Comparison of virtual reality headsets

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This is a list of virtual reality headsets, which are head-mounted displays used to present virtual reality environments.

There are two primary categories of VR devices:

Video Game Engines with VR support
Platform Unity Unreal Engine CryEngine Godot Platform-specific SDK
Steam VR Yes[1] Yes[2] Yes, CryEngine V[3] Yes[4]
Oculus PC (Rift and Rift S) Yes[5] Yes[2] Yes[6] Yes[4] Oculus PC SDK
Oculus Mobile Yes Yes No No Oculus Mobile SDK
Windows Mixed Reality Yes, Unity 2017.2 and later[7] Yes, Unreal Engine 4 and later Unknown Unknown
Open Source Virtual Reality Yes[8] Yes[9] Yes[10] Yes, via OpenHMD OSVR SDK

Early VR[edit]

Name Release Date (Y-M-D) Head tracking Positional tracking Display Resolution (per eye) Field of view Price Other
Forte VFX1 1995 Pitch & roll: 70º
Yaw
No Dual 0.7" LCDs 263x230 45° Diagonal $599
IIS VFX3D 2000 Pitch & roll: ±70°
Yaw: 360°
No Dual 0.7" LCDs ~380x337 35° Diagonal 6DoF dual controllers

Tethered VR (PC-based and PlayStation VR)[edit]

Name Release Date (Y-M-D) Head tracking Positional tracking Display Resolution (per eye) Aspect Ratio (per eye) Refresh rate Field of view Audio Connectivity Weight Price Platform Other
Oculus Rift 2016-3-28 Accelerometer,
gyroscope,
magnetometer
[11]
Outside-in

(Constellation)

OLED 1080x1200[11] 9:10 90 Hz 110° Diagonal

~90° Horizontal

Built-in headphones[12] 1x HDMI 1.4+,

2x USB3.0

(+1x USB 3.0 for touch camera)

~470 g[13] $399*[14] Oculus PC 6DoF dual controllers[12]
HTC Vive 2016-4-5 Accelerometer,
gyroscope,
structured light[15]
Yes OLED 1080x1200[11] 9:10 90 Hz 110° 1x USB 3.0

1x 3.5mm audio jack,

optional headphones

1x HDMI 1.4+ DisplayPort 1.2+

1x USB 2.0 or 3.0

~555 g[13] $599*[16]$499[17] Steam VR 6DoF dual controllers
HTC Vive Pro[18] 2018-4-5 Accelerometer,
gyroscope,
structured light[15]
Yes OLED 1440x1600[11] 9:10 90 Hz 110° Built-in headphones (removable)
USB-C 3.0[19]
DisplayPort 1.2
USB-C 3.0
~470 g € 879 Steam VR 6DoF dual controllers,
built-in headphone, dual frontal cameras.
Valve Index[20][21] 2019-05-01[22] Yes Yes LCD 1440x1600 9:10 80 Hz

90 Hz 120 Hz

144 Hz "Experimental"[22][23]

Near-field off-ear speakers with 3D directional audio support; built-in microphone[22] Custom cable[22] $499 (headset)

$999 (headset and 2 tracking stations and 2 controllers)[24][22]

Steam VR Valve Index (Knuckles) Controllers - 6DoF with finger tracking
PlayStation VR 2016-10-1 Accelerometer,
gyroscope[11]
Yes 5.7" RGB OLED 960x1080[11] 8:9 90 Hz

120 Hz

(60 Hz Signal Interpolated)

120 Hz[25]

100° 1x 3.5 mm audio jack ~610 g $299 PlayStation 4 6DoF dual controllers
Razer OSVR HDK 1.4 2015-09 Accelerometer,
gyroscope,
magnetometer[26]
Yes 5.5" OLED[26] 960x1080 8:9 90 Hz 1x HDMI

1x USB 2.0

650 g[27] $299 Steam VR and OSVR
Razer OSVR HDK 2 Accelerometer,
gyroscope,
magnetometer[26]
5.5" OLED[26] 1080x1200[26] 9:10 90 Hz $399[26] Steam VR and OSVR
Fove VR 5.7" OLED 1280x1440 8:9 ~400 g[28] $599[28] PC Eye-tracking
StarBreeze StarVR 2016-8-1 (Initial)[29]

