Conker's Pocket Tales

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Conker's Pocket Tales
Conkerspockettalesboxart.jpg
Developer(s)Rare
Publisher(s)Rare
Designer(s)Gary Richards
Gareth Jones
Programmer(s)Richard Brough
Artist(s)Keri Gunn
Composer(s)Eveline Fischer
Robin Beanland
SeriesConker
Platform(s)Game Boy
Game Boy Color
Release
Genre(s)Platform
Mode(s)Single-player

Conker's Pocket Tales is a platform video game developed and published by Rare and released on June 8, 1999 for the Game Boy Color. The cartridge is dual-format, allowing it to also run on the original Game Boy with some gameplay differences. The game is the first in a series to star Conker the Squirrel after he initially appeared as a playable character in Diddy Kong Racing for the Nintendo 64. It is the only one to feature Conker in a lighthearted and family friendly game, whereas his later games (Conker's Bad Fur Day and Conker: Live & Reloaded) would contrastingly be adult-oriented.

Gameplay[edit]

The game is played from a Top-down perspective, with Conker exploring large environments in an attempt to find all his stolen birthday presents. By collecting a certain number of presents in each area and defeating the boss, players will be able to unlock access to the next one. In addition to standard running and jumping, Conker can perform a mid-air ground-pounding attack that can hit buttons to solve puzzles. Conker also has the ability to dig in patches of soft dirt, emerging at another predetermined patch to reach inaccessible areas, and uses a slingshot to defeat enemies or hit distant switches. Puzzles are also solved by pushing blocks into grooves in the floor.

The game can be played on both Game Boy and Game Boy Color; however, the layout and some events in the game are different depending on the console it is played on. The game can be paused and saved anywhere when played on a Game Boy Color or later model, but can only be saved at specific save points when played on a non-color Game Boy.

Plot[edit]

Conker celebrates his birthday, but the Evil Acorn steals his presents and kidnaps Berri, his girlfriend. Conker's goal is to retrieve the presents and rescue Berri.

Development[edit]

Conker's Pocket Tales was released in the summer of 1999. The game was originally intended to serve as a precursor to the planned Nintendo 64 Conker game called Conker's Quest and later renamed Twelve Tales: Conker 64. That game was announced in E3 1997, but the Nintendo 64 Conker game was dramatically reworked into Conker's Bad Fur Day and has no connection at all to Pocket Tales.

Reception[edit]

Reception
Aggregate score
AggregatorScore
GameRankings55%[3]
Review scores
PublicationScore
AllGame3/5 stars[4]
Game Informer4.5/10[5]
IGN6/10[6]
Nintendo Power7.5/10[7]
Planet Game Boy5/5 stars[1]

Pocket Tales received generally mixed reviews from critics.[3] In a very positive review, Planet Game Boy magazine praised the game's size and included minigames, stating that Pocket Tales is "a real grower" and that its lengthy lifespan of 20 hours "will fly by."[1]

References[edit]

  1. ^ a b c Jes Bickham (1999). "Conker's Pocket Tales". Planet Game Boy. No. 2. Future Publishing. pp. 16–17.
  2. ^ PocketIGN (3 November 1999). "Conker's Pocket Tales". Archived from the original on 3 November 1999.
  3. ^ a b "Conker's Pocket Tales for Game Boy Color". GameRankings. Retrieved 24 November 2010.
  4. ^ Scott Alan Marriott. "Conker's Pocket Tales - Overview". Allgame. Retrieved 6 January 2013.
  5. ^ Reiner, Andrew (29 October 1999). "Conker's Pocket Tales - Game Boy Color". Game Informer. Archived from the original on 25 October 2000. Retrieved 2 January 2014.
  6. ^ Cleveland, Adam (4 February 2000). "Conker's Pocket Tales". IGN. Retrieved 2 January 2014.
  7. ^ "Conker's Pocket Tales". Nintendo Power. 121: 112. June 1999.

External links[edit]