Comparison of HTML5 and Flash
HTML5 can generally be used as an alternative to Adobe Flash. Both include features for playing audio and video within web pages, It can also be used to play some basic HTML5 browser games and integrated vector graphics are possible with both.
The table below compares the features of the Flash platform, the HTML5 specification and the features implemented in modern web browsers.
|HTML5 standard||HTML web browser features||Adobe Flash/AIR features|
|Date started||Work began in 2003
Working Draft as of 2011
|N/A||Work began in 1996 |
Version 1 released in 1997
|Desktop operating systems||N/A||AmigaOS, MorphOS, Apple macOS, Linux, Microsoft Windows||Apple macOS, Linux, Microsoft Windows|
|Mobile operating systems||N/A|
|Video game consoles||N/A|
|Device support||N/A||Full, permission-based access to web camera, microphone, accelerometer and GPS|
|Market penetration||N/A||82.3% of websites (as of March 28, 2020)||4.5% of websites (as of April 19, 2018)|
|Browser support||N/A||97.5% of browser installations (as of February 2020)||29% of browser installations (as of July 2019)|
|Vector graphics formats||N/A||Scalable Vector Graphics (SVG) supported on ~97% of browsers||SWF with embedded graphics and AS3SVGRenderer|
|Bitmap effects||Yes||90+% support of Filters in CSS3 (e.g. Glow, Blur, Drop Shadow, Sepia)||Yes, applied to text or graphics (e.g. Glow, Drop Shadow, Bevel)|
|Vector text display||Yes||Yes||Yes, with Saffron Type System|
|Font support||N/A||Installed fonts and custom fonts using CSS 3 web fonts||Installed fonts and embedded fonts|
|Text anti-aliasing||N/A||Yes, implemented in most browsers, for system and custom fonts||Yes, in most cases^2|
|Text tab stops||No||Only supported inside "pre" tags||Yes, with Text Layout Framework|
|Liquid text layout||Yes||Yes, via "div" tag and CSS styling||No, but text fields can be resized in ActionScript|
|Tabular data||Yes||Yes, via "table" tag||No, but text fields can be arranged into a grid|
|Linked text frames^1||As of 2016[update], two specifications compete: CSS Regions and CSS Overflow||With CSS Regions, supported by Safari, IE11 and Edge||Yes, with Text Layout Framework|
|Data formats||Depends||CSS 3, HTML, XML, JSON||JSON, XML, Subset of CSS 1|
|Data compression||No||GZIP compression for HTML, JS and CSS files||LZMA or DEFLATE for SWF files|
|Image formats||Depends||PNG, JPEG, SVG, Animated GIF[note 1]||PNG, JPEG, JPEG-XR, Single-frame GIF|
|Video formats||Depends||90+% support of H.264; varying support of WebM and Ogg Theora (see HTML5 video)||H.264, Sorenson Spark, and On2 VP6|
|Streaming video||Yes||Supported by IE, Edge, Firefox, Chrome, Safari and Opera.||Flash Video, H.264 and partial support for MP4|
|Audio formats||Depends||~94% support of MP3, AAC and WAV PCM; varying support of Ogg Vorbis, and WebM Vorbis (see HTML5 audio)||MP3, WAV and AAC audio files or embedded sound|
|Fullscreen support||Yes||Supported on all major desktop browsers, with warning displayed. Not yet widely supported on mobile||Yes, with warning displayed|
|Encryption DRM||Depends||~65% support of audio/video files. All other files being plaintext, except for obfuscation||No, binary formatted files can be decompiled, which is obfuscation|
|File system access||Depends||~87% support of single file upload, and drag and drop of files onto browser||Support for single file upload and generation,|
AIR only: full create/read/write access to file system
|Bitmap manipulation||Depends||~95% support for canvas element||Yes, via BitmapData class|
|Large binary data||No||Via Web Sockets to stream binary or XML data||Yes, embedded or streaming binary data|
|Offline storage||Depends||Yes, via Web storage, HTTP cookie, or Indexed DB to store binary, XML or JSON data||Yes, via Local Shared Objects to store AMF-formatted data|
|Metadata||Meta tags||Can be included in meta tags||Extensible Metadata Platform|
- ^ Allows text to overflow into other text boxes, useful for desktop publishing.
- ^ Static text created via Flash editor is automatically embedded and anti-aliased. Text fields created via ActionScript need fonts to be manually embedded for anti-aliasing to work.
Originally, web browsers could not render Flash media themselves, and required the proprietary freeware plugin Adobe Flash Player. Until 2008, there was no official specification by which to create an alternative player. Alternative players have been developed before 2008, but they support Flash to a lesser degree than the official one. Flash support is built in to Google Chrome, Internet Explorer 10 (and later), and Microsoft Edge.