2017-10-1 (Mass)[30]

Accelerometer,
gyroscope,
magnetometer
Outside-in, external optical sensor with fiducial markers Dual 5.5" LCDs 2560x1440 16:9 90 Hz 210° Horizontal

130° Vertical

380 g[31] PC
Pimax 4K[32] 2017-1-1 gyroscopes,
accelerometer,
magnetometer
light sensor
No LCD 1920×2160 8:9 60 Hz 110º 620 g ~$300 Steam VR
VRgineers VRHero 5K 2017-3-8 Accelerometer, gyroscope Yes (external clip-on for AR Tracking, Optitrack and Lighthouse) Dual LCDs 2560x1440 8:9 60 Hz 170º PC Custom-build non-fresnel lenses
Deepoon VR E3[33] 2017-3-1 Yes Yes (360º laser room-scale positioning) AMOLED 1280x1440 8:9 110º 297 g $336 (Basic) or

$731 (with positioning)

Steam VR and own PC platform Eye-tracking
Dell Visor[34][35] 2017-10-1 Accelerometer,
gyroscope,
magnetometer[36]
Inside-out LCD (RGB subpixel) 1440x1440 1:1 90 Hz 110º $350 ($450 with controllers) Steam VR and Windows MR 6DoF dual controllers tracked by HMD
Asus HC102[37] 2018-02-20 [38] Accelerometer,
gyroscope,
magnetometer,
proximity sensor[36]
Inside-out LCD 1440x1440 1:1 90 Hz 95º 400 g $399 (controllers included) Steam VR and Windows MR 6DoF dual controllers tracked by HMD
Acer WMR headset[36] 2017-10-17 Accelerometer,
gyroscope,
magnetometer,
proximity sensor
Inside-out LCD 1440x1440 1:1 90 Hz 95º 350 g $399 (controllers included) Steam VR and Windows MR 6DoF dual controllers tracked by HMD
HP WMR headset[36] 2017-10-17 Accelerometer,
gyroscope,
proximity sensor
Inside-out LCD 1440x1440 1:1 90 Hz 95º 834 g $449 (controllers included) Steam VR and Windows MR 6DoF dual controllers tracked by HMD
HP Reverb[39][40][41] 2019 Accelerometer, gyroscope, magnetometer Inside-out LCD 2160x2160 1:1 90Hz 114º 500 g $600 for regular

$649 for pro

Steam VR and Windows MR 6DoF dual controllers
Lenovo Explorer[42] 2017-10-4 Accelerometer,
gyroscope,
magnetometer,
proximity sensor[36]
Inside-out LCD 1440x1440 1:1 90 Hz 110º 380 g $349 ($449 with controllers) Steam VR and Windows MR 6DoF dual controllers tracked by HMD
Samsung Odyssey[43] 2017-11-7 Accelerometer,
gyroscope,
magnetometer,
proximity sensor,
IPD sensor[36]
Inside-out AMOLED 1440x1600 9:10 90 Hz 110º 644 g $500 Steam VR and Windows MR 6DoF dual controllers tracked by HMD,
built-in headphones
VRgineers VRHero 5K Plus 2017-11-30 Accelerometer, gyroscope Yes (external clip-on for AR Tracking, Optitrack and Lighthouse) Dual OLEDs 2560x1440 16:9 70 Hz 170º PC Custom-build non-fresnel lenses
VRgineers XTAL 2018-6-26 Accelerometer, gyroscope Yes (external clip-on for AR Tracking, Optitrack and Lighthouse) Dual LCDs 2560x1440 16:9 70 Hz 170º 770 g $5,800 PC Integrated Leap Motion hand-tracking sensor, Eye-tracking, Automatic IPD setting, Custom-build non-fresnel lenses

* Including price of VR touch peripherals.

