# Computational learning theory

In computer science, computational learning theory (or just learning theory) is a subfield of artificial intelligence devoted to studying the design and analysis of machine learning algorithms.[1]

## Overview

Theoretical results in machine learning mainly deal with a type of inductive learning called supervised learning. In supervised learning, an algorithm is given samples that are labeled in some useful way. For example, the samples might be descriptions of mushrooms, and the labels could be whether or not the mushrooms are edible. The algorithm takes these previously labeled samples and uses them to induce a classifier. This classifier is a function that assigns labels to samples, including samples that have not been seen previously by the algorithm. The goal of the supervised learning algorithm is to optimize some measure of performance such as minimizing the number of mistakes made on new samples.

In addition to performance bounds, computational learning theory studies the time complexity and feasibility of learning.[citation needed] In computational learning theory, a computation is considered feasible if it can be done in polynomial time.[citation needed] There are two kinds of time complexity results:

• Positive results – Showing that a certain class of functions is learnable in polynomial time.
• Negative results – Showing that certain classes cannot be learned in polynomial time.

Negative results often rely on commonly believed, but yet unproven assumptions,[citation needed] such as:

There are several different approaches to computational learning theory based on making different assumptions about the inference principles used to generalise from limited data. This includes different definitions of probability (see frequency probability, Bayesian probability) and different assumptions on the generation of samples.[citation needed] The different approaches include:

While its primary goal is to understand learning abstractly, computational learning theory has led to the development of practical algorithms. For example, PAC theory inspired boosting, VC theory led to support vector machines, and Bayesian inference led to belief networks.

## References

1. ^ "ACL - Association for Computational Learning".
2. ^ Valiant, Leslie (1984). "A Theory of the Learnable" (PDF). Communications of the ACM. 27 (11): 1134–1142. doi:10.1145/1968.1972. S2CID 12837541. Archived from the original (PDF) on 2019-05-17. Retrieved 2022-11-24.
3. ^ Vapnik, V.; Chervonenkis, A. (1971). "On the uniform convergence of relative frequencies of events to their probabilities" (PDF). Theory of Probability and Its Applications. 16 (2): 264–280. doi:10.1137/1116025.
4. ^ Solomonoff, Ray (March 1964). "A Formal Theory of Inductive Inference Part 1". Information and Control. 7 (1): 1–22. doi:10.1016/S0019-9958(64)90223-2.
5. ^ Solomonoff, Ray (1964). "A Formal Theory of Inductive Inference Part 2". Information and Control. 7 (2): 224–254. doi:10.1016/S0019-9958(64)90131-7.
6. ^ Gold, E. Mark (1967). "Language identification in the limit" (PDF). Information and Control. 10 (5): 447–474. doi:10.1016/S0019-9958(67)91165-5.

A description of some of these publications is given at important publications in machine learning.

### Surveys

• Angluin, D. 1992. Computational learning theory: Survey and selected bibliography. In Proceedings of the Twenty-Fourth Annual ACM Symposium on Theory of Computing (May 1992), pages 351–369. http://portal.acm.org/citation.cfm?id=129712.129746
• D. Haussler. Probably approximately correct learning. In AAAI-90 Proceedings of the Eight National Conference on Artificial Intelligence, Boston, MA, pages 1101–1108. American Association for Artificial Intelligence, 1990. http://citeseer.ist.psu.edu/haussler90probably.html