Earlier versions run on Android 2.2-4.0.x (Flash has been released for 4.0, but Adobe announced that they will discontinue support for Android 4.1 and higher.) (Flash 11.2), GNU/Linux (Flash 11.2, except for Pepper Flash which is maintained and distributed by Google, not Adobe), PlayStation 3 (Flash 9), PSP (Flash 6). Adobe Flash Lite runs on Wii, Symbian, Maemo Linux, Windows Mobile, and Chumby.
In February 2012, Adobe announced it would discontinue development of Flash Player on Linux for all browsers, except Google Chrome, by dropping support for NPAPI and using only Chrome's PPAPI. In August 2016, Adobe announced that, beginning with version 24, it would resume offering of Flash Player for Linux for other browsers. Adobe will stop traditional support for the Flash platform in 2020, both Firefox and Google Chrome are phasing out support of Flash.
All web browsers support HTML and other Web standards to various degree. Adobe released a tool that converts Flash to HTML5, and in June 2011, Google released an experimental tool that does the same.
As of December 2013[update], versions of browsers such as Chrome, Firefox, Internet Explorer, Opera, and Safari implement HTML5 to a considerable degree. However, some portions of the HTML5 specification were still being implemented by browser makers.
Until 2008, the use of Flash was covered by restrictive licenses. The conditions prohibited use of the specification to develop any software (including players) which could render or read (and thus convert) SWF files, and required the output SWF files to be compatible with Adobe's players.
In 2008, restrictions on use of the SWF and FLV/F4V specifications were dropped, and some specifications were released. However, the "SWF File Format Specification Version 10" allegedly did not contain all the needed information, did not contain much information that hasn't been previously known by the community, and itself could not be copied, printed out in more than one copy, distributed, resold or translated, without written approval of Adobe Systems Incorporated.
Flash is not an open standard. It is controlled by one firm, Adobe Systems. In contrast, HTML5 is controlled mostly by a committee, the Web Hypertext Application Technology Working Group (WHATWG).
Various people have praised Flash over the years for rendering consistently across platforms. Constructing sites in Flash is a way to prevent code forking, whereby different versions of a site are created for different browsers.
Speaking at 'Adobe Max' in 2011, Itai Asseo likewise said that, unlike HTML5, Flash offers a way to develop applications that work across platforms. HTML5, he said, is currently implemented differently (if at all) by different browsers. Although the Flash browser plugin is not supported on the Apple iPhone OS, Flash applications can be exported to Adobe AIR, which runs on that operating system as a native application. In the same talk, Mr. Asseo lamented the return to another browser war (as seen in the late 1990s). If Flash falls out of favor, he said, web developers will either have to develop many different versions of their web sites and native applications to take into account different HTML5 implementations, deny access to browsers that do not support their version of HTML, or dramatically reduce the functionality of their sites in order to deliver content to the least-advanced browser.
Tools for HTML5 are just starting to come to market; in the meantime, Adobe has released a first version of a Flash-to-HTML5 conversion tool for existing content and are working on creating new tooling for HTML5 as well, like Adobe Edge.
Flash has a better performance than HTML, as a comparison of Flash with HTML in 2010 listed Flash as being faster than the other technologies, when used for non-video animations, although they are catching up.
Some users, more so those on macOS and Linux, have complained about the relatively high CPU usage of Flash for video playback.[unreliable source?] This was partially because the Flash plugin did not use the GPU to render video. Adobe has responded to some of those criticisms in the 10.1 and 10.2 releases of the Flash plugin by offloading H.264 video decoding to dedicated hardware and by introducing a new video API called Stage Video.[unreliable source?] The use of the newer ActionScript 3.0 inside Flash movies instead of the older ActionScript 2.0 improves code execution speed by a factor of around 10. The software routines written by developers can also affect the performance of applications built in Flash, reasons that would affect HTML5 animations as well.
Flash includes DRM support. The main HTML 5 standard does not include any digital rights management functionality directly, instead the Encrypted Media Extensions (EME) specification describes a communication channel between web browsers and digital rights management (DRM) agent software. The EME is not a complete DRM implementation, but just a specification for how the DRM implementations might operate.
Historically, before EME introduction implementations could support DRM, for example in codecs. The proposal to add DRM features to HTML5 itself has been criticized by those who consider openness and vendor-neutrality (both server- and client-side) one of the most important properties of HTML, because DRM is incompatible with free software, and in the proposed form potentially not more vendor-neutral than proprietary plug-ins like Flash.