Upcoming Tethered VR headsets[edit]

Name Release Date (Y-M-D) Head tracking Positional tracking Display Resolution (per eye) Aspect Ratio (per eye) Refresh rate Field of view Audio On-board

processor

Connectivity Weight Price Platform Other
Oculus Rift S[44] Spring 2019 Inside-out

(Oculus Insight)

LCD 1280x1440 8:9 80 Hz In-line audio speakers
1x 3.5 mm audio jack
N/A DisplayPort 1.2
USB 3.0
~563 g[45] $399 Oculus PC
Pimax 8K[46] Under Development Accelerometer
gyroscope
structured light
Yes Dual LCDs 3840x2160 16:9 90 Hz 200º Diagonal

120° Vertical

N/A USB 2.0/3.0, DP 1.4[47] $899[47] Steam VR 6DoF dual controllers
GameFace LD[48][49] Under Development Yes Inside-out OLED 2560x1440 16:9 120º Tegra chip Google Daydream and Steam VR
Varjo Alpha Proto[50] Under Development Yes Yes OLED 3000 ppi on fovea area (human-eye resolution) 90 Hz 100º N/A Steam VR Eye-tracking. VR & AR

Cancelled Tethered VR headsets[edit]

Name Head tracking Positional tracking Display Resolution (per eye) Aspect Ratio (per eye) Refresh rate Field of view Audio Connectivity Weight Price Platform Other
LG Steam VR Headset[46] Accelerometer
gyroscope
structured light
Yes OLED 1440x1280 45:20 90 Hz 110º Steam VR 6DoF dual controllers

Put on hold indefinitely[51]

Standalone (mobile device mounts and all-in-ones)[edit]

Name Release Date (Y-M-D) Head tracking Positional tracking Display Resolution (per eye) Aspect Ratio (per eye) Refresh rate Field of view Audio On-board

processor

Weight Price Platform Other
HELMET VISION 2016-11-2 Accelerometer,
gyroscope,
magnetometer
[11]
Yes 8" OLED 1920x1200 16:10 120° Horizontal Intel Atom x5-Z8300 Processor Quad core 1.44-1.84GHz $549 Windows MR Panoramic lens, 6DoF controller,
built-in headphones[12]
Samsung Gear VR 2015-11-1 Accelerometer,
gyroscope,
proximity sensor[52]
No Super AMOLED** 1280x1440[52]** 8:9 96º ~318 g $99[52][53] Oculus Mobile
Avegant Glyph 1280x720[54] 16:9 434 g[54] $699[53][54]
Microsoft Hololens 2016-10-12 Yes Inside-out Intel 32-bit (1GHz) 579 g $3000 (developers)

$5000 (enterprise)

Windows MR AR.

Gesture commands.

Pico VR Goblin[55][56] 2016 Yes No 1280x1440 8:9 70 Hz 90º Snapdragon 820 $269 Own platform
Qualcomm Snapdragon VR820[57] 2016-9-1 Yes Inside-out 1440x1440 1:1 70 Hz Snapdragon 820 Google Daydream
Pico VR Neo CV[58][59] 2017-1-1 Yes Yes 1500x1500 1:1 90 Hz 102º Snapdragon 820 $239 (Lite)

$540 (Standard)

Own platform
Qualcomm Snapdragon 835 VRDK[60] 2017-2-1 Yes Inside-out 1440x1440 1:1 70 Hz Snapdragon 835 Google Daydream
Oculus Go[61] 2018-5-1 Yes No LCD 1280x1440 8:9 60-72 Hz 110º Snapdragon 821 467 g $199 - €219 (32 GB version) Oculus Mobile 3DoF controller

Built-in speakers

Oculus Quest[62][63] 2019-05-21 Yes Inside-out OLED 1440x1600 9:10 72 Hz [64] Snapdragon 835 $399 Oculus Mobile 6DoF dual controllers tracked by HMD
Pico VR Neo[65] TBA Yes Yes AMOLED 1440x1600 9:10 90 Hz Snapdragon 835 Own platform 6DoF hand tracking dual controllers
Alcatel Vision 2016-9-1 1080x1020 18:17 Google Daydream
HTC Vive Focus[66] 2018-1

(initially only in China)

