA: 1996
DOS
  • NA: January 31, 1996
Genre(s) Sports
Mode(s) Single player
Multiplayer

College Slam is a college basketball video game published by Acclaim. Many gaming critics accused it of being a thinly veiled repackaging of NBA Jam.[1][2][3] It includes most major Division I colleges, but there are many, such as the University of Tennessee, the University of Notre Dame, and Mississippi State University (who had just made a run to the Final Four that year), that are not included. The player can play tournaments, a season, or a single game.

It was released for the Super NES, Genesis, Game Boy, Sega Saturn, PlayStation, and PC.

Gameplay[edit]

Each team starts out by picking any two out of five players to play with during the game. During timeouts, and at half-time, the player has a choice to make substitutions. When a player makes two baskets in a row, the announcer says "He's heating up", and if he makes three baskets in a row without the other team scoring, he says "He's on fire!", which makes it easier to score.

In the season mode, the player can pick from 44 teams, and then play a 20-game season against quality competition. In the tournament mode, 16 teams compete for a chance to win the national championship. The player also has the ability to edit teams and players. Like NBA Jam before it, the gameplay is goofy, but yet competitive as players can easily make full-courts shots off and on (but usually often) and can score 3 in a row to get a flaming ball (to have a chance to label yourself player of the game). Occasionally the college ball players can get struck by lightning as they dunk.

Reception[edit]

The two sports reviewers of Electronic Gaming Monthly gave the PlayStation version scores of 6.0 and 5.5 out of 10. Though they acknowledged that some players would find the college license appealing, they remarked that the game differs too little from NBA Jam to stir real interest, with one of them noting that "Some of the players look exactly the same as they did in Jam except for a color palette change."[1] Tommy Glide and Greasy Gus of GamePro concurred that the game retains the fun of NBA Jam, but that the new alley-oops and player substitutions don't significantly enhance the game, leaving College Slam a pointless clone.[3]

References[edit]

  1. ^ a b "Box Score: College Slam". Electronic Gaming Monthly. Ziff Davis (82): 118. May 1996. 
  2. ^ "College Slam". GamePro. IDG (91): 94. April 1996. 
  3. ^ a b "College Slam". GamePro. IDG (94): 87. July 1996. 

External links[edit]