Both Flash and HTML text can be read by screen readers. However, special care must be taken to ensure Flash movies are read correctly. For example, if a Flash movie is set to repeat indefinitely, this can cause a screen reader to repeat the content endlessly. Selecting the "Make object accessible" check box in Adobe Flash Professional will create a text-only version of the object for screen readers. It will also hide any motion from the screen reader. Since Flash content is usually placed on a single webpage, it appears as a single entry in search engine result pages, unless techniques like deep linking are used with libraries like SWFAddress to provide multiple links within Flash websites and web applications. User interface widgets in Flash objects don't always behave like their host native counterparts. Keyboard, mouse and other accessibility shortcuts may not work unless the webpage developer explicitly adds support for it.
Both Flash content and HTML content can be indexed by Google, Yahoo!, and Bing, although bi-directional text (e.g. Arabic, Hebrew) is not supported by Google. Yahoo! added support for indexing Flash sites in 2008, although Google had been able to index them for several years before that. Bing added support for Flash sites in 2010.
Apple has been promoting HTML5 as an alternative to Flash for video and other content on the iOS, citing performance reasons for not allowing Adobe Flash Player to be installed on iOS devices, including the iPhone, iPod touch and iPad. Flash applications can be packaged as native iOS applications via the Adobe Integrated Runtime and the iOS Packager.
- Comparison of vector graphics editors
- CSS animation
- Flash animation
- Security of Adobe Flash
- SVG animation
- Synchronized Multimedia Integration Language
- SVG may be used by several ways: it may be included into an html source code or be linked as an image source to be displayed (e.g. in
<img ... />tag);
- Bilton, Nick (June 30, 2010). "Amazon to Introduce Web-Based Book Previews". Bits. The New York Times. Retrieved December 26, 2010.
- James Williamson (August 23, 2010). What HTML5 is (and what it isn't). HTML5 First Look (Online video). Lynda.com.
- "HTML Current Status". World Wide Web Consortium.
- Shankland, Stephen (February 3, 2010). "HTML vs. Flash: Can a turf war be avoided?". CNET News. Retrieved December 26, 2010. Cite journal requires
- Mobile HTML5 Support, TheHTML5Test.com
- Ionescu, Daniel. "Flash Player 11.1 Arrives for Android Ice Cream Sandwich". PC World. Retrieved November 16, 2012.
- Walton, Zach. "Adobe May Have Dropped Flash Support For Android, But You Don't Have To". Retrieved November 17, 2012.
- "1/13/2015 - Release - AIR 16 Runtime and SDK - Adobe Community". forums.adobe.com.
- "BlackBerry Knowledge Base explains the removal of Adobe Flash from OS 10.3.1". Crackberry. Retrieved January 25, 2015.
- "Adobe enables 3D games with Flash Player 11 and AIR 3 - Major advancements for gaming, media and more". Crackberry. Retrieved January 25, 2015.
- "How well does your browser support HTML5?". HTML5test. Retrieved 2014-06-29.
- "totalrevue.com". totalrevue.com. Archived from the original on 2016-03-04. Retrieved 2014-06-29.
- "Archived copy". Archived from the original on 2013-01-24. Retrieved 2012-11-24.CS1 maint: archived copy as title (link)
- "Nintendo: HTML5 support for Wii U browser, but no Flash". Neowin. Retrieved 2014-06-29.
- "Wii U browser first for HTML5 compliance, powered by Netfront?". Nintendo Nation.net. 2012-11-02. Retrieved 2014-06-29.
- "Wii U's browser is better equipped for HTML5 than Internet Explorer 10 on PC | GamesBeat | Games | by Jeff Grubb". Venturebeat.com. 2012-11-01. Retrieved 2014-06-29.
- "Steve Fulton's Blog - Xbox 360 Internet Explorer Plays HTML5 Games...But Not Flash". Gamasutra. 2012-10-23. Retrieved 2014-06-29.
- "Usage statistics of HTML5 for websites". W3Techs. Q-Success. Archived from the original on 2020-03-28. Retrieved 2020-03-28.
- Cimpanu, Catalin (April 19, 2018). "Flash Used on 5% of All Websites, Down From 28.5% Seven Years Ago". BleepingComputer. Archived from the original on 2020-03-24. Retrieved August 12, 2019.
- "Web Browser Usage Trends". W3Counter. Awio Web Services. Archived from the original on 2020-03-07. Retrieved 2020-03-28.
- Cimpanu, Catalin (2019-07-16). "Adobe Flash Player market share going down". ZDNet. CBS Interactive. Archived from the original on 2020-03-09. Retrieved 2020-03-28.