Yes Inside-out AMOLED[67] 1440x1600 9:10 75 Hz 110º Snapdragon 835 $599 VivePort 3DoF controller
Woxter Neo VR100[68] 2017-8? Yes No 960x1080 8:9 Octacore 2 GHz €180 Android / Google Play
Lenovo Mirage Solo[69] 2018-5-5 Yes Inside-out LCD 1280x1440 8:9 75 Hz 110º Snapdragon 835 645 g €399 Google Daydream 3DoF controller
Google Daydream View[70] 2018-10-17 Yes (mobile) No Mobile Screen Depends on device Depends on device Depends on device 100º 261 g $99.00 Google Daydream 3 DoF Controller

** Not included in the headset.

Upcoming devices[edit]

The following devices have been announced but were not released yet, therefore provided information is subject to change.

Name Release Date (Y-M-D) Head tracking Positional tracking Display Resolution (per eye) Aspect Ratio (per eye) Refresh rate Field of view Audio On-board

processor

Weight Price Platform Other
Samsung ExynosVR III[71] Under Development Yes 1280x1440 / 4K 8:9 / other 90 Hz / 75 Hz M2 Dual 2.5 GHz (GPU: ARM Mali-G71 MP20 GPY) Standalone Eye-tracking, hand-tracking, facial exp. recognition

Cancelled devices[edit]

Name Head tracking Positional tracking Display Resolution (per eye) Aspect Ratio (per eye) Refresh rate Field of view Audio On-board

processor

Weight Price Platform Other
HTC Daydream Standalone[72][73] Yes Inside-out Snapdragon 835 Google Daydream

PC-based devices[edit]

The following tables compare general and technical information for a selection of retail head-mounted display. See the individual display's articles for further information. Please note that the following table may be missing some information.

Other information[edit]

None Announced Rift Vive OSVR 1.4 HELMET VISION
Additional optional ports

for accessories/expansion

1x USB 3.0

1x 3.5mm audio jack for headphones

1x USB 3.0 (external)

2x USB 2.0 (internal)

3x USB 3.0
Included input device(s) Xbox One Controller

Oculus Remote

2x SteamVR controllers

with 6DOF tracking

None HELMET VISION Controller with 6DOF tracking
Optional input device (in addition to traditional PC input devices) Oculus Touch controllers with 6DOF tracking (using included extra optical camera) available 2H 2016 price TBD[74] Vive Trackers for tracking real world objects and also for body tracking None None
Safety features Guardian system using play area boundary and constellation cameras Chaperone system using play area boundary and front-facing camera None Announced None Announced


Additional features Bluetooth connectivity (in Vive link Box[75]) for

communication and calling.

None announced Wifi & Bluetooth connectivity for

communication

Optics and audio[edit]

Device Rift Vive OSVR HELMET VISION
Display technology OLED OLED OLED OLED
Resolution 1080x1200 per eye 1080x1200 per eye 960 x 1080 per eye[citation needed] 1920x1200
Display elements 2[76] 2 1 1
Optical design Fresnel/Traditional

(Hybrid)

Fresnel/Traditional

(Hybrid)

Dual aspheric lens Panoramic lens
Total resolution 2160x1200 2160x1200 1920x1080 1920x1200
Native display refresh rate 90Hz 90Hz 60Hz 60Hz
Frame interpolation Asynchronous Timewarp[77] Automatic Interleaved Reprojection[78] Asynchronous Timewarp Automatic Interleaved
Field of view 80°h x 90°v[79][unreliable source] 105°h x 105°v[79][unreliable source] 100° 120°
Audio technology USB DAC with built-in

headphones (no 3.5mm jack)

USB DAC with 3.5mm

Jack

USB DAC with 3.5mm jack Built-in headphones

(Stereo sound)

Tracking[edit]

Device Rift Vive OSVR
Tracking technology Camera-based with constellation Scanning laser with photodiodes Camera-based with constellation
Tracking device IR camera 2x "Lighthouse"[80] IR laser emitters IR camera
Tracking device connectivity USB 3.0 Power Only (+ Wireless link

between emitters)

USB 2.0
Positional tracking area TBD 4.5m x 4.5m TBD
Directional tracking 6DOF 6DOF 6DOF

(facing camera)

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