Confederation of Planes and Planets
|This article needs additional citations for verification. (February 2013)|
The Confederation of Planes and Planets, known as CoPaP, is a group of persistent worlds in the role-playing video game Neverwinter Nights (NWN) based on third edition Dungeons & Dragons. The servers hosting the CoPaP persistent worlds are linked together using the Neverwinter Nights Extender (NWNx) application. The goal is to create a consistent virtual universe for in character interaction through servers using a common code set and joined through the use of the NWNx system. This system allows players to travel from member world to member world using the same player characters.
While each CoPaP server has its own team, rules and history they all follow a set group of rules and policies. Membership is required and the servers all enforce age limits for players, as well as in character player conduct.
CoPaP currently has 5 linked worlds with several worlds in development.
Currently all CoPaP worlds support NWN Version 1.69.
- 1 Avlis
- 2 Arkaz
- 3 Gray Wastes
- 4 Hala
- 5 Tairis'nàdur
- 6 References
- 7 External links
As a setting it is most notable for being used for the Neverwinter Nights persistent world of the same name, which spans 9 active servers and has one of the largest active player bases among such worlds.
Avlis has a psion class, and 8 custom holy warrior classes, one for each alignment other than Lawful Good (where the paladin class already fills that role). Avlis has a unique database-driven crafting system, a highly customized magic system, a specialized companion training system, and underwater areas. Players can also discover in-game boosts to classes such as a barbarian rage system that introduces different ways to rage, and specialized spell casting abilities that go above and beyond normal wizard powers. Spellcasters can change the elemental type of any spell they cast using special metamagic rods. Normal fighters gain more benefits from buff spells due to a custom Militant Level Bonus system that encourages spell casters to buff fighters, promoting player teamwork.
The Avlis wiki contains a full list of hacks and additional world information.
Arkaz is a campaign setting designed for use with Neverwinter Nights. It is a persistent world.
Arkaz is a traditional setting utilizing many familiar D&D concepts. The world itself is made up of many islands, some large some small. Each island is a focus of a certain race. Nuvar, for example, is the primary human land.
Arkaz is currently one of the member worlds of the Confederation of Planes and Planets.
Arkaz contains many features expanding on Neverwinter Nights, such as custom races (e.g. the wemic), the inclusion of religious affiliations, and the ability to craft armor, clothing, and weapons. Other features include player owned homes, persistent storage chests, death system, quests and more. Arkaz uses the nwnx2 system to provide persistence.
Arkaz was crafted by a being known to most as "The Maker". The Maker used the elemental forces acquired through the making of several stones of power called the "World Stones". After he crafted the islands he used his great power to draw people from everywhere to populate his creation.
Development of Arkaz
Arkaz began in 2005 as a small world with a handful of players. In that time it has grown to several hundred players, a good sized staff and currently hosts over 1000 areas. The world is currently contained on 3 servers linked using a common vault and database. Travel to the other CoPaP member worlds is done via portals.
Staff of Arkaz
Arkaz maintains a staff of scripters, builders, Dungeon Masters and other support staff.
The Gray Wastes is a persistent world using the Neverwinter Nights engine based on the Planescape setting. Hades shut its doors in December 2008 after 3 years of live gameplay.
The Gray Wastes, plane of Neutral Evil in the Planescape cosmology.
Custom races, crafting, magic, healing kits, music, and many minor custom scripts.
Hala is a campaign setting designed for use with Neverwinter Nights. It is a persistent world.
Central hub of CoPaP, Hala provides a means to travel the universe through the use of the staircase. Hala is made up of 2 servers The Plane of Ysgard and Hala itself. Acting as the Central Hub of Copap Hala allows players to travel between CoPaP worlds by use of the staircase, this allows players to experience each CoPaP world with the same character.
Custom Crafting system.
Tairis'nàdur is a campaign setting designed for use with Neverwinter Nights. It is a persistent world.
The common name for the two cities of this region is the Twin Cities. The Twin Cities are made up of the dwarven city, Murrandith, below ground, and the above ground city, which is home to a mix of races and is known as New Murrandith.