- "Can I use SVG". caniuse.com.
- "Can I use CSS Filter Effects". caniuse.com.
- Danilo, Alex (2012-05-25). "Understanding CSS Filter Effects". HTML5 Rocks. Retrieved 2014-06-29.
- "BitmapFilter - Adobe ActionScript 3 (AS3 ) API Reference". Help.adobe.com. 2014-05-28. Retrieved 2014-06-29.
- Peter deHaan. "Embedding fonts". Retrieved July 23, 2012.
- "CSS Regions". W3C. Retrieved August 24, 2015.
- "CSS Overflow". W3C. Retrieved August 24, 2015.
- "CSS Regions". Can I Use... Retrieved February 12, 2016.
- "Working with Text Layout Framework (TLF) text". Adobe Systems. Retrieved July 22, 2012.
- "Game creation software with Flash | Adobe Gaming". Gaming.adobe.com. Retrieved 2014-06-29.
- "Browser-native". Caniuse.com. Retrieved 2014-06-29.
- "StyleSheet - Adobe ActionScript 3 (AS3 ) API Reference". Help.adobe.com. 2014-05-28. Retrieved 2014-06-29.
- "Which browsers can handle Content-Encoding: gzip ?". schroepl.net. 2003-03-11. Retrieved 2017-04-02.
- "Scalable Vector Graphics (SVG) 2". www.w3.org. Retrieved 2019-07-05.
- Thibault Imbert. "What's new in Flash Player 11". Retrieved July 23, 2012.
- SWF File Format Specification, Version 10 (PDF). Adobe Systems Incorporated. 2008. p. 25. Archived from the original (PDF) on 2012-01-31. Retrieved 2014-08-20.
- "Can I use the MPEG-4/H.264 video format?". Caniuse.com. Retrieved 2016-02-12.
- "Supported Codecs". Adobe Systems. Retrieved July 29, 2012.
- W3C. "Media Source Extensions". Retrieved August 24, 2015.
- Can I Use... "Media Source Extensions". Retrieved October 1, 2015.
- "Can I use MP3 audio format?". Caniuse.com. Retrieved 2016-02-12.
- "Can I use AAC audio file format?". Caniuse.com. Retrieved 2016-02-12.
- WHATWG. "Full Screen API Standard". Retrieved August 24, 2015.
- Can I Use... "Full Screen API". Retrieved August 24, 2015.
- "Can I use Encrypted Media Extensions". caniuse.com.
- "Can I use File API". caniuse.com.
- "FileReference - Adobe ActionScript 3 (AS3 ) API Reference". Help.adobe.com. 2014-05-28. Retrieved 2014-06-29.
- "File - Adobe ActionScript 3 (AS3 ) API Reference". Help.adobe.com. 2014-05-28. Retrieved 2014-06-29.
- "Can I use the HTML5 canvas element". caniuse.com.
- "BitmapData - Adobe ActionScript 3 (AS3 ) API Reference". Help.adobe.com. 2014-05-28. Retrieved 2014-06-29.
- Can I Use... "Typed Arrays". Retrieved August 24, 2015.
- "ByteArray - Adobe ActionScript 3 (AS3 ) API Reference". Help.adobe.com. 2014-05-28. Retrieved 2014-06-29.
- SWF File Format Specification, Version 10 (PDF). Adobe Systems Incorporated. 2008. p. 253. Archived from the original (PDF) on 2012-01-31. Retrieved 2014-08-20.
- Can I Use... "localStore". Retrieved August 24, 2015.
- "Gnash Reference Manual". Gnu.org. 2008-05-18. Retrieved 2014-06-29.
- "Integrated Adobe Flash Player Plug-in". Chrome team blog. Archived from the original on 2013-01-31.
- "Porting Flash to sandboxed PPAPI platform". Official Chromium Blog. Archived from the original on 2018-07-25.
- "Flash Player issues | Windows 8". Adobe Systems. Archived from the original on 2016-12-20. Retrieved 2016-12-15.
- "Flash Player Issues | Windows 10 | Internet Explorer". Adobe Systems. Archived from the original on 2016-12-20. Retrieved 2016-12-15.
- "Flash Player issues | Windows 10 | Microsoft Edge". Adobe Systems. Archived from the original on 2016-12-20. Retrieved 2016-12-15.
- Svetlik, Joe (November 21, 2011). "Adobe Flash coming for ICS, not Android 5.0". CNET UK. Cite journal requires
- Jobs, Steve (April 2010). "Thoughts on Flash". Apple Inc. Retrieved May 1, 2010.
