Conflict (video game)

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Conflict NES cover.jpg
Cover art
Developer(s)Vic Tokai[1]
Publisher(s)Vic Tokai[1]
Programmer(s)Tomohiko Kawamura
Composer(s)Michiharu Hasuya
Mode(s)Single-player or multiplayer

Conflict is a hex-based NES war game where the player is a commander who must lead his forces to victory. The player can earn fame points by occupying cities and airports and destroying units of the opponent's army; fame points are lost by losing units of one's army in battle or retreating from battles. The goal of each of the 16 scenarios is to destroy the enemy's flag tank. The first player controls the blue (Western Bloc) forces while the computer (or second player) controls red (Eastern Bloc) troops.

Each player starts with two or three factories, at least one of which specializes in air combat units and at least one of which specializes in ground warfare units. On each turn, the player can, if he still has a factory that has not been destroyed, produce one military unit. The more fame points the player has, the more powerful units he can produce (e.g. tanks instead of infantry). The computer always starts with more fame points than the human; since this state of affairs tends to produce an increasingly overwhelming materiel advantage if left unaddressed, the goal of depleting the computer's fame points, usually by destroying powerful red Army units, tends to be a high priority at the beginning of the game.

The hexagons can be plains, woods, mountains, barren terrain, shoals, seas, bridges, airports, towns, or factories. The terrain in each hexagon has an effect on maneuverability and the extent to which forces can take evasive action. Units can be repaired, refueled, and rearmed at cities or airports, depending on whether the unit is a ground or air unit. A sequel was released for the Super NES entitled Super Conflict.


The May 1990 issue of Nintendo Power magazine gave this video game an overall rating of 4 out of 5.


  1. ^ a b c d e f "Release information". GameFAQs. Retrieved 2009-01-27.

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