- Noyes, Katherine (April 6, 2012). "For Flash on Linux, Chrome Will Be Users' Only Choice | PCWorld Business Center". Pcworld.com. Retrieved April 10, 2012.
- "Adobe Releases Last Linux Version of Flash Player – Slashdot". Linux.slashdot.org. Retrieved April 10, 2012.
- AIR and Adobe Flash Player Team Blog "Beta News – Flash Player NPAPI for Linux" Check
|url=value (help). August 31, 2016. Retrieved November 17, 2016.
- "Flash to HTML5: Learn more about the CreateJS toolkit". Adobe.com.
- "Google Swiffy". Google Labs. Archived from the original on 2011-09-04.
- L., Maxime. "Google just announced a SWF to HTML5 converter". Linked In Groups: HTML5 Technologies.
- "YouTube now defaults to HTML5 <video>". YouTube Engineering and Developers Blog.
- "SWF and FLV File Format Specification License Agreement". Adobe Systems. 2007-06-27. Archived from the original on 2007-12-22. Retrieved 2008-01-05.
You may not use the Specification in any way to create or develop a runtime, client, player, executable or other program that reads or renders SWF files.
- "Open Screen Project Press Release". Adobe Systems. 2008-05-01. Retrieved 2008-05-01.
- "Free Flash community reacts to Adobe Open Screen Project". Archived from the original on 2008-09-28. Retrieved 2008-11-29.
- "SWF File Format Specification Version 10" (PDF). Archived from the original (PDF) on 2012-01-31. Retrieved 2012-11-13.
- Ka Wai Cheung and Craig Bryant (2006). Flash Application Design Solutions: The Flash Usability Handbook. Apress. p. 6. ISBN 9781590595947.
- Huddleston, Rob (2010). Flash Catalyst CS5 Bible. Wiley. ISBN 9780470767948.
- Itai Asseo. "The Death of Flash". Retrieved November 19, 2011.
- Wayner, Peter (June 2, 2010). "HTML5 vs. Flash: The case for Flash". InfoWorld. Retrieved January 5, 2011.
- "John Nack on Adobe : "Wallaby" Flash-to-HTML5 conversion tool now available". Blogs.adobe.com. 2011-03-07. Retrieved 2012-06-18.
- "Adobe previews its Edge HTML5 animation tool". Gizmag.com. 2010-10-26. Retrieved 2012-06-18.
- "Hype Features". Tumultco.com. Retrieved 2014-06-29.
- ""HTML5" versus Flash: Animation Benchmarking".
- "Flash vs HTML5 Performance (Updated January 2012)". Archived from the original on 2012-10-17. Retrieved 2012-11-20.
- "Flash – CPU Usage – FPS – Frame Rate." Online posting. 10 December 2008. Reader discussions, Adobe Support Forums. 10 December 2010
- Dachis, Adam (December 1, 2010). "Adobe Releases Flash 10.2 Beta, Reduces CPU Usage During Video Playback". Lifehacker. Retrieved December 27, 2010.
- "ActionScript 3.0 overview". Adobe Systems. 27 Jun 2006.
- Skinner, Grant (October 2010). Quick as a Flash. Adobe MAX 2010. Archived from the original on 2011-07-07.
- "FAQs - HTML Wiki". W3.org. 2011-02-22. Retrieved 2012-06-18.
- Cory Doctorow (2013-03-12). "What I wish Tim Berners-Lee understood about DRM". Technology blog at guardian.co.uk. Retrieved 2013-03-20.
- Glyn Moody (2013-02-13). "BBC Attacks the Open Web, GNU/Linux in Danger". Open Enterprise blog at ComputerworldUK.com. Archived from the original on 2013-03-17. Retrieved 2013-03-20.
- Scott Gilbertson (2013-02-12). "DRM for the Web? Say It Ain't So". Webmonkey. Condé Nast. Archived from the original on 2013-04-06. Retrieved 2013-03-21.
- "Tell W3C: We don't want the Hollyweb". Defective by Design. Free Software Foundation. March 2013. Archived from the original on 2013-03-24. Retrieved 2013-03-25.
- "Adobe Flash accessibility design guidelines". Adobe Systems. Retrieved May 21, 2011.
- "Flash and other rich media files". Retrieved May 21, 2011.
- "Google, Yahoo spiders can now crawl through Flash sites". Ars Technica. Retrieved May 21, 2011.
- Shankland, Stephen (April 29, 2010). "Jobs: Why Apple banned Flash from the iPhone". Deep Tech. CNET. Retrieved November 13, 2011.
- "Adobe AIR | Adobe AIR 3 | Deploy applications". Labs.adobe.com. Retrieved 2012-06-18.